
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 1 → 2.71/day in the week after.
About
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como idea esta muy bien montada, pero no llevada a la practica. Es una pena la manera en la que a sido abandonado el juego, necesitando ser un squad ( grupo ) de maximo 4 y dependiendo de otros jugadores (33 en el infierno, 22 en el purgatorio y 11 en el cielo ) es asombroso que no hayan tenido la idea de meter BOTS para rellenar las partidas y que vayan siendo suplidos por jugadores para a si al menos poder jugar una partida. Me lo regalo un amigo y lo jugamos con muchisimas ganas, nos encanto el juego, la idea, del concepto. Y a dia de hoy la pena es algo que nos acompaña como el fallecimiento de un familiar y el dolor añadido de una perdida monetaria. En resumen : El jeugo actualmente es INJUGABLE debido a la falta de jugadores. Ojala hagan algo con esto porque como juego es muy adictivo y entretenido pero con esta escasez de poblacion es un desafio que ni grandes juegos del genero soul tienen equiparacion.
緩くマルチで共闘して遊べるゲーム 自分には丁度良い難易度で遊んでいて楽しいと感じる けど、時間帯によっては全く人が揃いません。 最初の33人エリア以外は、 プルトガリオ 16時 21時 パラディソ 17時 22時 に参加できればフルメンバーが揃います この時間帯にプレイ出来ない場合は、DEMO版で良いかもしれません しかし本当に面白いゲームなので、何とか人口を増やしてほしい所です
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.38/day in the week to Jul 21 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Even the shortest internet interruption instantly disconnects you from the game. A connection drop that lasts only a few seconds can completely ruin 1–2 hours of progress. This is a major issue that seriously affects the overall experience. The game should either keep players in the session during brief connection losses or provide a proper reconnect feature that allows them to rejoin the same room instead of losing everything. Please consider adding a reconnect system or some form of tolerance for short network interruptions. It would greatly improve the experience for everyone.
it gives me diablo vibes i like it so far
This is probably the most fun game i've played this year, and it saddens me that it will most likely be dead by the end of the year. Let me break down the entirety of 33 Immortals from someone who has experienced 100% of what the game has to offer. The Game premise: This is an action rogue like, where you and up to 32 other players need to work together and get stronger in order to defeat a Boss. You accomplish this by killing enemies for XP, loot chest and urns for bones(in run currency), fight in torture chambers for Relics(in run items) or just explore the map for gems(meta currency) and secrets. After you complete the maps main objective you are faced with a last stand where you need to defeat waves of enemies in a certain amount of time in order to face the BOSS. You can fail this part if you don’t have enough people. After all is said and done you are up against the BOSS and oh boy is it a fun fight. Imagine old school WOW Raid Bosses with big AOE telegraphed attacks and a set of different mechanics where you need to work together in order to complete or wipe. After this you return to the game’s HUB world where you unlock weapons, perks, cosmetics, complete quest, get stronger. The game has 3 maps each with its unique final BOSS. This may seem like very little content, but considering the learning curve and the variety of weapons and playstyles it offers quite a lot of enjoyment from the process of trying to learn all the enemy attacks and no hit a run. The Pros: - Amazing art style and presentation. They cooked with the animations and the sense of scale when you are faced to battle against the behemoths of a BOSS with a small army of other players. - The cosmetics. Yes, there are a lot of paid cosmetic, and no, you do not need to buy them, you will find something better in a couple of runs. - The gameplay is smooth. The controls are precise, the dodge work as a charm and the 8 weapons offer all completely different playstyles form each other. This is further enchanted when you unlock weapon talents that either buff an aspect of your weapon or completely change it. - The Ordeal system. This is the game’s difficulty. Think something like Hades’s heat system. There are 12 different negative modifiers you can chose which to equip and the more you have the harder the game becomes, but also the stronger you become as well, to a certain extend. Think glass cannon. This is genius because it affects only you. You can be on Ordeal 12 dishing out a lot of damage against the BOSS, trying to not get one shot, while playing with a friend with 0 active ordeals who can tank attacks like there is no tomorrow. The Cons: - The game lives on its active players, its called 33 Immortals after all, not 3 Immortals. At the moment the steam charts are showing less than a thousand players on steam. The game is also available on consoles, epic games and Microsoft so the player counts should be fine, but for how long. - The progression system. The game starts strong, unlocking things every run and constantly progressing different quests and growing stronger with each run but man when you hit the wall you hit it hard. The problem is this grind is not optional. If you want to get stronger in order to beat the final boss or unlock the games achievement you need to be grinding quests. For context I have around 100 hours combined with the demo. I would need 100 more to complete all of the quests. - The Relics. For the 1.0 release of the game they reworked a lot of aspects of the game and the relics were one of them, but not for the better. The gist of it is that the game seemingly offers different ways to play it, but because of the next listed issue, the mandatory way to play the game is to stack damage and mainly just crit chance and inner fire. Nothing else comes close. And when you learn how to manipulate the game’s RNG you will have the same 8 relics every run, which is optimal and boring. - The scaling. I played the game during the demo lunch on steam and in my opinion, it was perfectly scaled. With the 1.0 release of the game they nerfed the player’s damage output, buffed the Bosses’ HP scaling and overall made the fights feel like a slog if 100% of the players are not playing optimally. There is nothing worse that spending 30 minutes on a fight you lost the moment you entered you. This issue is a game braker for the last boss where if even 1 player is not pulling their weight you better just wipe and go again. For context, during the demo we entered the first boss intended for 33 players with a party of just 4, and we actually won, because we did the mechanics and played well. If you try to do this on the current version you will be overwhelmed by the sponginess of enemies and die out slowly but surely. Overall, I really like the game and wish the developers all the best. Hopefully they can fix the mentioned issues so that the game can thrive.
Wanted to like the game, the idea is there. but sadly there is barely a game in it. Its 3 levels which are all the exact same thing besides the final boss. Which is just farming mobs non stop until you can face the boss. This mob farming gets boring really fast, and sadly all weapons lock you in place while attacking, so there's not even that.
farming is helping.
Overall, the gameplay and game feel is good BUT everything else is between frustration and bad. - In run build (relics) is really uninteresting and repetitive - Meta progression is too slow, grindy and not retro active (you unlock weapon upgrades after 3 or 4 runs with the same weapon, and AFTER you can find weapon upgrade) - Tagging enemy for exp (and the disappearing speed of resources) are painful for no reason - Runs are too similar - Run are too long and oftenly dependent on players not dying/leaving - Chamber size limit is just frustrating - You never fell strong or powerfull The game has cool basic, but should learn from every action rogue
super jeu roguelike, les combats sont presque tout le temps challengant et les combats de boss/ mini boss épiques ! Avec des c'est encore mieux mais meme en solo on peut avoir beaucoup de fun ! (j'ai quasiment fait que du solo et sa reste super, on peut meme faire des groupes in-game avec des random dans le lobby)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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