
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried to like this game but its not an enjoyable experience at all. It's buggy, crashes, you better hope you catch the tutorial on things because they don't actually give you the buttons in the tutorial section in the menus. I thought I could look beyond all of that but it's just repetitive to an annoying degree. It feels punishing when you haven't actually done anything wrong. Even the stealth system in this game is completely busted. You'll be spotted through walls and closed doors. Disappointing. I gave it too much of a shot and cant even get a refund now.
So, despite the one of the baddest demo ever, the game itself really cool. Its just need much polishing and content. But im definitly surpised that its a good game. Hope this will be seen: Combat: core - i like it, but it need variaty, because its start to boring very fast. Combo must have, better targetlock, enemy variaty and bugs fixing, of course, because cant start dashing with no reason - ♥♥♥♥♥♥♥♥. Story: pretty interesting, but need more examples, not letters. For example, first man boss. I understand that he did some pretty disguisting things, but i have minimum hate to him. And that not because something to do with my morale. Town: looks okay, but all building looks samy, people-crowd looks copy-paste everywhere. Its broke my immersion immidiately. Progressiom: I like roguelite system, but it defenetly need much more content. The witch herself need some upgrades (maybe she has in later game, but it already get boring), and Aaron...if gameplay for him so small all the time, then its okay. If gameplay for him would be much longer, he need progression system, beacuase all he do is some Romeo-yelling stuff. So, i hope it all be fixed, added e.t.c. Edit: complete game...hate when devs lies to me. Its 8 hours game, not 15...♥♥♥♥♥♥♥♥
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.6K | 800 | 80% | $19.99 | |
| $601.6K | 2.2K | 95% | $9.99 | |
| $601.4K | 1.1K | 63% | $18.99 | |
| $602.1K | 999 | 54% | $29.99 | |
| $600.7K | 1.4K | 74% | $19.99 | |
| $602.9K | 1K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 44.9K | 58% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $464 | 3 | 100% | $7.49 | |
| — | 0 | — | — | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $59.9M | 88.4K | 85% | $39.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been enjoying the game so far but, I would only recommend playing if you understand that it is not complete. It is early access for those who are a fan or those who want to be apart of its development. For those who are interested but cant stand Bugs, and or glitches and what not, comeback later, if you can, there is a refund button with an under 2 hour limit, have fun and be patient for the updates, we're in for the long haul. Also the A.I stuff.......im not knowledgeable about all that so idk Lmao.
очень красивая игра, интересный сюжет, приятные элементы роуг лайка и вообще необычный подход к прокачке
what i played so far is good, the combat is very clunky tho and needs a ton of polish
X Side Man
mal traduit, les QTE sont horrible, jeu moche et mal opti, très vite ennuyant Dommage l'univers sorcière des années 1666 est plutôt original.
Задумка интересная, да и сам город Амстердам получился не плохим, по поводу ходьбы не сказал бы что она прям медленная, управление котом уже не доставляет неудобства. Играл на геймпаде поэтому сложности с управлением у меня не возникло, здесь уже писали про боевку, да она никакая по сути уворот и атака и все, в целом сам проект конечно сырой надеюсь все таки доработают. Учитывая незавышенную стоимость скорее да чем нет.
pour le moment le jeu est injouable plus bourré d'ia generatives aussi bien dans le code que dans le jeux en lui meme. dommage j'attendais beaucoup le jeu a voir si il sera se relever
it is a bit unpolished,the graphics are a bit blurry,movement feels stiff,combat is fun and i hope it improves in fluidity and variety as we go further in the game as it feels weird a witch is just hitting you with a stick,I dont like the fact that enemies appear out of thin air,Ive gotten once or twice on the water to land transition,i wish a normal jump existed,soundtracks are good...so far its a solid 6.5/10(will update)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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