
‘222 Hearts’ is an action platformer that utilizes the dash skill.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bosses in this game are a pain in the ass a part from that it's a bit fun but u will probably get frustrated at every boss fight cause just a tiny error can fk you over and make you restart the entire boss and then u become tired to restart and you quit the game cause you feel like wasting your precious time cause you're trying to have fun but it give you the opposite effect.. plus we don't know exactly how much HP the bosses have so it's kind of annoying a bit...
Platformer game with a "dash" mechanic. Unfortunately it doesnt really add anything to the genre that hasnt been done before, and I didn't really think it did anything well enough to warrant a positive review. Controls felt very anti-player, the screen is too zoomed in (want to see where you need to land before you jump out over the abyss? Nope!), and does this weird wavy-scrolly-thing (want to put your cursor in a really specific place? Also NOPE!). There were lots of other little things that I think needed polish, or an adjusted design to make effective, but these ones aren't forgiveable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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222 Hearts is a compact indie action-platformer developed and published by REMIMORY, built around speed, precision, and collectible-driven progression. At first glance, it presents itself as a colorful retro-inspired side-scroller, but its core appeal lies in its tight movement mechanics and arcade-like structure. Rather than focusing on narrative depth or expansive level design, the game centers on mastering a dash-based traversal system while navigating increasingly demanding platforming challenges. The defining mechanic in 222 Hearts is the dash ability, which functions as both a mobility tool and a survival technique. Movement is snappy and responsive, allowing players to quickly reposition mid-air, avoid hazards, and chain momentum across platforms. The emphasis on dashing gives the gameplay a sense of rhythm, where each jump and burst forward must be carefully timed. Levels are designed to test this precision, often placing hazards in patterns that require split-second reactions and confident execution. Success feels rewarding because progress depends largely on player skill rather than upgrades or external aids. Collecting hearts is central to the structure of the game. The title’s reference to “222 Hearts” is not merely decorative; gathering these collectibles is a significant objective woven into the level design. Hearts are placed in positions that encourage exploration and risk-taking, sometimes located along more dangerous routes or hidden in tricky corners. This design choice adds replay value, as players who initially focus on simply reaching the end of a stage may later return to achieve full completion. The tension between safe progression and risky collection adds a layer of strategy to the otherwise straightforward platforming. Visually, 222 Hearts adopts a pixel-art aesthetic infused with bright colors and anime-inspired character designs. The environments are simple but vibrant, ensuring that obstacles and interactive elements remain easy to read even during fast-paced segments. While the graphics do not push technical boundaries, they effectively support the game’s energetic tone. Animations are fluid enough to maintain the sense of speed, and visual feedback during dashes or collisions reinforces the responsiveness of the controls. The game’s pacing is brisk. Levels are relatively short, encouraging repeated attempts and incremental improvement. As players advance, stages introduce more complex hazard arrangements and enemy placements, gradually increasing difficulty without drastically altering the core mechanics. Occasional boss encounters provide moments of heightened intensity, requiring players to apply their movement mastery under sustained pressure. However, the overall scope remains concise, making the experience feel more like a tightly packaged arcade challenge than a sprawling adventure. Audio design complements the gameplay with upbeat background tracks that match the energetic pace. Sound effects emphasize movement and collisions, contributing to the tactile feel of dashing through obstacles. While the soundtrack may not stand out as a defining feature, it fulfills its role in maintaining momentum and reinforcing the lighthearted tone of the game. One of the game’s strengths is its accessibility. The controls are easy to grasp, and the mechanics are introduced without overwhelming complexity. However, the simplicity of its systems can also be seen as a limitation. Beyond mastering the dash and collecting hearts, there are few additional layers of progression or variation. Players seeking evolving mechanics or deep customization may find the experience somewhat repetitive after extended play sessions. Ultimately, 222 Hearts succeeds as a focused indie platformer that prioritizes tight controls and collectible-driven replayability. Its strengths lie in its responsive dash mechanic, colorful presentation, and arcade-style structure. Its limitations stem from its modest scope and lack of mechanical evolution. For players who appreciate precision platforming and short, skill-based challenges, it offers an enjoyable and accessible experience that delivers exactly what its design intends—quick bursts of action centered on timing, movement, and the satisfying pursuit of completion. Rating: 6/10
Short and Sweet platformer. Played it sparingly in a day and completed it. Overall the only thing I didn't liked was the fact that there was only one music track for the most part, but even then you don't grow tired of it. If you like platformers and need to scratch that itch, go for it.
A very short little platformer where you dash around collecting hearts. You can dash again if you collect one while in mid-air, and that's the crux of the gameplay - chaining together jumps and dashes while trying not to die. The artstyle is cute, and while the bosses are fairly simple, I still found it fun and rewarding to beat them and their crazy machines. The game is cheap enough that I can safely say give it a try if you like the genre, and maybe even a try if you haven't played that many platformers before. It might not be the longest thing you've ever played, but I guarantee you'll enjoy this [b]heartful[/b] adventure.
Jeu crispant à certains moment certes mais la musique et l'ambiance permettent de ne pas s'énerver. Le Chara design est bien et le design du jeu l'est aussi. Même si il y a des lvl stressant, je ne m'arrête pas . Tous les lvl sont faisables, on va facilement jusqu'au bout si on accroche au jeu.
A very simple and short puzzle platformer. There's not much to it. There are puzzle elements involved, but nothing too crazy. It's got some eye-pleasing artwork, nice simple music. It's a little difficult overall, but not really too much so, at least if you're experienced with difficult platformers. Probably a lot easier to play with a controller due to the required 2D directional precision aiming required. What's in the trailer is all you get, and you can finish the game in around an hour or less. It could have probably made do with a little story to better tie its bizarre heart theme together.
ok
The game is fun, it has a pretty unique gimmick despite that being its only gimmick, it does sometimes feel random but theres nothing that can be done with that. The levels are fun and unique, but it just reaches a point where the game just gets too sweaty for the casual player, it stops being a puzzle and quick thinking game to just memorizing where to click and just tryharding it. Adding, the bosses get boring after the first two attempts, not saying their attacks feel stale, but rather the lack or rng or other moves to make each try more unique. I also dont know how the game could be replayable after a full walkthrough outside of speedrunning.. Cool game regardless, just too hard.. its problems can be fixed, though.
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Players by region
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