
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
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So good. I mean sooo good!
Had more fun than the other comments led me to believe. A pretty good time for the price of a pair of undies.
Бачиш сумного котика? Лайкни! Він відразу повеселішає. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh
mehhh
[h1][b]Not Recommended[/b][/h1]
I think some of the reviews of this game are a little overly harsh, but I agree I would not recommend this game. 99 Levels to Hell is a game split up over 100 levels (9 levels per world + 1 boss). In each level you have to go through a dungeon killing enemies, finding a key so you can open a door to get to the next level. There are also bombs, extra lives, and power-ups throughout the levels. The levels are randomly selected for each floor, but there are a preset number of options so by the halfway point I was recognizing levels which were being re-skinned for the theme of the new world which bothered me. The levels themselves were enjoyable as were the bosses. Regarding the pick-up options in each floor - it can be hard to see what you're picking up. Every now and then I picked up a new weapon. This was catastrophic because it always happened after I just finished getting my last weapon fully upgraded over ~30-40 minutes and my new one would be much weaker without a way to get my old one back. This almost guaranteed I would die shortly after. I do like that you can find new characters throughout the game with different starting weapons and perks if you are looking for extra doors in a level - that being said, each character gets stronger and I don't think I could have imagined beating the game without this progression after each time I died. So I am not sure how truly optional this is. There is an optional story. I wanted to follow the whole thing but only got ~60% because I must have missed a few random doors (there's only 10 doors in the game which get you more of the story it seems). The music, as others have mentioned, it mostly non-existent until you take too long on a floor and wake up anyone who may be nearby with sudden rock music blasting out of your computer. I don't think this game is awful - I just wouldn't recommend it when others take this genre more successfully in my opinion.
It's rare that I think I have a good grasp on a game after (checks Steam time played) 31 minutes. I don't remember how I got 99 Levels to Hell - it was probably through a bundle somewhere. The roguelike mechanics here turn what would otherwise be a perfectly acceptable 2d action platformer into a gigantic slog. Essentially, the player begins armed with a shotgun, and can randomly (I believe) obtain upgrades and alternative weapons for a particular playthrough by finding them in a level or by purchasing them using gold found in levels from randomly-spawning shops. If you spend too long in a level, you are given a warning to get out (which entails finding a key and exiting a door), but you always have plenty of time: while I imagine that the ghosts chasing the player out result in heavy damage and/or death if caught, you have plenty of time to traverse the whole level and back if needed. The problem is that the levels themselves, while to some degree procedurally generated, don't feel in the slightest bit rewarding to get through: they are a device merely to waste the player's time before arriving at the boss. I'll be open, I didn't beat the first boss, and gave up grinding through the levels after my third death to it, but it's a single-mechanic enemy that, while more enjoyable than the rest of the first 10 levels, isn't exciting enough to justify the gigantic time sink associated with failures. Moreover, there isn't the build variety aspect of a good roguelike; even on the one run where I was fortunate enough to find another gun, it didn't feel like it affected my strategy at all. My enduring impression is that you've probably got an ok action platformer here which was initially designed for a miniclip-like internet game host without capacity for save games, limiting the need for the ability to retain progress. It'd probably be the talk of the ICT class for about two weeks while everyone compared hiscores before people went back to Jumpers For Goalposts. As a paid product, the roguelike aspects add nothing and turn what would probably otherwise have been a fun few hours into a gigantic waste of time and energy. 3/10
"99 Levels to Hell" é um jogo de plataforma e ação desenvolvido pela B-evil e publicado pela Zaxis Games. Em resumo, "99 Levels to Hell" é um jogo divertido e desafiador, com boa jogabilidade, longevidade e rejogabilidade. No entanto, os gráficos são um pouco simplistas e a história é básica. Além disso, a falta de um modo multiplayer e opções de personalização pode desapontar alguns jogadores. No geral, o jogo é uma boa opção para jogadores que procuram um jogo de plataforma desafiador a um preço acessível. [b]Resumido:[/b] [list][*][b]Jogabilidade:[/b] 8 [*][b]Gráficos:[/b] 6 [*][b]Som:[/b] 7 [*][b]História:[/b] 4 [*][b]Longevidade:[/b] 8 [*][b]Multiplayer:[/b] Não possuí. [*][b]Personalização:[/b] 3 [*][b]Rejogabilidade:[/b] 9 [*][b]Desafio:[/b] 8 [*][b]Preço:[/b] 9[/list] [b]Detalhado:[/b] [list][*][b]Jogabilidade:[/b] A jogabilidade em "99 Levels to Hell" é um dos pontos fortes, pois o jogo é divertido e desafiador. O jogador precisa enfrentar hordas de monstros e superar obstáculos em cada nível. [*][b]Gráficos:[/b] Os gráficos do jogo são em pixel art, o que pode agradar a alguns jogadores que apreciam um estilo mais retrô. No entanto, os gráficos não são muito detalhados. [*][b]Som:[/b] A trilha sonora é animada e se encaixa bem com o estilo do jogo. Os efeitos sonoros também são bons, mas nada excepcional. [*][b]História:[/b] A história em "99 Levels to Hell" é simples, o jogador deve enfrentar 99 níveis de masmorras para derrotar o chefão final. Não há muito desenvolvimento de personagens ou enredo. [*][b]Longevidade:[/b] O jogo oferece uma boa longevidade, pois possui muitos níveis para explorar e desafios para superar. O jogador pode levar horas para concluir o jogo completamente. [*][b]Multiplayer:[/b] "99 Levels to Hell" não possui um modo multiplayer, o que pode ser uma desvantagem para alguns jogadores. [*][b]Personalização:[/b] O jogo oferece poucas opções de personalização, o jogador pode escolher entre quatro personagens, cada um com habilidades diferentes. Não há muitas opções de personalização de armas ou itens. [*][b]Rejogabilidade:[/b] A rejogabilidade é um dos pontos fortes do jogo, pois cada nível é gerado aleatoriamente, tornando a experiência de jogo diferente a cada vez que o jogador joga. [*][b]Desafio:[/b] O jogo é desafiador, especialmente nos níveis mais avançados. O jogador precisará de habilidade e estratégia para superar os obstáculos e inimigos em cada nível. [*][b]Preço:[/b] O jogo é relativamente barato em comparação com outros jogos no mercado, o que pode ser um ponto positivo para alguns jogadores que procuram um jogo divertido e acessível.[/list]
Full review: https://thegamehoard.com/2026/05/06/picking-up-steam-99-levels-to-hell-pc/ 99 Levels to Hell is a messy attempt at a rogue-like platformer, not having a good sense for how to mix its elements so that 99 stages do feel tedious despite the frequent visual shifts. With moments of almost guaranteed surprise damage in a game where death can rob you of the few useful upgrades you can find, it feels like many runs are an effort to find something to make your character decent while the bosses will almost always be a slog even if you find something powerful. All too similar enemies and level layouts don’t mix well with the mostly plain combat and platforming, the action not outright grueling when you’re weak but 99 Levels to Hell is still a game more about overcoming its rough edges with your better tools rather than chasing any sort of thrilling challenge.
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