
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
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About
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
Genres
Stats
English, Russian*, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сильно
♥♥♥♥♥♥♥♥ атмосферная игра, желаю ей продвижения. Разраб красава
Игра имеет место быть
Media

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Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень интересная и глубокая, затягивает своей атмосферой и показом войны не со стороны фронта, а со стороны тыла(если можно так выразиться). проходил за один присест и крайне доволен впечатлениями после игры. ВСЕМ СОВЕТУЮ
Вечная память, павшим бойцам и волонтёрам. Очень атмосферно.
крутая игра на все достижения
Весь геймплей
Хорошая по графике и в остальном все хорошо советую поиграть
Actually that is the first game that took me so hard, so I also felt obligated to watch the credits as well. This game shows the hard life of a volunteer on a batt**field and how important it is to stay human and also the worth of a human life to others but also to our loved ones. The game does not show explicit scenes of w*r but through the dialogues you can still feel the melanholic atmosphere and the message of a useless w*rs in our worlds and the missing choice during those incidents.
история вышла трогательная и трогичная, пустил слезу на концовке, но та слеза стоила того, история тронуло мое сердце, спасибо разработчику за такой прекрасный проект который заставляет вывести на эмоции, спасибо.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 180 | 72% | $1.74 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 32 | 31% | Free | |
| — | 0 | — | — | |
| $65.3K | 260 | 93% | $6.99 |