
Explore a desert island full of oddities, transform into monsters you've rescued, collect mysterious spirits, and unlock mods that change up future playthroughs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The old school PS1 graphics paired up with a chill exploration gameplay loop, with the added bizarre characters that look like a cross between Earthworm Jim and Animal Crossing... this game is hard to define! The game also gets surprisingly deep with some of the themes and characters which I really enjoyed. I've never played the Moon games people reference when talking about 24 Killers, but I enjoyed it regardless. I will say I got stumped on a few puzzles halfway through and almost gave up, but I'm really glad I didn't - the content, gameplay, and story is really strong in the second half.
24 Killers is captivating and deeply strange. The game plays similarly to a Point and Click adventure but with a day night cycle reminiscent of Harvest Moon/Stardew Valley. Though the atmosphere is dreamlike and the dialog surreal, the puzzles are generally pretty straightforward and mercifully free of moon logic. The world slowly unfurls and reveals its idiosyncrasies over time, and the game falls into a wonderfully relaxing rhythm once you get past the perplexing introduction. I highly recommend it if you like a big spoonful of Cosy in your Art Games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like home.
Awesome
Really great homage to moon that carves its own identity. Thoroughly enjoyable
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 144 | 66% | $0.99 | |
| — | 0 | — | — | |
| $767.9K | 7.3K | 97% | $5.99 | |
| $124.4K | 564 | 94% | $11.99 | |
| $21K | 242 | 82% | $4.99 | |
| $4.4K | 48 | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.8K | 9.3K | 91% | $0.99 | |
| $160.8K | 282 | 77% | $19.99 | |
| $160.9K | 209 | 88% | $19.99 | |
| $160.9K | 1.6K | 72% | $3.99 | |
| $160.7K | 425 | 76% | $12.99 | |
| $161K | 645 | 94% | $13.99 |