
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Most likely between $38.3M and $108.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $63.99 | 91% | approximately $63.8M |
| PlayStation | $69.99 | 92% | #46 |
| Xbox | Free | 86% | — |
| Epic | $69.99 | 95% | #6 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3594 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While it's not my favorite IP, I would consider myself a fairly avid fan of 007 -- I have fond memories of watching "13 days of 007" on TBS, I've actually read the books, and, while the movies are generally up and down, 'You Only Live Twice' is, despite its ridiculousness (or perhaps because of it), one of my favorite movies of all time. As you may have guessed, since I dated myself with the "13 Days of 007" reference, I also grew up playing plenty of Goldeneye on the N64 and even a bit of the PS2/GCN games. So, given my nearly 3 decades of Bond gaming experience, I think the fairest way to sum up First Light is this: It's the best James Bond game, but it's not the best game based on the 007 License. While I have enjoyed other Bond games more, the common theme with Goldeneye, Agent Under Fire, Everything or Nothing, etc. is that they are all action-forward FPS games. They were a lot of fun, but ultimately you felt like you were playing a Bond-themed shooter and not really a spy game. Thanks in large part to IO's pedigree, First Light does a better job than any previous 007 game at recreating the full Bond experience (beyond smoking 70 cigarettes a day). It just suffers from a few too many of what I call "modern gaming tropes" to be considered an all-time great game like Goldeneye. Bond talks to himself all the time to tell you what to do. Thanks to a watch, Bond has Batman vision ("just go with it", I guess) that tells him where enemies and objectives are. There are long segments where you just walk around talking to your partner, with some token climbing/door unlocking/knocking over platforms to form bridges thrown in to make it seem like you're still playing a game and not just listening to exposition. Perhaps the worst example of this is the role of Moneypenny in the game. And, no. I'm not going the direction a lot of people have gone with this criticism. I actually think the changes to her character make complete sense -- Moneypenny was essentially M's secretary, and someone for Bond to flirt with while getting his mission briefing. Secretary jobs aren't nearly as prominent as they were back in the day, so it makes sense you'd find something different for a well-known character to do. The problem is that Moneypenny epitomizes the "Focus, M" meme more than any video game character I have ever encountered in my life. At one point, you even get high-tech glasses that are basically "Moneypenny Vision", which allows her to see and comment on every single thing you are doing. For a game that was trying to recreate the Bond experience, and largely succeeded, it felt like a very odd narrative decision to have someone in Bond's earpiece telling him what to do the entire time. Despite the over-abundance of modern gaming tropes, First Light is still a fun game and worth playing for 007 fans. IO did a great job with the combat system, and I can't think of many games where switching between melee and shooting is so fluid. The melee feels almost like Sleeping Dogs in that you can grab enemies and throw them into obstacles, over railings, etc., you can grab an enemy and charge at another enemy using him as a human shield. I even tackled an enemy over a railing and went over with him, using him to break my fall. The shooting is responsive, and the enemies love standing around big red explosive barrels that cause massive, scenery-toppling explosives. As much as I have criticized modern gaming tropes, I can actually overlook the abundance of red barrels because they help bring that blockbuster movie spectacle that you want to see in a James Bond game. If Last Light succeeds at one thing primarily, it's at capturing the full breadth of a Bond movie, from the spycraft to the explosive action scenes. As a big fan of stealth games, I was a little disappointed that the stealth isn't quite as polished as the Hitman games. Also, unlike Hitman, which outright encouraged frequent manual saving to get all of the challenges, Last Light punishes stealth and experimentation with a painful checkpoint system. My biggest fear for this game was that it would feel like Absolution felt after playing Blood Money and, honestly, there are a lot of parallels - First Light is a far more linear experience that, while offering some player choice, never quite lives up to the freedom of choice found in Hitman. Still, the stealth mechanics are quite competent, and using bluffs, lures, and playing around with the various gadgets to distract enemies is a lot of fun. Fortunately, Last Light does what it does well enough that I can actually appreciate the fact that it's not just a Bond-themed Hitman game. I know that's what a lot of people wanted, but I'm not sure that would have worked. Bond isn't Agent 47. His cover is usually blown before his mission even begins. His plans frequently fail. He gets captured all the time. A Bond game where you could go silent and unseen the entire time wouldn't make any sense. Whereas Agent 47 is all about meticulous planning and precise execution, Bond is all about pulling crazy solutions out of his ass. And, honestly, combat in Hitman is really fun, so that it's nice to play an IO game where you aren't discouraged from it. All things considered, I would probably give First Light an 8.5/10. I thought IO ultimately did a great job of adapting the Bond license into a stealth/action game, without just making a Hitman clone. Most of the changes from the Hitman formula, like the increased reliance on combat, are fun and appropriate in the context of a Bond game. There are just a few baffling self-owns, such as a frustrating checkpoint system and an over-reliance on modern gaming tropes, that prevent First Light from reaching its full potential.
