
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meine Rezension zu Amsterdam 1666. Nach rund zwölf Stunden Spielzeit und dem Abschluss des ersten Kapitels kann ich nur sagen: Amsterdam 1666 macht süchtig. Die Atmosphäre fesselt, das Gameplay motiviert immer weiterzuspielen, und insgesamt macht es einfach unglaublich viel Spaß. Klar, ab und zu kommt es bei mir noch zu Abstürzen. Da das Spiel aber noch im Early Access ist, kann ich darüber momentan hinwegsehen. Trotz dieser kleinen technischen Probleme hat mich das Spiel schon jetzt total gepackt. Ein Punkt, der mich allerdings etwas stört, ist das System nach einem Fehlschlag in einem Bosskampf. Wenn man scheitert, wird man wieder ganz zum Haus am Anfang zurückgesetzt und verliert teilweise Fähigkeiten, die man zuvor erhalten hat. Besonders frustrierend ist es, wenn man Heiltränke hergestellt und im Kampf verbraucht hat, danach aber trotzdem stirbt – dann sind sie komplett weg. Vielleicht könnten die Entwickler hier noch etwas nachbessern, etwa durch fairere Checkpoints oder indem bestimmte Fähigkeiten nach dem ersten Erhalt dauerhaft bleiben. Das würde Niederlagen weniger frustrierend machen, ohne die Herausforderung zu nehmen. Trotzdem: Das Spiel macht mir bisher richtig viel Spaß und ich bin gespannt, wie es sich im Early Access weiterentwickelt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
But I would wait. The game is fun to play for a while, but it is very rough around the edges. It has good potential, and I don't regret buying it, but some parts of the game still need some more development, such as the combat and the detection/stealth system. Some suggestions from me would be an ability to escape from combat, some way to quickly use magic in combat, and rituals in some form(Maybe for buffs or to affect the area to your advantage.)
mycket kul .
Selbst im Early Access ist das Spiel sehr gut spielbar und die beiden bisherigen Kapitel haben mir viel Spaß gemacht. Ich freue mich auf die kommenden Esbats.
game sucks constantly have to do and go through like 5 different scenes just to get back to gameplay
I was very excited for this game to come out. Overall, it's not what I thought it would be and is just confusing. I bought this game on early release because for how it was advertised, it looked very very fun. The graphics of this game are nice, the story is very cool and unique. I love the VA and PVP in the game. It's a cool idea. The PVP is done well and most of the things you can do in PVP are explained well. I didn't expect this game to be the best of the best, because it's early access. But, I did have a standard that was no where close to being met. A good chunk of my playtime in this game is just trying to figure out what to do. When you are given tasks, there's little to no explanation on how to get it done or what to do. There's nothing in the menu that explains it either. The game feels rushed. Don't buy this game until it's fully released, even then, be weary about it.
В нынешнем состоянии рекомендовать данный продукт не могу, он как бы "работает" но в любой момент могут пойти - 1 Просадки, 2 Перевод текста слетит и буквально в следующем предложении он вернётся на нормальный, 3 Текст как по мне излишнее быстрый (просмотр текста был бы нормальным), 4 - Какой смысл был заменять "esc" на ПКМ (со временем привыкнем), 5 Зачем такая излишняя осторожность ? Если вы даёте играть за Кота то заставьте игрока постараться а не давать перепрыгивать на обычный пробел, кому то не нравится боёвка (а мне норм) Подождём) дизайн у игры со вкусом и расчёт на то что игра "засияет ароматом" есть
Bel gioco, chiaramente l'early access ha i suoi difetti e la lore ha solo 2/3 missioni per ora ma sarebbe sbagliato giudicare il gioco su una versione non definitiva perciò tutti i problemi che ho riscontrato mi auguro vengano risolti nelle prossime versioni. Molti problemi di hitbox, con nemici che attaccano attraverso le pareti o che si incastrano in posti assurdi, a volte con il gatto non è chiaro dove si possa saltare e dove bo e la telecamera gioca un grosso fattore nel decidere dove andare (non basta dare la direzione), nel combattimento vorrei vedere più combo e un metodo per usare in maniera efficace un misto di attacchi corpo a corpo e incantesimi. ogni tanto ho qualche problema con gli indicatori di missione, a volte non prende sempre il progresso e devo ricaricare il salvataggio. Comunque il design di gioco, le musiche, l'ambientazione e le meccaniche tra gatto e strega/villica sono molto intriganti e anche i salti di timeline che vedo ispirati ad AC hanno un loro senso e non sono forzati nella lore. Gioco consigliato a chi già interessa il tema stregoneria / Età moderna altrimenti aspetterei una versione più stabile come la 1.0 per vedere come migliora. Senza spoiler ma avendo una formazione da storico ho apprezzato che i principali persecutori non sono ecclesiastici / Chiesa ma il potere secolare come riscontrato nella gran parte dei processi in nord Europa e nord America!
CE JEU PUE LA MERDE. un putain de scam
10/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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