
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 1 → 2.71/day in the week after.
About
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Any game that where you can't move and attack at the same time is terrible. Such a basic core mechanic ruining the game. Definately a refund for me.
Even the shortest internet interruption instantly disconnects you from the game. A connection drop that lasts only a few seconds can completely ruin 1–2 hours of progress. This is a major issue that seriously affects the overall experience. The game should either keep players in the session during brief connection losses or provide a proper reconnect feature that allows them to rejoin the same room instead of losing everything. Please consider adding a reconnect system or some form of tolerance for short network interruptions. It would greatly improve the experience for everyone.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.38/day in the week to Jul 21 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽
This game is a really fun idea. its a roguelite with certain MMO elements. Sometimes feels like you're playing hades, and sometimes feels like you're doing a WoW raid.
je rencontre trop de bug , mon jeu se fige pour rien je prend donc des degats non mérité c'est chiant
Struggled to find players for Paradiso when I bought it, never was able to finish it. Put it on the shelf for two months and come back to a dead game. Can barely get 15 for inferno, no one wants to do anything higher it seems. Game with 3 total people in Paradiso that I was able to finish somehow. Each player had anywhere from 3.4 to 4.7 mil damage, snooze fest, Purgatorio is in a similar state with maybe seven so it just makes the game SO long. Joined one person's party and perhaps they were in China because I was rubber banding SO bad. Game was REALLY fun on release but with no one wanting to advance with no in game way to do that properly, it is hard to play. When I have had a party up it be passed by no matter what area I want to go to. Perhaps rather than shove you into an empty server, allow people to do an LFG and at least 4 people in paradiso is better. I do appreciate the scaling as I do not believe that was in the game on release. Enjoy the art a lot, would only pick it up again if it was on sale for maybe five bucks with the player count. They also added an ingame shop, may as well make it free, IMO. Free to play would EASILY save this game and fix a lot of the issues I have stated.
This game is great, would be even better if more people played it!
Gran juego, me encanta 10/10
A few unfortunate bugs and connectivity issues aside, the game has been a lot of fun. Fun of course depends on whether you enjoy the gameplay loop or not. There are complaints that the "meta" builds are the only builds, but honestly a "suboptimal" build is perfectly viable to meeting the DPS check for a fight. The bigger issue is almost always people failing mechanics or playing inefficiently (piercing but only hitting 1, AoE but not hitting grouped mobs, not prioritizing certain "annoying" mobs or co-striking). There's also a lot of talk about the "dying" Player Base and how difficult instances are to fill, but: 1. People seem to only check Steam DB when the game spans multiple platforms. Personally as someone playing during all the off hours, I've had no trouble filling instances for any of the available areas. That being said, there are definitely peak hours where instances fill faster. So if you are struggling, simply hop to another server to catch their evening peak or Happy Hour bonus. 2. Making it to the final fight with fewer Players actually makes the fight overall easier. Bosses/Adds are scaled to the number of Players who make it in. More AoEs, More Adds, Higher HP on Adds, etc. With more Players, your contribution is worth less and it's harder to carry if it really comes down to it. 3. If you don't like playing with Randoms, you only really need 2 friends to stomp the fights... Or just go into the Discord server and make friends, it's pretty active. My complaint for the game is that: 1. Some Feats aren't visible from the get-go and there's no indicator that it even exists or natural incentive that would lead you to unlock it (Private Groups Feat), so when I finished all my other stars, I was left lost on where my last possible Star could come from 2. Certain upgrades feel like they should have come in sooner. The fact that some are tied to the completion of certain Feats made it feel clunky and inconvenient rather than rewarding. 3. Cosmetic loot drop chances the way the game calculates it is awful and inflated: "Collectibles earned from random drops in Inferno or Purgatorio will no longer reroll if the player has already earned the loot that it drops. If an enemy drops a dupe, then the game does not try to replace it with something else." --https://thunderlotus.zendesk.com/hc/en-us/articles/42925380776724-33-Immortals-Early-Access-Update-5-12-09-2025
farming is helping.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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