
In a world made up of flowers and dreaming worlds, you were born as someone's helper.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미없어서 엔딩을 못 보겠어요. 게임으로서 재미를 느낄 수 있는 부분이 거의 없습니다. 모든 맵이 2~3개의 방에 서로 흩어져 있는 아이템 찾아서 맞추기 식의 단순한 퍼즐로 되어있어서 금방 질려요. 중간중간에 컨트롤로 회피해야하는 구간들이 있는데 대체 왜 만든걸까 싶을 정도로 단순해요. 그리고 보스전.. 진짜 한숨 나와요. 그냥 버튼 누르기 노가다입니다. 스토리는 여러가지 오브젝트와 지나온 맵, 이벤트들을 통해 간접적으로 알려줍니다. 어떤 내용일지 대충 짐작가긴 하는데 엔딩을 안봤으니 스토리가 좋다 나쁘다 평가는 못하겠어요. 전체적으로 제작자님의 전작인 개미지옥, 낙서군에 비해 발전된 부분이 조금도 없어요. 무료 쯔꾸르 게임들에 비교해봐도 장점이 거의 없으니까 그냥 무료 쯔꾸르 게임 하세요.
거.. 뭐야 트롤리였나.. 딜레마를 좀 표현한거같은데 아무리그래도 .. 꿈 속 데이터 쪼가리련들이 살려하는게 좀 괘씸하네요...!
스토리 구성이 좋고 풀기 쉬운 퍼즐과 똥손도 막히지 않는 진행이 좋았습니다! 떡밥이 많이 있는데 그게 하나하나 풀리는게 너무 좋았습니다
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그림도 잘 그리고 스토리도 잘 썼습니다. 감정해고 마음에 들어서 제가 이 게임을 영어로 번역하고 싶습니다. 혹시 개발자님을 연라할 수 있는 분이 게시면 제 말을 절해주세요. [code]Learning Korean? 한국어를 배우는 분들을 아세요? [url=https://store.steampowered.com/curator/39821881/]Games for Learners Curator[/url][/code]
쯔꾸르 게임을 좋아한다면 무조건 사라. 5500원 안아깝다. 5500원이라는 가격과 호불호 갈릴것같은 도트그래픽 때문에 사기를 망설이다가, 이번 할인을 기점으로 구매했다. 쯔꾸르 게임에 중요한 삼신기가 bgm, 그래픽과 일러, 스토리라고 생각하는데 이 게임은 전부 충족한다. 적절한 난이도는 덤. 그중 제일은 여러 평가에서 언급되는 것처럼 스토리 부분이다. 주인공에 대한 단서가 많아서 결말은 대충 예상할수 있지만 이 떡밥들을 회수할때 개연성과 연출을 챙기는건 또다른 문제인데, 이 게임은 그걸 완벽하게 해낸다. 많은 쯔꾸르 게임들이 개연성과 연출로 인해 용두사미 엔딩이 나는걸 안다면, 인디개발인 이 게임이 얼마나 잘 만들어진 게임인지 알 수 있다. 스탠딩 일러도 많고 귀여우니 당장 구매하자. 진심으로 이게임이 흥했으면 좋겠다.
아니 애초에 모페르 꿈 속 인데 왜 자꾸 모페르랑 아담 때문에 꿈 주민들 다 죽는거마냥 가스라이팅 함 트레직 ㅅㄲ... 게임 자체는 확실히 지루해요 퍼즐도 단순하고 피지컬 게임도 아닌 노가다 같은 보스전... 스토리가 갓겜인거지 게임성만 놓고는 지루한 감이 없지않아있어요 지루해서 엔딩보기 힘들었어요ㅠ 근데 엔딩 보고나면 한번쯤은 하기좋네 싶어요 결론은 할 거 없을 때 한 번쯤 플레이 해 보기 좋은 게임
쯔꾸르갓겜
쯔꾸르 게임을 좋아하신다면 꼭 해보세요. 엔딩보고 여운이 오랫동안 가시질 않았습니다. 별개로 게임성도 독특하고 재미있었어요.
게임 난이도 쉽고 가볍게 플레이 할 수 있음. 스토리 재밌음.
Dream Rose is a compact indie adventure-RPG developed by Supreme and published by PsychoFlux Entertainment, designed as a surreal journey through a fragile dreamscape shaped by emotion, memory, and symbolism. Rather than positioning itself as a combat-heavy role-playing experience, the game leans into atmosphere, exploration, and introspective storytelling. Players take on the role of a mysterious helper who exists within a world born from fractured dreams, tasked with restoring balance and guiding wandering souls back to awareness. The narrative unfolds gradually, blending poetic imagery with abstract storytelling that invites interpretation rather than delivering straightforward exposition. The game is presented from a top-down 2D perspective reminiscent of classic RPGMaker-style titles, but its strength lies in mood rather than mechanical depth. Environments shift between vibrant flower-filled landscapes and more somber, distorted dream realms. Each area feels symbolic, often representing emotional states rather than literal locations. Exploration is central to the experience, encouraging players to move slowly through each scene, interact with environmental elements, and absorb the visual storytelling embedded in the surroundings. There is a deliberate pacing that favors reflection over urgency. Gameplay consists primarily of light puzzle-solving and occasional combat encounters. Puzzles tend to revolve around environmental clues and simple logic rather than complex mechanics. They serve as gentle obstacles that encourage attentiveness without overwhelming the player. Combat segments exist but are secondary to the overall experience, functioning more as narrative punctuation than core gameplay systems. Battles are brief and relatively straightforward, reinforcing that Dream Rose is more concerned with journey and atmosphere than mechanical challenge. The visual design contributes significantly to the game’s identity. The art style blends soft, hand-drawn aesthetics with vibrant color palettes that enhance the dreamlike quality of the world. Recurring motifs—flowers, petals, and shifting abstract patterns—reinforce the thematic focus on subconscious landscapes. The world feels cohesive despite its surreal elements, maintaining a consistent tone that balances whimsy and melancholy. While the graphics are modest in scope, they are purposeful in execution, creating a distinct visual identity that supports the narrative. Sound design further strengthens the atmosphere. Subtle background music and ambient audio cues accompany exploration, providing emotional texture without overwhelming the senses. The soundtrack leans toward gentle melodies that underscore reflective moments, enhancing immersion and reinforcing the contemplative tone. There is a sense of quiet intimacy throughout the experience, allowing players to become absorbed in the environment rather than distracted by bombastic audio design. Dream Rose is relatively short in duration, often completed in a few hours. Its concise structure prevents the narrative from overstaying its welcome, delivering a focused story arc without unnecessary filler. This brevity can feel limiting to players seeking extended progression systems or expansive worlds, but it also ensures that the emotional core remains concentrated and impactful. The experience feels curated, with each location and encounter contributing to the overarching thematic exploration of dreams and inner struggles. Ultimately, Dream Rose stands as a mood-driven indie adventure that prioritizes atmosphere and symbolism over traditional RPG mechanics. It offers a meditative journey through a beautifully crafted dream world, supported by cohesive art direction and gentle gameplay systems. While it may not appeal to players looking for deep combat mechanics or intricate narrative branching, it provides a memorable experience for those who appreciate reflective storytelling and artistic presentation. Its strength lies not in complexity, but in its ability to create an immersive, emotionally resonant space that lingers beyond its brief runtime. Rating: 7/10
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