
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为08年的视觉小说,古早的游戏界面,稀烂的操作质感,模糊的照片视频画质,真人实拍图片作为背景铺满文字的ppt动画形式,无法快进的文本,加在一起足以成为劝退的理由(可见科技发展的速度),前期拖沓的剧情节奏和荒诞的喜剧更加令人摸不着头脑。后期剧情节奏加紧,人物形象一点点立体起来,最后的大结局却反而略显仓促。 游戏亮点部分,首先是时间线、keep out和jump的设计。全故事有十小时,按照一小时切割章节,不同人物各有时间线,看完每个人的故事解锁下一小时。时间线赋予你上帝视角,选择不同人物观看故事,每个人的时间线切割成一个个事件进行展开,可以随时随地回放任意事件的剧情;看到剧情关键部分,keep out将你强行隔绝在这个人物的故事外,通过观看其他人物的故事找到jump来跳回前者的故事。大部分时候一直看一个人的故事会遇到BE,通过去其他人物的故事改变剧情分支选择来打破结局。其次,人物群像刻画仔细。大沢贤治作为故事的核心人物之一是个性最孤僻阴郁的一位(也是最严肃的人),编剧对他的心理刻画很细腻,这个关于蜕变的故事也将他的变化行云流水地展现出来,一个冷漠的人开始正视曾经一直逃避的人际关系,获得了重新开始的勇气。御法川实作为离故事核心最远的人,他四处奔走采访将所有人物串联,惹人恼怒的采访方式和招牌的食指成为故事正经的笑点担当,记者对报道质量的恪守和对追寻真相的坚持令人动容,也在拯救头山照雄的奔波中更加坚定了自我。除玩家能选择的人物以外,故事也用心刻画编排了各种(十个以上)其他人物穿插于整个故事中,还有额外彩蛋讲述他们的故事。此外,文本中大量的注释说明不仅作为知识科普,有时藏着jump,还带有笔者的风趣和调侃,让人感觉亲切。 尽管从超丰富的文本内容和无数张实拍场景中能感受到创作团队的诚意满满,剧情本身依旧令人失望,有太多夸张荒诞的情节和大量巧合让本应严肃的故事过分失真,部分人物仍旧不够立体有工具人之嫌,关键情节逻辑说服力不足有违和感;作为游戏来说,玩法开发不足,jump机制多半非常打断阅读节奏,jump的出现地方仅仅依靠人名关联,从当前人物jump到另一个人物故事的时间节点要么同时要么痛时间段内回溯,这两个机制没有和剧情逻辑做更多关联,机制本身更多像防止剧透和留住悬念,有些别扭。不过,这依旧是一个玩完以后会令人惊叹的故事,一个巨大的阴谋充满悬念,在后半段的展开也十分精彩,坚持到通关会感觉不虚此行。
很喜欢剧情,有热血,有搞笑,有反转,虽然后期剧情切割有点太碎了,但是总体给到一个夯,视觉小说爱好者必玩!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情神!激情全成就之后发现要出续作了好开心~今天也是被亡命小情侣萌哭的一天~
Tama is God
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| $798 | 10 | 70% | $4.99 | |
| — | 0 | — | — | |
| $31.7M | 87.5K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 5.2K | 80% | $24.99 |