
7Days Origins is a single-player story game where the storyline changes based on the player's choices. For 7 days, you will meet various characters in the world of the dead. You may become allies and embark on adventures together or become enemies and fight.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 313reviews | 86% | — | $78.9K |
| $2.69−70% | 9ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Steam-версия это обрезанная версия оригинала, от "Origins" тут лишь название "7Days", лучше скачайте её версию на Google Play - https://play.google.com/store/apps/details?id=com.buffstudio.sevendays_free&hl=ru
Hikayesi çok da derin olmayan ve oynanışı da çok basit olan tatlı, çıtır çerezlik bir oyun. Tüm sonları 3 saat gibi bir sürede tamamladım. Farklı seçimlerimiz sonucu farklı sonlara ilerleyebildiğimiz bir diyalog oyunudur kendisi. 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Spanish - Spain, Turkish, Portuguese - Portugal
| $10.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне было очень скучно хз
Ребята играл ещё с 2022 года и это стало моей любимой новеллы, пиратил её теперь купил. Просто потрясающая игра, у разработчиков большой талант к визуальным новеллам
Una historia muy interesante con múltiples finales y maneras para cagarla.
Karantina zamanında telefonda oynuyordum güzel oyun ama 9 dolarlık bi oyun değil.
I really didn't like the game. Story was quite boring and the branching storylines with no real payoff was also not engaging to complete multiple runs but I still did it.
7Days Origins is a compact but emotionally charged narrative adventure that blends visual-novel storytelling with a branching, choice-driven structure. Developed and published by Buff Studio, the game places you in the role of Kirel, a young man who suddenly awakens without his memories and finds himself drawn into a strange, liminal realm where a group of other lost souls are struggling to understand their situation. A mysterious force informs you that you have seven days to make critical decisions—choices that will determine not only your fate, but also the destinies of the people you meet along the way. The setup is simple, but the story revels in the tension between uncertainty and curiosity, encouraging players to learn about each character’s past and uncover the hidden rules governing the world they now inhabit. The visual and narrative presentation is streamlined but effective. Most of the storytelling unfolds through character portraits, stylized backgrounds, and instant-message style dialogue, creating a modern, text-centric delivery that suits its introspective tone. The writing leans heavily on mood and atmosphere, weaving a sense of mystery that slowly thickens as you uncover each character’s secret motivations. Even with its minimalist art style, the game does well in setting a somber, reflective mood. Every conversation feels intentional, directing your attention toward emotional nuance and the potential consequences of your actions. Music and sound cues are understated but enhance the contemplative pacing, allowing quiet moments to resonate. Where 7Days Origins shines is in its replayability. The entire experience is designed around branching decisions and multiple endings, and each playthrough reveals only a fraction of the larger narrative web. Your dialogue choices influence character trust, unlock key memory fragments, and shape the path toward one of several possible conclusions. The order in which you encounter characters can change, and certain storylines become available only when you pursue specific emotional or moral directions. This structure invites experimentation—one run may paint a character as an ally, while another run reveals a darker side of their past. The game rewards curiosity and encourages players to explore different perspectives on the same events, lending the narrative a layered quality. However, the game’s modest scope also presents limitations. While players are encouraged to make meaningful decisions, some outcomes feel narrower than expected, and certain dialogue branches loop back to shared narrative beats regardless of the path chosen. This can create a sense that the story is less reactive than it initially appears. The lack of a robust skip function or flexible save system also complicates replay attempts, requiring players to click through previously read text even when the story only diverges slightly. Small technical quirks—like inconsistent translation, uneven pacing between major story reveals, or abrupt transitions—occasionally undermine the emotional immersion. Despite these shortcomings, 7Days Origins remains an engaging and worthwhile experience, especially for fans of introspective, narratively driven games. Its compact length makes it easy to revisit, and its branching paths offer enough variety to make multiple runs feel distinct rather than repetitive. More importantly, the game’s heart lies in exploring themes of regret, personal responsibility, trust, and the search for redemption. By confronting players with morally ambiguous decisions and emotionally charged interactions, it encourages reflection rather than spectacle. As a whole, 7Days Origins succeeds as a small but sincere narrative adventure. It doesn’t aspire to the complexity of large-scale visual novels or the mechanical depth of hybrid RPGs, but it delivers a focused, atmospheric story that rewards thoughtful choices and emotional investment. It’s an ideal experience for players who appreciate interactive fiction with moral weight, multiple endings, and character-driven storytelling. Rating: 8/10
sin duda la versión de PC me sorprendió, vine de jugar la versión de celular gracias a una prueba gratis de Google game pass, la verdad es que su historia y el como vamos conociendo el trasfondo entre sus personajes como Kirell o Argo hace que sin duda esta novela visual sea buenísima y la recomiendo mucho, eso si esperen a que este en oferta ya que por ejemplo conseguí el juego a solo 2,52 dólares y a fecha de hoy que estoy publicando esto, esta en oferta hasta el 23 de febrero y que debes aprovechar sin duda, en cuanto a las diferencias entre la versión de celular y PC, la de PC destaca por una interfaz más simple y fácil de acceder sin duda junto a que tiene mejores animaciones junto a cosas exclusivas como los paneles de historia que son totalmente distintos en su mayoría a la versión de celular.
