
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
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Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 77% | — | $257.5K |
| $11.99 | 450ratings | 79% | — | not modelled | |
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this game with a bias. As someone who leans liberal, I’ve tended to see the Pahlavi monarchy’s secular modernization as a flawed but perhaps necessary stage on the path toward eventual democratization. So I started this game assuming that 'gradual reform and preserving the monarchy' might have been the more responsible path. However, 1979 Revolution: Black Friday genuinely challenged that assumption. Seeing the social fractures beneath the White Revolution, the repression carried out by SAVAK, and especially the moment when troops open fire on civilians, forced me to confront the reality that development imposed from above can still rest on coercion. At the same time, the revolutionary movement isn’t romanticized either. The game makes it clear that liberation movements are not morally monolithic, and that the hope for justice can evolve into a new form of authority. What impressed me most is that the game refuses easy equivalences or simple moral math. It doesn’t argue that one regime was “the same” as the other. Instead, it highlights something more uncomfortable: whenever POWER consolidates—whether in the name of modernization or religion—individual FREEDOM becomes fragile. And in that space, it’s not ideologies but people who struggle, hesitate, and choose. It portrays a messy, emotional, and unresolved historical moment. The ending feels slightly abrupt, but the character writing, branching choices, and soundtrack carry real emotional weight. More than anything, this game reframed the Iranian Revolution for me—not as a battle between good and evil, but as a collision of competing visions of the future. This isn’t a game that tells you what to think — it’s a game that makes you realize your ASSUMPTIONS might not survive contact with HISTORY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Turkish*languages with full audio support
| $9.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Решил пройти сейчас, пока и эту мало кому интересную и ноунеймную игру, которая хоть сколько-то может побудить к мыслям о революции - не заблокировал роскомпозор или пока еще не стали привлекать к уголовной ответственности за факт запуска неправильных и деструктивных с точки зрения гос. аппарата игр...
Great acting, directing, music, and dialogue writing don't make up for a brief (2 hours or so) Telltale-like choose your own adventure story. The story itself is very confused as to what it wants to be and feels incomplete as it will abruptly end.
If nothing else, the game convinced me to go look up some historical stuff, never a bad thing to learn more about the world, good, bad or otherwise.
1979 Revolution: Чорна п’ятниця, але без знижок📷 Одразу попереджу, це не гра для тих, хто хоче "стріляти і бігати". Це радше інтерактивний урок історії з драмою та виборами🙄 "Black Friday" створила студія "iNK Stories" які реально вирішив показати світу революційні події 1979 року в Ірані. Проєкт дійсно мене вразив, тому я не буду зациклюватись на моментах гейплею, а скоріше поділюсь враженнями від цієї гри, що можна пройти достатньо швидко (Якщо не вникати)😔 В центрі сюжету фотожурналіст Резу, людина, яка опинилася всередині великого історичного зламу. І ви не герой зі зброєю, а просто фотограф, який намагається зафіксувати правду. Однак правда виявляється складною (Один і той же кадр може для когось стати доказом свободи, а для когось символом зради). Тут доведеться робити вибори, на кшталт, підтримати друзів чи лишитися нейтральним, фоткати жорсткі моменти чи рятувати людей, слухати пропаганду чи намагатися зрозуміти правду... 📻 По суті Гг застрягає між молотом і наковальнею, а підсилює цікавість до гри атмосфера Ірану 70-х, фотографії та реальні архіви (Які додають вау-ефекту) що нагадують - політика далеко не чорно-біла штука👍 Цей ігрофільм дуже чітко показує, що революція це не тільки битва з владою, а й внутрішня боротьба людей між собою, бо там, де хтось бачить шанс на майбутнє, інший бачить небезпеку, а там де кричить "свобода", інший думає, що це ХАОС і Анархія... Ми всі живемо в часи, коли вибір кожного має значення. Ми пережили Майдан, зараз боремося у війні, і теж стикаємося з тим, що правда завжди багатогранна і у кожного є своя історія, своє бачення, але нас об’єднує одне... Це бажання бути вільними✊ Свобода це не "ХЕПІ ЕНД", а довгий і складний шлях , під час якого головне - не втратити себе, як людину. Одного дня наші фото, наші історії й наша правда теж колись стане свідченням для майбутніх поколінь... Можливо через роки, революції, зміни влади, перекручування ідеалів - буде сидіти вже інша людина і писати огляд, як зараз пишу я🤔 👉Будьте людьми і ніколи не губіть себе.
interesting setting but i did not like that choosing the "wrong dialogue" can get you killed
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"There's no shame in being invested in your people's future" Clearly inspired by Telltale-style games, it feels familiar but the gameplay itself can be clunky, with stiff controls and weird QTEs. Where the game fully shines is in its storytelling, by tackling a subject rarely explored in the West, the game reaches its full potential when it explores these events and their consequences, offering a glimpse into another era that is now more relevant than ever.
Well, that was a technical wild ride at first. It was extremely difficult to launch the game. On multiple monitors, I had to install an extra software so I could move the window to the main monitor, as the game was putting in on the first monitor it found, even though I had 3 and it wasn't the main one. It doesn't register any graphical settings you set, not matter what I do, when I confirm that I want to apply the settings, if I go back to the menu, they are still the same. Hats off to the anti-aliasing filter option, that allows me to choose between disabled, 2X, 4X, 8X, russian, spanish or turkish! During the tutorial, I accidentally click my mouse before I could read the instructions, they disappeared and I was blocked, I had no idea what to do to progress, I had to ALT + F4 the game and start the campaign all over. The game is quite clunky and buggy, like a Telltale game, only clunkier (if you can believe that), full of QTEs. In fact, at the end I realized it was a full-on copy of the latter. BUT, for all its clunkiness, 1979 Revolution is an important game for video game history, even "just" History for that matter. I've been categorizing all the games I own into, among other things, where they were made, or where the main people behind it were from. Needless to say that the vast majority of them is coming from North America, Europe, Australia and Japan. Africa in general and the Middle-East is sadly a rather empty zone on my map of games. 1979 Revolution is one of the very few Iranian games I know of (even though it was made in Canada/US, but by people that were mainly Iranian or of Iranian heritage). Not only that makes it already an important piece of art history, but it's also the only one that touches the subject of the history of Iran between the 50s and the 70s, and it's a precious account of the events that led to the Iranian revolution. This was pretty tough to experience, especially the scenes in Evin. What also makes it an important part of the duty of remembrance, is the many collectibles scattered throughout the game that will explain the history of Iran, the political landscape in 1978/1979, muslim traditions, culinary specialties, social etiquette, and more. That's what I spent the most time on, reading all I could to learn more about all of this. It's also full of real pictures, both of important events and family moments. There's a chapter where you'll get to watch pictures and movies of these moments that brought tears to my eyes because these happy, normal, carefree moments were contrasting so much with the seriousness of the events that the game documents and what life is in Iran nowadays. For all the aspects covered in my previous paragraph, I would highly recommend 1979 Revolution. Maybe not for its gameplay value, but for its invaluable account of what happened during that time, and how it led to the situation of the country today.
1979 Revolution: Black Friday is an incredible narrative-driven game that immerses you in the tense atmosphere of the Iranian Revolution. The story pulls you in so deeply that you might even forget you're playing as a photojournalist, rushing to uncover what happens next. The game’s historical authenticity and emotional weight make it a standout, offering an interactive history lesson that challenges your perspective on freedom and individual responsibility. I highly recommend it to fans of Telltale Games or anyone who loves thought-provoking storytelling. If you’re ready to be moved and educated, this is a must-play.
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