
3 Coins at School is a turn-based game similar to soccer but played with coins on a desk.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Child game.
Nice little pastime, but sometimes a win either feels too easy or totally random. https://www.youtube.com/watch?v=i08YFoxEcyc&t=693s
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Звучит как вызов. "Наконец, я собрал все 3" It sounds like a challenge. "Finally, I've collected all three."
best 8 minute of my life , cant wait for the sequel 6 coins at school. life changing experience and i wouldnt trade it for the world , i also wouldnt trade it for 3 coins when im at school
3 Coins At School is one of those indie games whose premise is so specific and unusual that it immediately sparks curiosity. Developed and published by 89AM Studio, it takes something familiar—idly sliding coins across a school desk—and elevates it into a structured competitive game. Rather than leaning on spectacle or narrative, it embraces minimalism, turning a childhood pastime into a turn-based contest of positioning, precision, and timing. The concept alone speaks to the game’s intentions: it isn’t trying to compete with big-budget sports titles or physics-driven simulations, but instead aims to capture a small, relatable slice of life and transform it into something playful and strategic. At its core, 3 Coins At School plays like a tabletop sport. Two players take turns striking, breaking, and repositioning coins in an attempt to score in the opponent’s designated area. The attacker receives multiple actions—first breaking the formation, then adjusting positioning, and finally taking a shot—while the defender prepares the field and tries to control space. The rules are concise and quickly understood, making the game approachable even for players who rarely engage with strategy titles. Because the mechanics revolve entirely around coins rather than avatars, weapons, or elaborate game boards, the emphasis falls on spatial awareness and momentum—how far a coin will slide, where it will stop, and how its placement will affect the next turn. Visually, the game remains intentionally simple. The entire match unfolds on a desktop, with coins acting as the only game pieces and the occasional classroom backdrop reinforcing the theme. The minimal art direction means the interface is always readable, but it also means the game lacks visual variety—something that becomes more noticeable the longer you play. There are no alternate arenas, cosmetic flourishes, or environmental surprises to keep the presentation fresh. Instead, 3 Coins At School relies almost entirely on the core gameplay loop to carry player interest, which can be both a strength and a limitation depending on expectations. Single-player mode introduces AI opponents, offering a way to practice and understand the rhythms of play. However, the computer’s strategies can feel predictable or easily exploitable, reducing long-term challenge. Local multiplayer, on the other hand, highlights the game’s intended strengths. Against another human, the simple mechanics suddenly become tense, playful, and competitive—much like a real schoolyard game. Bluffing, careful positioning, calculated risks, and last-second recoveries breathe life into matches that might otherwise feel repetitive in solo play. This social dimension gives the experience texture and unpredictability that no AI opponent can fully replicate. The game’s biggest obstacle is longevity. Once a player has mastered the mechanics, there are few new layers of strategy to uncover. There is no campaign, ranked progression system, unlockables, customization, or evolving rule variants to encourage extended play. Matches begin to resemble each other, and without additional modes or modifiers, the novelty can fade. The simplicity that makes the game easy to learn also limits its ability to expand or surprise. For some players, this will feel like an intentional design choice; for others, like missed potential. Technically, the game runs well on nearly any machine due to its low requirements and lightweight visuals. It loads quickly, controls smoothly, and rarely presents performance issues. But while the stability is commendable, the absence of broader features—online multiplayer, difficulty settings, tutorials with deeper insight, or quality-of-life tools—reinforces the sense of a small, narrowly scoped project. The price, typically low on Steam, does help frame expectations: this is not a full-featured sports simulation, but a compact indie experiment priced accordingly. 3 Coins At School ultimately succeeds most when approached with the right mindset. It functions as a short, casual competitive game—something to boot up for a few matches with a friend, laugh about, and set aside. It offers novelty, charm, and a unique premise that stands out in a crowded marketplace. It does not pretend to be more than it is, and when judged within its limited ambition, it delivers a complete and coherent experience. Players seeking depth, customization, or long-term progression will likely leave unsatisfied, but those who appreciate small-scale indie ideas, creative rule sets, and unexpected sources of competition may find it pleasantly surprising. In the end, 3 Coins At School feels like a digital echo of real-life classroom boredom—two students inventing rules, arguing over boundaries, and transforming everyday objects into entertainment. It won’t appeal to everyone, but for the right audience, it captures a moment of simple, improvised fun—and makes a full game out of it. Rating: 5/10
Buggy at best
If you have a night of bad games with your friends, you can play this kind of crap
☀️
The developer made the effort to add Steam Trading Cards, but somehow couldn’t be bothered to add Steam achievements. The game itself is extremely basic and repetitive, with very little to keep you coming back once you’ve figured out the simple coin-based gameplay. It feels like a missed opportunity, especially when the Steam features are only half-finished. Trading cards but no achievements? Come on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 75.7K | 87% | $4.99 | |
| $9.3M | 31.1K | 90% | $8.99 | |
| $2.6M | 4.6K | 91% | $19.99 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $1.7M | 1K | 81% | $39.99 | |
| $1.5M | 23.4K | 33% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 252 | 40% | $4.99 | |
| $26.9K | 1.3K | 93% | $1.49 | |
| $26.9K | 139 | 76% | $9.99 | |
| $26.9K | 139 | 90% | $9.99 | |
| $26.9K | 50 | 92% | $19.99 | |
| $26.9K | 52 | 79% | $11.99 |