
Find your missing daughter in the Hospital of Madness. Collect items, fight enemies, and do whatever it takes to reach her!
Modeled estimate, not a reported figure. How we estimate →
About
This game is a story-driven, atmospheric horror experience where your main objective is to find your missing daughter, Clare, in a hospital. As you progress, you’ll uncover Clare’s whereabouts and the dark secrets of what happened in the hospital.
In this game, you will need to collect various items such as batteries, ammo, weapons, keys, puzzle parts, and more.
You will have to fight some enemies from the hospital to progress. This is why you should search the hospital for ammo and weapons.
There’s one thing in this game you can’t shoot or destroy, the Doctor himself. Or can you? You’ll have to find out..
In this game, to proceed, you will need to find items (like keys) and solve logic puzzles.
We plan to release a demo this year (2024) and the full game next year (2025).
This game is created by two game developers from Hungary. Driven by passion, we dedicated our free time after long workdays to bring this project to life. If you are interested in the game, you can support us by adding it to your wishlist.
This game may contain flashing lights, images, or patterns that could trigger seizures in individuals with photosensitive epilepsy.
This is a story-driven horror game designed to immerse you fully in its eerie atmosphere. For the most intense experience, play alone in a dark room with headphones on. Turn off the lights, turn up the volume, and let the fear take over.
We hope you will enjoy the game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Támogassuk a játékot, hogy legyen fénye a hazai fejlesztőknek is. Kijárna már egy felkarolt projekt, mint tökéletesen ez! Befektetők, hol vagytok?! Ettől függetlenül szánd rá az időt és éld meg, megéri!
Gruselige und dichte Atmosphäre, guter Schwierigkeitsgrad, ausgewogen, hoher Spielspaß, für mich topp. Meine netto-Spielzeit betrug 11 Stunden und ich bin kein geübter Ego-Shooter. Ein mögliches Sequel dürfte also ruhig noch etwas länger dauern. Erik
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nagyon izgalmas!!
Szuper kis indie horror játék, itt-ott egy kis elgépeléssel a magyar fordításban. Kicsit rövid, 2 óra, de simán megéri az árát, ajánlom. Az alap beállításokon túl világos (ez lehet a HDR miatt is), majd végigjátszom újra alacsonyabb fényerővel.
Oda tettétek fasza játék lett :D
The game is solid, with the most well developed characters, after I have spoken to Geri Vori of IGT Game. The graphics, atmosphere and overall setting make the game a proper survival horror experience but... the stakes are really really high and the game is so intense. The gameplay change is the biggest shift — making the horror feel closer and more personal. The focus is now on exploration, limited resources, and constant tension, rather than pure action. Overall, this is a near-perfect game that is still the front-runner in survival horror. 5/5 Stars Rating!
Végigjátszás után értékelek. Szerintem maximálisan megéri az árát, jó atmoszféra, feszültséggel teli játékmenet jellemzi. Figyeltem direkt a megoldásait, a doktor benyit ajtókon, a közelségét jelző szívdobogás is nagyon jó, talán az aulában ami az 5. emeleten van, kicsit kiszámítható. A kártyák, és a kis feladványok csak még egy kis pluszt adnak hozzá. A játék nem volt frusztráló, mindenre rávezet. Nekem átjött az, amit a fejlesztők át szerettek volna adni. Gratulálok!
I’ve played a lot of horror games (RE, Evil Within, Outlast, etc.) and this one felt pretty familiar in a good way. The scares were timed well, not too spammy, just enough to keep me on edge. The puzzles aren’t super hard, but they still made me wander around and actually pay attention to the map, which I liked. If anything, the sound effects could use some polishing for better atmosphere. But that boss fight and the twist at the end? Yeah… I’ll be thinking about those for a while. Overall, solid experience with room to improve.
Bom jogo, alguns sustos, bons momentos de ação e gráficos bacanas. Gostei da história também!
A tense, atmospheric dive into survival horror, this game manages to nail the most critical aspects of the genre while still showing some of the rough edges you’d expect from an indie debut. The hospital setting is put to excellent use, with ominous sound design and lighting doing a lot of heavy lifting to immerse you in its unsettling, oppressive world. Even if horror is your comfort zone, you’ll probably find your nerves tested—there are well-timed jump scares that never feel cheap, and some segments had me genuinely spooked (the infamous toilet moment stands out). Gameplay shifts away from relentless action, leaning more into exploration, resource management, and feeling perpetually on edge as you round each new corner. The puzzles offer a welcome break from the tension, nudging you to pay attention to your surroundings while never grinding the pacing to a halt. While a few are fairly standard, some electrical box and safe code challenges were actually quite satisfying. Enemy design deserves praise: the creatures are both creepy and memorable, adding to the constant feeling that you’re one wrong move away from disaster. Some of the best moments come when the game takes away your weapons, forcing you to navigate in pure survival mode with that real threat of being instantly caught. That said, there are plenty of growing pains. Controls and button layouts can feel unintuitive, and the game is a bit janky on the technical side. Crashes still pop up; some melee combat is awkward with hit detection working against you, and gunplay doesn’t quite deliver impact. Enemy AI, especially with boss figures, has enough loopholes that at times it goes from terrifying to a touch comical. The story is a familiar blend of horror tropes and corny dialogue, but there’s a rough charm in seeing the developers pour their energy into their first project. At just a few hours, it’s a concise package that delivers genuine moments of panic and suspense, steadily rewarding anyone looking for a tight, focused horror game. For fans of Resident Evil and Outlast, it feels familiar but personal—never groundbreaking, but a commendable and very playable indie entry that proves the team has real promise for future projects. If you’re in the mood for something tense, moody, and a bit rough around the edges, this is an easy recommendation—just be ready for a few bugs, and maybe brace yourself before opening any suspicious bathroom stalls.
Players by region
Where this game's players are, estimated from review languages.
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