
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情很精彩,但不能跳过真是太折磨啦!姐姐和记者很对我电波,神经+冷幽默。各个角色塑造在脱线之外也有真实细腻的部分,边打边想:“哦这想法我也会有”,“诶把这种感觉描述得挺到位的嘛”,还有大量搞笑比喻和备注。 ps这个爹真是把人气死,凭啥有这么好的女儿们啊!
豪丸
Начиналось вроде бы интересно, потом где-то ближе к середине игры стало скучновато. Проходил несколько месяцев только на нормальную концовку. Интерес угас.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 2.9K | 89% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| $1.1K | 14 | 79% | $4.99 | |
| — | 0 | — | — | |
| $31.7M | 87.5K | 97% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神中神的剧情游戏,放在现在一样能打
通关本篇了,看到一万个彩蛋被吓晕,我可溜了( 我写评论时一般先谈剧情,但评论428不得不先提它的功能性。个人其实是不太喜欢多结局游戏的,因为存读档很麻烦,而且有选择的压力。但本作的流程图实在是太方便了,甚至在流程图中跳来跳去时有种享受感。 然后是剧情。节奏紧凑,伏笔会很快回收,不存在吊胃口把人吊没兴致的情况。因为本作的反转很多,也不必担心伏笔回收太快没东西看。以及,428其实是个喜剧,里边不少谐星缓解了紧张的剧情氛围。 最大的特色是人物的选择会不经意间影响另一个人的剧情走向。以及剧情会出现KEEP OUT,不让你继续打,需要别的角色剧情推进到一定程度/选出特定选项后进行JUMP以解锁。唯一的问题是有些JUMP很没逻辑,甚至藏在选项里,但选项又对自己的剧情毫无影响,然后出现找不到JUMP又不知道去何处排查的情况。 人物塑造很不错。特别是几个配角,如大介、建野、梶原,他们的性格与经历很有意思。
好玩 精彩 各种BAD END是驱使你玩下去的动力 通过修改别人的选择来规避be [spoiler] 大泽这个角色刻画的真的很有魅力 御法川和头山的故事又热血又感动[/spoiler] 推荐游玩!!!
👍
契柯夫之枪的完美诠释 如果你喜欢盖里奇,那你一定要玩玩这个游戏
好玩,解密,选择决定去向,蝴蝶效应一般,环环相扣。bad end有些会很有趣。姐妹线,还有姐姐和好朋友的感情父女线都塑造的很立体生动。但是里面有些男性很讨厌,特别是柳下,幽默不能掩盖猥琐和厌女
太精彩了!值得购买!虽然是老游戏但是剧情环环相扣角色彼此影响这点到现在玩也会觉得十分新奇,找关键词有时候会有点头疼不知道是什么地方导致了坏结局卡住会很崩溃但是找到了真的恍然大悟,大部分还是很好找的。 剧情轻重缓急把握的太好了,在紧张刺激的同时不失诙谐,充满了日式热血感觉彻底燃起来了,前面五个角色同时走的结果就是一边沉重地思考人生失败,一边为了救命着急,一边粉红泡泡甜蜜,一边热血沸腾,一边悲伤忧郁。这样真的很有趣啊,体验人生百态。 最关键的是角色设计太太太牛了!无论是控制角色还是剧情路过的小配角都用文字描述的活灵活现,比起现在格式化套路化不顾配角死活看着就降智的设计,这个游戏角色简直活人感十足!复杂的人际关系背景在话语间解释得清清楚楚,哪怕是出轨的妻子这一不讨好的角色也跳跃出了垫脚石工具人的常规描写,而写出了悲哀愤怒挣扎人性化的一面,不再拘泥于小家而是更复杂黑暗的成人世界。大泽这一父亲形象描写也是绝了,想想看一个完全失败的父亲怎么才能描写出其背后的心酸呢,玩了之后绝对让你大跌眼界,谁家忧郁小众癖嘉豪出来了?开个玩笑。对大泽的描写也跳出了令人厌倦的苦情叙述,不是父亲的符号,而是把他当作人来看待,作为孩子在他的视角也能带入到对病毒的痴迷,对自己的反省,苦痛和释然,同时这个线也夹杂了作者们成熟的劝解,不要畏惧沟通,说错了道歉就好了,教会了我许多。 And重中之重!小情侣太太太太太甜了!青涩的少年恋情,有关她的一切忍不住想东想西,遇到别人笑瞬间想到暗恋的人笑的脸还暗中拉踩还是瞳的笑颜最好看,可恶的小情侣!有时候有的话不敢说出口,有时候又直白的说愉快的瞳的脸真的棒极了,打完直球的两人同时羞涩地低下头。我的天呐写这个文本的人我夸s你好吗,给我甜得不要不要的,打的时候嘴角疯狂上扬。 御法川也是搞笑担当了,跟着他的视角全程燃燃燃!玩了会得传染病,手指莫名其妙就想指来指去哈哈哈,全程爆笑,不要小瞧人与人之间的羁绊啊!s法最花的就是他了,i御TV你们赢了! 玩的时候疯狂截图女主的脸,天塌了有女主的脸顶着好吗,长得太美萌了 玩到后面发现几条线结束了人物消失有点失落,谁承想还有别人可以被操控,新角色名字标红的时候直呼wc,你牛大发了。 成功打完一个普通结局后长舒了一口气,给我哭得不要不要的,哦对了,要来根香蕉吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.