
In this land where magic and crisis intersect, a blue-haired boy fearlessly joins the ranks of adventurers with the ambition of defeating the legendary Dragon God Bahamut. Facing countless trials and challenges of fate, he will uncover the hidden truth and embark on his own destiny journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
warn! The English version of this game uses machine translation, so the language quality is relatively poor. If you are concerned, please do not buy it.
The classic RPG game - Bahamut, now REMAKE returns.
Clear, who aims to defeat the legendary Bahamut, embarks on his own path of adventure.
Uncover the secrets of the mysterious cloaked man and stop the crisis on Sakchi Island.
1. The unique ATB-based combat system makes each battle more exciting and exciting.
2. There are six professions to choose from, each with exclusive skills, making combat styles and strategies more diverse.
3. A rich pet system allows you to choose different pets as loyal partners. These partners will provide unique support and skills during the adventure.
4. The game world has a dynamic day and night environment system, which brings different atmospheres and challenges to players' exploration. Different time periods will affect enemy behavior, mission conditions and visual effects.
5. You can challenge your luck in the casino, or go to the arena to show your strength and win generous rewards.
6. Rich and diverse side missions, coupled with a complete mission guidance function, you can easily explore every story and this land where magic and crisis intersect, a blue-haired boy fearlessly joins the ranks of adventurers with the ambition of defeating the legendary Dragon God Bahamut. Facing countless trials and challenges of fate, he will uncover the hidden truth and embark on his own destiny journey.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
滿好玩的、只是裝備跟道具能不能加個排序,每次找東西都找好久
好玩是真的好玩 情懷也是真的情懷 附魔搭配其實沒有一定, 針對前中後期, 都會有不同的需求, 前: 異常 經驗 中: 異常 素質 後: 異常 爆率 命中 寵物也是各有優缺點, 沒有真正的最強, 想打通晚上競技場1萬層 並非難事
開局後去農金幣,農到可以購買3~5枚代幣後,直接去左上方到底的最短距離的那架老虎機開始投幣玩,只要你撐到五枚爆掉前中獎的話,那麼很大概率你可以用連點程式掛一晚然後賺個幾百萬 恩,我就是這樣成為賭場富翁的 順帶一提 1.當前進程 2.x2 懂得都懂 以上
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
情懷但很有老遊戲樣樣不方便的感覺,還是很好玩 1.錢很難賺,雖然作者說用賣裝賺但掉寶率很悲劇,一週目幸運寶箱3個就算掉寶要出金裝也很難,想打高難度的話,一週目先用簡單努力刷怪衝數量累積裝備跟錢可以考慮 2.同1,一週目橘色附魔有打到啥用啥,因為切換視窗會自動存檔的機制,開寶箱前先ESC開準備視窗再關掉,自動存檔後,開寶箱不是想要的附魔就直接開ESC讀取自動存檔(千萬別關掉不然又會自動存檔蓋掉) 3.賭場還是能掛機賺代幣,不玩賭場就是跟自己時間過不去,賭場不會自動存檔,去門外切換視窗自動存檔後再進來刷橘藍金箱, 4.剛從二代外傳來戰吧過來,附魔都被普遍砍了,魔偶致死率剩10%,外傳魔偶塞滿,飛龍又噴又電又滅世,小怪完全沒得玩. 除了食人花15%還能用之外,其他大概就是塞相關能力的附魔堆上去把敵人爆掉. 5.老電腦,地圖上的敵人一多真的很lag,繞路機會也不多,真全面突襲出來前大概會很火大
讚啦 誰愛玩誰玩(褒意
好玩,支持作者,建議一周目別玩困難。
缺點是跟舊版比起來很農,但也沒有農到會卡關的地步,這樣一看好像也不能說是缺點。 最大的優點是作者很明顯的對作品充滿熱情與愛,不論是整體地圖的塑造或是對寵物的各種調整、克利爾多的一堆職業立繪、請繪師繪製的高品質插圖等等,都能看出作者非常用心的在做RE版。明明可以完全不改動不做新系統直接單純移植做RE,但作者很認真的去嘗試了新系統讓舊作有新的氣息,還加了克利爾的單身誓言可能有救的伏筆(?),所以還是滿期待三代之類的後續發展。 不過流星爆我自己感覺算逃不過被下修,流星爆痛是很痛,但我當年會喜歡這一招的主因是「它可以在下場戰鬥繼續丟完上場沒丟完的星星」,大概是RM製作系統所限,因此沒辦法像當年那樣吧 那時候一步一星爆的在城堡裡炸小怪,超帥的 當年有弄出MP999的人應該也不多,我猜作者沒配出過999所以不知道999的流星爆有多誇張(?) 法師的浪漫就是燒乾魔力把眼前一切都炸光,大滅絕就算用六重施法也沒辦法燒乾魔力,就不會有流星爆那種帥度了,我覺得有點可惜 不過RE版結局END的插畫超級讚,克利爾重新成長又拍了好多可愛的照片給媽媽收藏XD 整體而言是推薦的,難度以法師來說RE困難>舊版一代>二代孤狼>RE二周目>二代二周目 手殘黨請不要自虐,直接選最簡單難度就好
武鬥家的連招機制很有趣但時機非常非常非常難抓,甚至快速連點都不一定能觸發,感覺每次的時機點都不一樣,想重完別的職業但資源太農只好硬玩下去,結果越玩越躁。如果在每次技能結束前能有一些特效提示或是判定的時間點能拉長會更好。 照明筒似乎有BUG,在前一個照明失效後馬上使用下一個有高機率失敗直接被吃掉,甚至繼續使用下一個依然沒反應。
卡在中央山脉山顶的灯机关了,6个提示词:朝阳、心脏、革命、盾牌、权力、未来,怎么也想不明白
游戏很好玩,赌场原来可以用连点器挂机来获取代币,感谢作者,还能这么玩…… 如果能在讨论区或者指南那里贴一个攻略帖子就好了,现在有的支线都不知道怎么触发。今晚神之塔蓝色机器人那里研究了一晚上才过,查个攻略都查不到……
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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