
2Dark is a stealth adventure game developed by Frédérick Raynal, the pioneer of survival horror games and creator of Alone in the Dark®. Make your way through the lairs of psychopaths, unravel intrigue where madness mingles with horror, and, above all, save the kids!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 544reviews | 83% | — | $215.3K |
| $29.99 | 596ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没中文得自己打汉化,但是有些很好玩
Um jogo muito bom, história muito boa, jogatina muito interessante.
2Dark è uno di quei giochi che considerò fuori dalla norma, non per il suo modo di innovare, ma per il fantastico metodo con la quale fonde un gameplay stealth ad un genere horror che non fa paura per spaventi o tensione, ma per lo schifo delle tematiche talvolta molte reali. Il gameplay all'inizio vi sembrerà fastidioso e non necessario per delle trappole, ma il gioco offre tutti i modi per semplificare situazioni e altri momenti, quindi se mai vi sembrerà di essere bloccati e di dover ripetere il livello provate con le cose che avete e con l'ambiente che vi circonda, vi sorprenderà. Consiglio
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese*languages with full audio support
| $29.99 |
| 228ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That game really surprised me. You play as a man whose wife was killed and whose kids were kidnapped, and you must stop a sinister scheme created by some weird people while rescuing as many kids as you can. You can choose how to play and use lots of stealth tactics, which is really cool and fun. If you hate rich people who get oiled up or go to islands, this is your game.
Shadows hide the lost A father hunts through the dark Justice wears no light
Ótimo trauma. Jogão.
"2Dark" starts promising with a story about a private detective taking aim on serial killers and so on, where the poilice cannot progress. And it starts with an accessibility-option to increase font size to an extent that really pleases the eye. Unfortunately, gameplay mechanics never brought the word "horrible" to my mind to such an incredible extent. "2Dark" is a stealth game of some kind that not only is "too dark" to play comfortably. It is also so small, I thought the Dev wants kidding me. There are permadeath traps everywhere that pin me, make me fall, kill me immediately, that are barely more than a bunch of two pixels making only millimeters on the screen. When passing through a corridor trial and error, restarting about five times, there are enemies that take all your melee damage easily and needing about three to five of your truely rare bullets to get finished. Speaking of bullets and attacks, the aiming is horrible. It basically needs the two sticks like in a top-down-shooter, but it is so broken that I even miss a crate in front of me in order to break it. And rarely you will even be able to use your thumbs because you not only need it for moving and aiming but also to enter your inventory with the digipad and additional buttons in order to reload your gun manually during escaping an enemy or refilling your torchlight with batteries that you have to drag and drop while running and evading those permadeath traps. That not only sounds like overcomplicated - it simply isn't fun at all, increasing the difficulty to do even simple things. Finally, there is the "rescue children" mechanics, which is so user-unfriendly I can't believe someone thought that it is fun. You have to throw bonbons with the broken aiming system and shouting on them or picking children up and throwing them, all with children spirtes that are half as big as your main character, which is small by himself. I managed to pass a long distance in the first level, used the evenly broken collision detection to beat two lions dead through a wall, but getting trapped in the next room by another two lions, surrounded by even more screaming children that wanted bonbons. I have a high tolerance when playing indie titles, a very high. But this one made me say loud: "No!", becoming a rage-quit-title like few else.
разработчики отсосите ♥♥♥, на столько не выносимо сделать обычное сохранение - это постараться нужно. каждый блядский раз когда выходишь из игры, то она просто сбрасывает весь заработанный прогресс, просто прикола ♥♥♥♥ ради, окей, инди игра, но ♥♥♥♥♥♥ рот, как так можно. ♥♥♥♥♥, поискал обсуждения по поводу этой ♥♥♥♥♥, с 2017 года ♥♥♥♥♥ люди голову ♥♥♥♥ над этим, это сложно ♥♥♥♥♥ добавить грамм банального удобства в игру? можно с чем угодно смириться, но ♥♥♥♥♥ чтоб прогресс стирали просто потому что у разрабов мозгов ♥♥♥♥♥ не хватило на оптимизацию это прикол конечно, причем игра выглядит клево, пусть и довольно незамысловатая, но ♥♥♥♥♥ как же я ♥♥♥♥ ♥♥♥♥ ваши рты, уебки ♥♥♥♥♥
A ideia de ser um jogo sobre um caçador de "monstros" é uma das melhores, e encaixa na visão vista de cima, a ambientação é legal, o design de cenario e personagens é muito boa, mas tive outros problemas enormes --Problemas-- As interfaces são feias, oque deixa o cenario feio consequentemente, por não ter uma armonia entre ambos O jogo tenta ser point-click, mas falha nesse aspecto, e tentando ser, tambem falha em ser um jogo comum Os elementos citados acima influenciam diretamente no combate, que é patetico e chato, sua morte é tão irrelevante quanto os doces que você pode coletar pelo mapa, e isso é uma coisa que acontece muito, sua morte, os inimigos são esponjas de tiro(que é um recurso quase nulo nos mapas) enquanto você morre com meia bala e um beijo na testa Poderiam colocar mais dialogos, dar autonomia ao jogador, um mundo um pouco mais aberto, ja que a cidade é praticamente minuscula Sabe oque casaria bem com a jogabilidade de 2Dark? um jogo inspirado em supernatural, pq a coisa mais proveitosa nesse jogo, é essa vibe de "Caçar bixos, pessoas e monstros medonhos em um jogo 2d visto de cima, com elementos de terror-horror de ação" o valor não é condinzente com o jogo, espere uma promoção, mas ainda assim, jogue, é interessante
Wanted to get into this game, like the atmosphere but the controls are too hit or miss. Got tired of stumbling around going "huh? huh? huh?"
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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