
It all began when you opened that letter. Penned by your late master, it details how you are now heir to his mysterious legacy. You set off for the island on which he'd spent his final years... and so a truly unsettling journey begins, a journey into the deepest secrets of magic and the occult.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
49 Keys is a narrative-focused game that will test your wits and nerves. Peruse the pages of a Lovecraftian tale, interact with maps and solve the puzzles encountered along the way. Trace your master's footsteps to uncover the deepest secrets of the arcane, on a quest brimming with horror and magic.
Embark on a Disturbing Journey
Alas, I knew not of the extraordinary, bizarre, and gut-churning sights that awaited within those walls.
The year is 1520. You receive a letter from your old mentor, the first step on an unnerving journey like none before. One that shall expose you to the forbidden arcane and all its mystery in which you shall concoct mixtures both wondrous and strange, and summon forth beings of other-worldly power. You must steel yourself, for terrors buried deep within shall soon awaken within you, Dantean horrors that bleed into reality. Endure these trials and, in time, the truth shall draw near. Yet will you be brave enough to pay its price?

An Immersive Literary Feat
Its lauded writing aside, 49 Keys is an audio-visual work of art. Intricately-designed menus hark back to manuscripts of the Middle Ages through to the Renaissance, with a unique art style throughout. Pore over incredible full-colour illustrations, and feel the thrill as original themes perfectly complement each twist and turn. All this combines for a deeply immersive world.

Unique Riddles and Marvellous Mysteries
Akin to point-and-click adventures, 49 Keys has you search through a meticulously-crafted world collecting items to aid you in solving its intricate puzzles. Read every word with care, for vital clues are hidden within. Put your reasoning skills to the test, and push onward; but fear not—an array of detailed in-game tips are at hand, if ever you need them.

