
Agent 11 is back. The iconic tactical deck-builder returns, with new tricks up its impeccably tailored sleeves… and this time it’s with friends. Improvise within the space, adapt your deck to the challenges ahead, and overcome a roster of new enemies in stylish, animated, fight sequences.
Modeled estimate, not a reported figure. How we estimate →
About
BACK IN BLACK
2 Fights 2 Tight Spaces is a true sequel to the award-winning Fights in Tight Spaces, and brings the classic turn-based deck-building strategy of the original to a whole new level; with an evolved visual style, a raft of new content, and more replayability than ever.
With a new polymorphic card system, every action choice will be meaningful, and every movement will be crucial. Grab weapons from the environment, disarm your opponents, transition into new stances, and transform your existing cards into more powerful variants. Make the world your weapon and control the space as you use environmental hazards to deal maximum damage to your enemies.
2 Fights 2 Tight Spaces brings online PVE multiplayer for the first time in the franchise and work alongside your crew to take down ever more powerful criminal gangs. Communicate with your fellow agents to plan and execute your actions with a seamless, shared player-phase; pick your own rewards and tailor your team for the battles ahead; and take advantage of multiplayer-enhanced cards to turn the tide in your favour.
The solo experience has not been forgotten. With a renewed focus on the “One Man Army” experience, there will be more varied objectives, more dynamic card draws and rewards, and maximum flexibility to build an Agent 11 to suit your play style.
BE PART OF THE EVOLUTION
We had huge success with Early Access for the Fights in Tight Spaces game, and would love to repeat the process. We will be posting regular updates and progress throughout development to keep you involved on our journey to V1.0 launch. We have taken some big swings with the core mechanics, and are releasing into Early Access even earlier than usual so we have the biggest and best opportunity to get the game in the hands of our players and give us enough time to evolve the game in the ways that the community wants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, I'm usually not a fan of Turned Based Games or Deck Builder, but this game is absolutely amazing. Nearly as good as the very first game. It has some major problems especially with connectivity and desync during multiplayer runs. Often times killing the whole run. The game recently came out and it's still Early Access, it's to be expected. I believe this problem will be addressed in no time, even in this state the game is fully playable, lots of new mechanics and features and of course MANY new cards. Fun duo/trio combo mechanics to learn and play around. This is a great step for the developers in the right direction. I hope these major problems gets fixed soon. Overall I still recommend the game to play alone or with friends. Looking forward for new content and possible DLCs!
It's a good game with some very satisfying gameplay moments, often accompanied by some satisfying animations. The new draft mode is significantly more enjoyable than the old set of prebuilt decks. There's still quite a few awkward turns where I can't get in position to do anything, but I think that's more a failing on my part than a game balance issue. There's one UI issue: your teammate's actions trigger cutscenes that can be distracting when you're trying to plan your own actions. There's no Slay the Spire 2 style queueing, so if you tried to play a card but a teammate was slightly faster you'll need to reselect your card and target. Just makes it feel clunky at times, although considering how much one action can change the state of the board you won't often want to play cards in parallel. And as a counterpoint to one of the top reviews, I've only played multiplayer and not had any issues with crashing/disconnects. Can't say whether single player is as enjoyable, but I imagine it must be since one of the big issues is not having enough enemies nearby to fight. If they're all funneling towards you instead of going for your teammates, I imagine there are fewer dead turns where you can't do anything useful.
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Languages: English
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great, aint got to test out the multiplayer yet. but solo play has been great!
only thing I miss is the card art
So far got good bones on it. Hope the devs have plans to let you deck draft in multiplayer.
itz good, maybe UI needs more
Must have.
Waiting to see what the campaign will end up being like. It seems like a random hodgepodge of enemies of varying difficulties spread across. I see many enemies from the previous game missing - like all the ninjas, all the prison enemies, the shotgun biker, the bartender, etc. The cards definitely need to have the descriptive pictures back. And I'd love to see an enemy/boss and weapon compendium too, just like there is one for cards. It's early access anyway, and I have faith in the devs with their roadmap.
It's like the first one, but a little better. Honestly, could have been a dlc, but I enjoyed it, and the multiplayer is a nice addition.
Это не просто стратегия, а настоящий симулятор шахмат со стрельбой и профессиональной хореографией
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $339.6K | 3.9K | 90% | $4.99 | |
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| $18.3K | 41 | 63% | $14.99 | |
| $16.6K | 37 | 92% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $46.5K | 983 | 85% | $2.99 | |
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| $46.5K | 87 | 74% | $12.99 | |
| $46.5K | 198 | 80% | $15.99 | |
| $46.6K | 102 | 71% | $17.99 | |
| $46.5K | 53 | 68% | $19.79 |