J’ai terminé 7Days Origins à 100 pour cent en moins de cinq heures, et c’est typiquement le genre d’expérience qui me laisse avec un ressenti un peu partagé, mais pas indifférent. Ce qui m’a d’abord accroché, c’est clairement l’histoire. Elle installe rapidement un mystère qui donne envie d’avancer, de comprendre ce qui se cache derrière les événements et surtout derrière notre propre personnage. J’ai apprécié la manière dont le jeu distille des indices sur son passé, sans tout dévoiler d’un coup. Ça pousse à rester attentif, à relier les éléments entre eux, et ça fonctionne plutôt bien sur la durée. Les rencontres entre les personnages sont aussi un vrai point fort. On sent qu’il y a une volonté de créer des liens, des dynamiques, et parfois même une forme d’attachement. Je ne dirais pas que tous m’ont marqué de la même manière, mais certains ont une évolution intéressante et leur parcours donne envie de voir jusqu’où ils vont aller. Le jeu prend le temps de poser ses dialogues, sans tomber dans l’excès. Il y en a une bonne quantité, mais ça reste efficace, on ne se noie pas dans du remplissage inutile. Les choix proposés ajoutent aussi quelque chose. Ils ne sont pas là juste pour faire joli, on sent qu’ils ont un impact sur le déroulement et sur les routes possibles. Ça renforce l’implication, même sur une durée de vie assez courte. Côté points plus mitigés, la musique est agréable au départ, surtout avec l’ambiance de pluie qui installe quelque chose d’assez posé. Mais elle tourne vite en boucle. À force, ça devient répétitif, presque lassant, et c’est dommage car il y avait un vrai potentiel pour renforcer l’ambiance avec plus de variété. L’absence de véritable bonne fin m’a aussi laissé un petit goût étrange. Ce n’est pas forcément un problème en soi, mais ici ça donne une impression de manque, comme si tout ce qu’on avait suivi menait à quelque chose d’un peu frustrant. Je me suis retrouvé avec un sentiment de tout ça pour ça, ce qui casse un peu l’impact global. La traduction m’a parfois fait tiquer. Je ne suis pas particulièrement exigeant là dessus, mais certaines formulations m’ont semblé maladroites, voire confuses. À quelques moments, j’ai dû relire pour être sûr de bien comprendre le sens, ce qui sort un peu de l’immersion. Et malheureusement, il y a aussi des soucis plus techniques. J’ai rencontré plusieurs bugs liés à l’affichage du texte. Parfois, des artefacts visuels gênaient son apparition ou sa lecture. D’autres fois, le texte semblait terminé, j’attendais, je cliquais, et là un bloc entier passait d’un coup. Dans un "visual novel", c’est franchement gênant, surtout quand on doit aller vérifier l’historique pour voir ce qu’on a raté. La sauvegarde manuelle est aussi un vrai problème. Elle est là, mais elle ne sert quasiment à rien. Quand on recharge, on ne revient pas à l’endroit exact, mais au début d’une scène. Heureusement qu’il y a une sauvegarde automatique, sinon ça aurait été vraiment pénible. Au final, je garde une impression positive grâce à l’écriture, aux personnages et à cette envie de comprendre l’histoire. Mais entre la musique trop limitée, les choix de fin discutables et les soucis techniques, ça reste une expérience qui aurait pu être bien plus marquante avec un peu plus de soin.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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