
Abandoned and marked for demolition, but its infamous legacy refuses to be buried.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love a spooky game. I've played many of them and most are decidedly average. 96 Mill attracted me because it's use of photography rather than artistic graphics, which made the locations look far more interesting than they might otherwise have been. I bought it during a sale, so the price wasn't too high and it was worth a punt. One I'm really glad I took. The story is quite simple: you play a demolition worker tasked with setting charges to blow up an old mill. Unfortunately your boss has gone MIA and you need to explore the grounds in order to find him. Cue spooky exploration. The developers have created a lovely game with a gorgeous atmosphere that had the hairs on the back of my neck raise more than once. That takes some doing! Any spooky game that has me thinking ‘I really don’t want to click on that’ has done it’s job by default. It uses point and click mechanics so it has a familiar feel to anyone used to the genre. The game also has multiple endings, depending on your actions within the game, which is always a lovely touch. If I had any complaints it would be that 96 Mill was a little too linear and showed the points of interest on the screen without forcing you to look too hard. I don’t like pixel hunting but I do like to ‘explore’ the environment and it would also have made the game a bit longer. These are minor quibbles, though. Bottom line is I liked it – a lot – the devs understand how to build tension and make creepy really creepy, unlike the jump scares most rely on. For these reasons I’ll be looking out for new games from them and give 96 Mill a solid 6/10 for a satisfying game-play experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the 77p I paid this was a fun if short game. Old style first person point and click where you navigate to different locations by clicking the on screen arrows. In a break from the old school the arrows are labelled with the area they take you to or question marks if it's one you haven't visited yet. It also has a map that allows you to jump to any already explored location, which avoids having to move all around the map trying to find where you might be able to use that item or key you've just found. Puzzles are fairly light and you can't miss anything because interact-able items are all shown in their own boxes at the top left of the screen, so you never really get stuck. The photo style graphics work well, but don't wow because they are just photos and the music/sound did a decent enough job of building the atmosphere. The multiple endings are easy to get as it does a final save point you can reload to, but you may not want to bother beyond a couple as they're mostly minor variations. If you see it on sale and want something to pass an hour or so it's worth picking up.
Yes.
A nice interactive story game where you play as a demolition man charged with destroying an old industrial complex with a dark history. Game is engrossing, easy and without any frustrating puzzle problems. Very much a detective story as you gather documents and recordings left behind by a paranormal investigator. Recommended for those who like uncovering hidden stories in an investigative manner.
Reasonably spooky, a bit short.
No começo estava gostando bastante, mas se torna um jogo curto de ficar cassando objetos para entrar em lugares.
An awkward janky mess with no style, no charm, & no sex appeal. There is a broken image icon on the screen the whole time you play.
96 Mill to krótka gra point and click z elementami horroru. Wcielamy się w rolę młodego pracownika firmy zajmującej się wyburzaniem budynków, który ma rozmieścić ładunki wybuchowe w starej, porzuconej fabryce. Ze względu na niewytłumaczalne zaginięcia w przeszłości miejsce to otacza zła sława. Gra jest prosta, ułatwiają ją wyodrębnione okna na każdej planszy, gdzie możliwa jest interakcja. Nie ma elementów zręcznościowych. Mimo że jest krótka, gra ma aż 10 zakończeń. Aktywują je wydarzenia w piwnicy. Są zależne od tego czy wysadzimy fabrykę, czy umieściliśmy wszystkie ładunki w obiekcie czy może zdecydowaliśmy się fabrykę spalić. Możemy też zakończyć grę rzutem koktajlu Mołotowa. Jeśli nie chcecie przedwcześnie skończyć gry nie wchodźcie do dziury w Tunelu.
Eerie urban explore point and click, strangely facinating. I preferred adding some ambient music in the background as there is none, but on low volume, as the envirnmentakl sounds are cool
Couldn't get to work, always hangs on a white screen after clicking on play button.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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