
12 orbits is the only local multiplayer game for 2-12 people at once, no matter what you play on. A single keyboard, touchscreen or controller will do.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 293reviews | 88% | — | $12.5K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重力机制初见很有趣,但是游戏玩法简陋,虽然包装称呼为游戏,不如说是社交工具。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错的多人小游戏,有意思!
12 Orbits es un juego arcade minimalista pensado para partidas rápidas, donde controlas una órbita y debes recoger puntos mientras evitas chocar con otros jugadores; su propuesta es simple, caótica y funciona mejor en multijugador local, donde realmente se vuelve divertido. No es un juego profundo ni pretende serlo, pero cumple como experiencia casual para pasar el rato sin complicarse. En mi caso, lo compré meramente para farmear cromos, ya que suele ser muy barato y facilita sumar a la colección junto con algunos logros en la época cúspide del farmeo de cromos; hoy en día no sé qué tan rentable sea, pero en su momento sí me sirvió bastante.
Simply beautifully made
Minimalist party game with 4 different modes for 2-12 local players. Friends are definitely advised here as the game is not much fun on your own. Extremely simple gameplay, even your grandparents could pick it up with ease. Highly accessible controls since only one button is required for each player.. you could have all 12 players competing on a single keyboard for example. Could provide some fun in a group setting but only in short bursts. Recommended at this price for sure.. 6/10.
玩法比较单一,但至少值折后价
美国总统竞选拉票模拟器
8/10
12 Orbits has a really interesting concept, and I appreciate that it supports a huge number of players, which makes it stand out from many other local multiplayer games. That said, the game has some clear limitations. It cannot really be enjoyed as a single-player experience, so it depends heavily on having other people available to play with. Even then, I personally did not find it funny or entertaining for long. Overall, I still recommend it because the idea is original and the large-player support is impressive, but only if you have a group of people to play with.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 130 | 83% | $2.99 | |
| $12.5K | 72 | 96% | $4.99 | |
| $12.5K | 63 | 94% | $9.99 | |
| $12.5K | 63 | 92% | $9.99 | |
| $12.5K | 85 | 82% | $8.99 | |
| $12.5K | 63 | 89% | $6.60 |