
2084 is a fast-paced First-Person Shooter with hacking mechanics. Battle your way through hordes of enemies, hack their minds to gain advantage on the battlefield, and immerse yourself in a riveting short story set in a grim cyberpunk landscape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is it worth it ? - Definetly no, the game is about 20- 30 minutes long, but the graphic is really nice. - Enemies spawning around you, I am not a fan of. Sadly my recorded video got corrupted or something ( there's only sound and the entire video is only the loading screen ), but the game is still fun, worth it maybe at its 90% off :)
No.
Solidna cyberpunkowa atmosfera. Ładna mechanika hakowania i strzelania. Solidna grywalność. Niewiele historii. Bardzo bardzo krótki.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una cagada... menos mal que avisan sobre los efectos visuales que pueden causar epilepsia, creo que ahora tengo gracias el juego solo vale para pedir reembolso
This crap was a waste of money.
2084 is an ambitious yet uneven first-person shooter that attempts to fuse fast, arcade-style gunplay with light hacking mechanics inside a bleak cyberpunk setting. Developed and published by Feardemic, the game stands out less for its completeness and more for the ideas it puts on the table. From its earliest moments, it feels like a prototype built around a strong core concept—one that prioritizes atmosphere and moment-to-moment action over narrative cohesion or structural depth. The game is set in a dystopian future shaped by corporate dominance, virtual reality, and technological decay. Players assume the role of a corporate employee trapped in a violent simulation gone wrong, facing waves of hostile, zombie-like enemies infected by a mysterious nano-plague. The story exists largely as background context, delivered through brief cutscenes and fragments rather than fully developed characters or plot arcs. While the premise hints at larger themes of control, identity, and digital entrapment, the narrative rarely takes center stage, functioning instead as a thin framework to justify the action. Combat is the primary focus, and it is where 2084 shows both its strengths and limitations. Gunplay is fast and satisfying, favoring aggressive movement and constant pressure rather than tactical positioning. Weapons feel responsive, with automatic fire and explosive options that lend encounters a chaotic rhythm. Enemies are numerous and relentless, encouraging players to stay mobile and reactive. However, enemy variety is limited, and prolonged play sessions can reveal how quickly encounters begin to blur together due to repetitive behaviors and environments. One of the game’s defining features is its hacking mechanic, which allows players to interact with enemies and the environment using a specialized tool. Hacking can provide temporary benefits such as health restoration or ammunition refills, adding a layer of decision-making during combat. In theory, this system introduces tactical depth, but in practice it can feel awkward to use amid intense firefights. Timing hacks while under attack is often more stressful than strategic, and the mechanic never fully integrates into the flow of combat in a way that feels essential rather than optional. Visually, 2084 leans heavily into a dark, neon-lit cyberpunk aesthetic. Gritty corridors, industrial interiors, and moody lighting create an oppressive atmosphere that is effective in short bursts. The presentation suggests a world in decay, where technology has outpaced humanity’s ability to control it. While the visual style is one of the game’s stronger aspects, environments lack variety, and repeated assets make the world feel more like a collection of arenas than a lived-in city or coherent setting. The game offers both a short story mode and an endless survival mode. The story mode can be completed quickly and serves more as an introduction than a fully fleshed-out campaign. Endless mode, by contrast, is where 2084 finds its most engaging rhythm. Surviving escalating waves of enemies highlights the strengths of the shooting mechanics and provides a clearer sense of challenge and replayability. For many players, this mode represents the game at its best, offering focused, repeatable action without the need for narrative context. Despite its promising ideas, 2084 suffers from a persistent feeling of incompleteness. Originally released in early access, it shows signs of limited iteration and expansion over time. Systems feel underdeveloped, progression is minimal, and the lack of substantial updates has left the game frozen in a state that feels more experimental than finished. This can be disappointing for players drawn in by the concept, as the foundation suggests a richer experience than what is ultimately delivered. Overall, 2084 is a game defined by potential rather than polish. Its cyberpunk atmosphere, fast-paced shooting, and hacking concepts offer flashes of excitement, particularly in short sessions or endless mode play. However, thin storytelling, repetitive level design, and unfinished systems prevent it from reaching the heights its premise suggests. For players interested in experimental indie shooters or those curious about Feardemic’s early ideas, it can be an intriguing diversion, but it is best approached with tempered expectations and an understanding of its limitations. Rating: 6/10
Я все же осмелюсь порекомендовать эту игру, но с оговорками)) Дело в том, что игра, по сути, была халтурной. если присмотреть к одному польской игре OBSERVER, то мы можем увидеть определенное сходство. и действительно, разработчики явно использовали ассеты из этой игры. Также, удивляет еще и тот факт, что эти челы планировали аж несколько глав, но итог был предсказуем и игра ушла в забвение, так как делалась она быстро, буквально на коленке, с минимумом идей... Так вот, я могу порекомендовать эту игру лишь как покупку по акции и если вы просто хотите провести вечерок (и то, игра проходиться часа за два, ну три))) за стрелялкой в сеттинге киберпанка и без всяких премудростей, то ок. Если же вы очень требовательный геймер, то пожалуй вам стоит пройти мимо этой забытой игры...И, пользуюсь случаем, хочу сказать, что я делаю киберпанк музыку. Мой проект основан лишь на донатах, поэтому надеюсь вам понравится моя музыка и вы подпишитесь на мой канал! Или возможно, что ваши друзья интересуются подобными темами!! спасибо!!! Ссылка на мой музыкальный проект (там же будет ссылка на бусти, где вы бесплатно скачаете мои треки и,если пожелаете, кинете мне донат, за что я буду вам очень благодарен...) - https://www.youtube.com/@EuroCorpOfficial
La verdad es que es muy divertido, pero es algo exigente y le falta pulido a las mecánicas y físicas. Y tras 3 años en Early Access, no creo que se termine. Por ese precio, no es mala compra.
nice idea of making the title the number of seconds it takes to beat the game
Эта игра никогда не выйдет. С вероятностью 99.9(9)%. Если выйдет, поставлю палец вверх, чего не будет с вероятностью 99.9(9)%. Игра паразитирует на Observer с вероятностью 99.9(9)%. Я поиграю в observer с вероятностью 99.9(9)%. Но а пока эта игра [h1] Xyuня [/h1] с вероятностью 100%.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 29 | 90% | $2.99 | |
| $1.9K | 20 | 75% | $4.99 | |
| $414 | 2 | 50% | $10.99 | |
| $148 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 3 | 67% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 128 | 97% | $9.99 | |
| $20.3K | 80 | 81% | $8.99 | |
| $20.3K | 80 | 85% | $11.99 | |
| $20.3K | 143 | 80% | $7.99 | |
| $20.3K | 64 | 98% | $14.99 | |
| $20.3K | 153 | 56% | $4.99 |