
Connect blocks of the same colors on the constantly changing gravity! Try to survive as long as possible - you can call for help many mighty powerups or even craft your own!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Czech, Polish, Russian
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Reviews
Absolutnie niesamowita gra, po prostu lepszy tetris. Polecam każdemu.
A fun twist on games like Tetris or Dr. Mario with some really fun mechanics and powerups. Easy to learn, difficult to master. Great sound effects and music, although more in-game tracks would be more than welcome. The graphics could be a little bit improved though, most elements look kinda low resolution when playing at 1920x1080 px.
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Hours played at review time, across 37 reviews with recorded playtime.
А я и не знал сколько версий тетриса придумано за 30 лет.
A nice puzzle game to spend some time with it every now and then for a few hours. Especially if you like to compete with others to climb the high score table. The game is simple and easy to understand, but there is a lot of space to get better and master the mechanics to compete, especially thanks to the game replay so you can learn from better players.
Great "Match 3" style game for those urges where you're not sure what you want to play but you also don't want to play for a long time but then play for a long time anyway.
Zajímavá hra na odreagování, otáčení hracího pole přidává do hry nový rozměr.
It starts slow and relaxing and after one two mistakes it becomes ugly. If you like tetris or Tile-matching video game you will like this one. After the update that ads chalenges I started playing it more often.
3x64 tries to sell itself as a retro-inspired shooter, but the experience ends up feeling more frustrating than fun. The low-resolution visuals and stiff animations don’t come across as stylish—they just feel unfinished. Instead of creating a nostalgic atmosphere, the presentation makes it hard to read what’s happening on screen, especially during intense combat moments. The gameplay doesn’t do much to improve things. Movement feels clunky, aiming is inconsistent, and enemy encounters often turn into chaotic messes rather than skill-based challenges. You’re punished more by awkward controls than by meaningful difficulty. When a game is supposed to be fast and intense, that lack of responsiveness really kills the momentum. Level design is another weak point. Environments start to blend together, and there’s very little variety in objectives or pacing. You’re mostly just moving forward and shooting whatever appears, with no real sense of progression or creativity. It starts feeling repetitive long before the game is over. Overall, 3x64 feels like a missed opportunity. With tighter mechanics and more thoughtful design, it could have been a solid throwback shooter. Instead, it comes off as rough, shallow, and more irritating than entertaining.
A unique game of this kind. It brings an interesting variegation in the form of powerups, rotation of gravity and threats that will make the game more difficult. I am looking forward to update 1.2, where replays will be added. I like the way the author takes care of this game and won't leave it after the release.
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Where this game's players are, estimated from review languages.