Directly Adapted From The Best-Seller
49 Keys was developed and adapted by the original author behind the 2022 gamebook of the same name (49 Chiavi), a best-selling puzzle adventure. Gaining overwhelming praise from critics, it also achieved a place on Italy's 2022 gamebook best-seller list, going on to win two highly-coveted awards that year.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 111reviews | 84% | — | $11.9K |
| $5.99−40% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但是刷结局有点无聊,不能快进。
“下如同上,上如同下,依此成全太一的奇迹。”
我非常喜欢神秘学元素,所以在主题和呈现形式方面好评!但是到了最后的迷宫解谜时有的时候对照参考资料不太方便,重新点进房间的时候翻书也稍微拖沓,希望能够改进。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 63 | 100% | $5.99 | |
| $11.9K | 129 | 77% | $4.49 | |
| $11.9K | 125 | 37% | $4.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $11.9K | 209 | 74% | $1.99 | |
| $11.9K | 149 | 69% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6 | 76% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 50 | 94% | Free | |
| $170.2K | 2.8K | 94% | $3.83 | |
| $9.8K | 73 | 96% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese, Russian
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun text based occult puzzle/story game. The format of the gameplay was very weird to adjust to at first, but became natural once I got the hang of it. Game only sucked me in the more I played and while the story wasn't world changing in the end, it was still well worth the playthrough and was a great deal of fun. Only one puzzle hung me up where I had to use a hint and I think it could've just used more clarification (duke tower placements). Well worth a shot especially on sale if you like puzzles, text based adventures, or occult knowledge adjacent stuff.
49 Keys, developed by Michele Buonanno in collaboration with Veronica Wu and Fabio Porfidia and published by 2P Games, is an atmospheric and intricately crafted puzzle-adventure game that plunges players into a deeply esoteric and unsettling experience. Drawing from Buonanno’s own gamebook 49 Chiavi, the game manages to translate a complex, symbol-laden narrative into an interactive medium without compromising its thematic richness. Set in the 16th century, the story follows a Dominican friar summoned by a cryptic letter to a remote, decaying estate once owned by his late master. What begins as a simple inheritance quickly unravels into a spiral of supernatural phenomena, alchemical enigmas, and theological dread. The sense of mystery is palpable from the very beginning, and the game never lets go of that tension. At its core, 49 Keys is a narrative-driven puzzle game, steeped in historical mysticism and occult philosophy. The gameplay flows in the style of classic point-and-click adventures, where exploration and careful observation are essential. You’re expected to interact with strange relics, decode ancient texts, and engage with puzzles that go beyond surface-level logic. Many puzzles are layered in meaning and draw on real-world alchemical symbology and numerology, creating a cerebral experience that rewards patience and curiosity. The eponymous 49 keys are more than just literal objects; they represent trials, decisions, and aspects of a deeper metaphysical structure woven into the narrative. Every item you find and every note you read has the potential to influence your path, and the game allows for multiple endings based on the choices you make, some of which are subtle and easily overlooked. What truly elevates 49 Keys is its presentation. The visual design pays meticulous homage to medieval manuscripts and Renaissance artwork. The game’s interface, maps, journals, and illustrations are all styled in a way that feels authentic to the era while remaining functionally modern. These hand-drawn elements are not just decorative—they often contain critical clues that tie into the puzzles. The auditory design complements the aesthetic beautifully. A haunting, minimal soundtrack underscores the isolation and dread, while subtle ambient sounds create a quiet tension that lingers in every room and corridor. These production elements combine to deliver an experience that feels not only immersive but also historically grounded in tone and texture. Despite its strengths, the game isn’t without its hurdles. It is deliberately slow-paced, and some players may find that it leans too heavily on exposition and reading. Long passages of text and philosophical monologues can test the patience of those looking for more immediate engagement. Additionally, while the puzzles are thoughtfully constructed, they occasionally rely on abstract reasoning or obscure references that may frustrate players unfamiliar with the real-world occult and alchemical sources the game draws upon. It’s not always obvious what needs to be done next, and because the game avoids hand-holding, this can lead to moments of stagnation. That said, these aspects may be seen not as flaws, but as intentional choices designed to filter the experience to a specific audience—those who enjoy decoding rather than consuming. 49 Keys is a work of thematic depth and intellectual ambition. It doesn’t follow the trends of most horror or puzzle games; instead, it carves out a space of its own, somewhere between a digital manuscript and an interactive fever dream. Its horror is not loud or grotesque, but cerebral and spiritual—concerned more with existential dread, divine silence, and the madness of truth-seeking than with jump scares. It will likely appeal most to players who value storytelling, symbolism, and puzzle mechanics that require more than trial and error. With its distinct visual language, unsettling narrative, and commitment to its esoteric roots, 49 Keys stands out as a thoughtful, immersive, and often haunting adventure into the unknown. Rating: 7/10
说好认真教我炼金术的,怎么刚开始就没有了?纯粹的神秘学形式主义呐,用形式做了谜题,但是真正涉及“如其在上如其在下”的反思一点也没,slogan罢了(甚至不如丹布朗)。好似人文黑话游戏?内部套话流通,实则毫无内容,有皮无核,比较失望。不如看黑塞的小短篇《内与外》。汉化辛苦了。能给中评的话中评比较合适。
如果是奔着解谜谜题或深刻神秘学、炼金术要素来玩的,我觉得可以不用考虑了。 虽然二者皆有,但是前者一般,后者浅薄。 既然是解谜书游戏,我认为就将其当成一本附带解谜(不考虑谜题质量)的互动小说看就可以了。 至少文本方面个人认为是写得很不错的。 在开篇就在提及的“如其在上 如其在下”,说实话,我真的产生过这部作品会不会存在围绕其来深度展开的想法。不过很可惜,这实在很像是一个作品主题概念或slogan,只起到把人骗进去的作用。 并且太短了。
好玩,解谜内容还不错,还长了炼金术知识,但就是流程确实太短了,通关了还来得及退款
一发售就玩完了,到现在才寻思给个评价。 本来以为找到书是开始,结果直接结束了。当初在线下玩到的时候非常惊喜,结果成品就这么点内容。
较为不错的解密游戏; 游戏体量稍小,但是内核还是不错的,游戏完整意识需要深挖才能明白。
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Players by region
Where this game's players are, estimated from review languages.