
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Woke slop. [/b]
Jugue el prologo y pense que el juego ya seria diferente, pero no, sigo diciendo que es un walking simulator, con mucha narración, muy poco gameplay. Los combates son muy basicos, golpear y esquivar, los enemigos son simples, esperaba más, pero se basaron en los gráficos y estética nada mas.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.1K | 2.2K | 95% | $9.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.1K | 57% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $928 | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $67.8M | 23.8K | 87% | $69.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avoir avoir joué au prologue il y a de ça quelques jours, j'ai décidé de mettre ce jeu dans ma liste de souhaits. Le prologue est accrocheur et donne envie, même s'il n'y a pas de phase de combat. Dès qu'il est sorti, mon mari me l'a offert, et j'ai pu y jouer directement. Si vous avez fait le prologue, vous pourrez directement continuer votre partie, pas besoin de le refaire. Déjà, je tiens à dire que l'ambiance est magnifique. Le character design est superbe, et il n'y a aucun bug graphiques (malgré ce que beaucoup de commentaires laissent à penser). Je n'ai eu aucun problème à le faire tourner, et aucun problème d'optimisation. L'histoire est sympa et c'est très agréable de jouer (pour une fois) un personnage féminin fort ! On sent la patte AC dans le jeu, avec un petit côté Souls like (combats amalgames), et surtout une atmosphère glauque que j'ai adoré ! Les aptitudes de combat se débloquent au fur et à mesure, ainsi que d'autres sortilèges utiles en journée. Ne vous laissez pas influencer par ceux qui disent qu'il n'y a "que" taper et esquiver. Il faut avoir joué un peu plus longtemps pour découvrir que la phase de combat peut ne pas se résumer à ça. L'early access propose les deux premiers esbat, soit jusqu'à février. J'espère réellement que les développeurs continueront à avancer sur ce jeu, malgré les commentaires négatifs, car pour l'instant, je trouve que c'est une pépite. Bien joué, et j'ai hâte de voir la suite :)
Плюсы: В целом сюжетно задумано не плохо... На этом пожалуй плюсы заканчиваются. Минусы: Самая однообразная боёвка, что я видел в играх за последние лет 10. Карта микроскопическая( Видимо проект издавался как конкурент Bloodlines 2) Мир населен огромным количеством НПС которые просто разбросаны по карте как текстурные манекены Ну и вишенка на торте это то, что игра вылетает с краш репортом каждый час( Что вообще не должно происходить учитывая моё железо) Итогово хочется сказать, что сам сеттинг хорош, но игру явно выпустили в свет как альфа версию. Прежде чем выпускать это в релиз на продажу, стоило доделать. Пока что я бы не стал это рекомендовать к покупке кому-либо, ибо проект слишком сырой.
DEMO的时候玩过,总体来说现在还是比较失望的,题材不错,但战斗系统和建模都比较糟糕,不知道正式版还能不能改善
[h1]為什麼要給差評?因為這明明就是還沒完成的遊戲![/h1] 《1666:阿姆斯特丹》的美術風格與人物建模其實都還不錯,也能看出遊戲的概念與潛力 但目前最優先該處理的,還是[b]基本品質與實際操作體驗[/b]。 戰鬥的問題不只是視角而已,攻擊判定、動作銜接與整體手感都有種難以形容的不順暢…… 這部分開發人員只要自己完整玩過幾場,應該就能明白玩家到底在卡什麼 [hr][/hr] [h2]最重要的問題是...........[/h2] [h1]中文翻譯不完整![/h1] [h1]中文翻譯不完整![/h1] [h1]中文翻譯不完整![/h1] 很重要,所以一定要講。。。 介面與部分內容雖然有中文,但遊戲中仍有不少文字沒有完成翻譯 對想用中文體驗劇情與系統的玩家來說,影響真的很明顯 目前的完成度還不足以讓我推薦 [b]現階段:暫不推薦[/b] 我會等遊戲正式版內容、戰鬥體驗與中文翻譯更加完整後 再考慮重新上播體驗 [h2]📺 直播遊玩紀錄[/h2] https://youtube.com/live/rVwY5lA9q2M
This game is fantastic. The performance isn't perfect & the combat targeting isn't great, but I'm really impressed with what they've got so far. Definitely worth the early access buy so far.
I LOVE this game so far. The story is intriguing and it is visually STUNNING. (of course I'd expect nothing less from some of the same creators of assassins creed) Understanding that its in early access, it does have some things that need a bit more shaping. The cat mechanics are.....rough but the concept is brilliant! I felt like some of the animations were a bit tedious to repeatedly go through, especially after dying. I also had trouble with actually finding things. I'm not saying I expected more hand holding...but I didn't expect it to take me so long to find some of the secret rooms.... I did enjoy exploring in the process though. All in all I'm excited to see how this develops and how beautiful the end product will be.
I don't know what's up with the review bombing but for me it works smoothly.. yes, my PC is a bit "beefy" and everything is maxed out in terms of graphics, I don't drop below 120fps. The story (so far - for a few hours of gameplay) is nice, the gameplay is nice too.. there are some bugs that I reported but nothing game breaking. The thematic (horror-ish, witches, pre-historic..) is 10/10, exactly what I like and by far, that's the only game that covers it all. We'll see how it goes further.
super saturated, dosent look like the gameplay images. edit 1: Raytracing required which sucks ass
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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