Мені сподобалась гра. Гарний бойовик, шикарне втілення Джеймса Бонда, різноманітні локації, та ненудний бій, є кілька варіацій як пройти те чи інше міні завдання. Сюжет лінійний, ти по суті ні на що не впливаєш, але грати класно. Багів в 4к на ультрах не побачила 8/10
С этой игрой у меня не сразу сложились хорошие отношения, хотя я ее очень ждала и это вообще моя любимая тема, а тут бац и очень тяжелое вступление. Еще и игра временами испытывала мое терпение, то кнопки не те подсовывала для задания, то не отображалось действие через скан часиков, крч хватало раздражения, помимо этого были и скучные дооолгие беседы, но игра в целом очень понравилась. Пишу этот "отзыв" после того, как выбила платину, я уже поняла, что буду по ней скучать. Я уже скучаю. Мне очень понравились локации, музыка тут шикарная, эпичные и красивые боссы мужчинчики, ну и как же без красоток, было на что посмотреть😏 https://steamcommunity.com/sharedfiles/filedetails/?id=3766364884 Игра класс! Я буду ждать новые части и с нетерпением ждать новой встречи с Бондом.
Ярый фанат всех частей Бонда. Отдал последние деньги января этого года, чтобы оформить предзаказ. Купил и прошел на платину дополнительно на PS5. Купил себе геймпад, стилизованный под эту игру. Для меня в ней изъянов и нюансов нет.Моя личная оценка - 12/10.
Mission design, gameplay, characters, and story, all incredible. Also, the amount of details and references to the 007 career in film is masterful. It was too short for my preference and the ending falters a little bit, but it is still a 9/10 experience. I enjoyed every bit of time I spent on this game. Waiting for sequel!
[h1]007 em boas mãos[/h1] [b]Não tinha uma empresa melhor pra fazer esse jogo do que a IO Interactive.[/b] De certa forma, parece um [i]Hitman[/i] com skin de James Bond, mas com elementos de gameplay que lembram bastante [i]Uncharted[/i]. A gameplay é bem cinematográfica em alguns momentos e consegue mesclar muito bem infiltração/espionagem com tiroteio/explosão. A história conta a origem de James Bond, mostrando ele mais jovem, ainda como recruta do MI6. É o tipo de narrativa que funciona bem se você comprar a ideia de [b]“filme jogável”[/b]. [b]Amei demais esse jogo, um dos melhores que joguei esse ano.[/b] [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]007 in Good Hands[/h1] [b]There couldn't have been a better studio to make this game than IO Interactive.[/b] In a way, it feels like [i]Hitman[/i] with a James Bond skin, but with gameplay elements that strongly resemble [i]Uncharted[/i]. The gameplay gets very cinematic at times and does a great job of blending infiltration and espionage with shootouts and explosions. The story tells the origin of James Bond, showing him at a younger age while he's still an MI6 recruit. It's the kind of story that works really well if you embrace the idea of a [b]“playable movie.”[/b] [b]I absolutely loved this game. It's one of the best I've played this year.[/b]
One of the best espionage action games I've played this year. IO Interactive proved they were the right studio for the Bond franchise Their experience with the Hitman series translates perfectly into 007, with stealth and sandbox gameplay that lets you tackle missions however you want. The game has everything I expect from a James Bond story, Hollywood-esque action, globe-trotting missions, political conspiracies, plot twists, a bit of romance, and all the high-tech gadgets you'd hope to see. My biggest complaint is the AI. It can be pretty dumb at times and occasionally ruins the immersion (but i only played at normal difficulty). There are also a few puzzle sections that drag on longer than they should. That said, these issues never outweighed the fun for me. 007 First Light is a confident first outing for IO's take on James Bond. It's polished, packed with memorable story, and captures the feeling of being 007 better than I expected. If you've been waiting for a proper Bond game, this one is well worth your time.
good game but 70$ is too much man
Son zamanlarda hikayeli oyunları oynarken kendimi dejavuda gibi hissediyordum. Çoğu oyun aynı hissettiriyordu. Bu sebeple genelde chill oyunlara ve bildiğim kaliteli yapımlara devam etmek istedim. Pre-order yaptığım çoğu oyun beklentimi karşılamak bir yana oynamaktan sıkılıp bitiremediğim yapımlar oldu ama 007 bu döngüye son verecek bir oyuna benziyor. Temposunu bozmadan güzel bir sunumu bana verebildiğini hissediyorum. Mükemmel olmasada yeterli geliyor. Bu tarz oyunları özlemişim. Sevdiğim bir kaç oyunun temasını ya da oynanışını bu oyunda görmek beni mutlu etti. Hikaye sunumlarında kullanılan çoğu şey ve sunum tarzı ilgi çekici. Eğer benim gibi çoğu yeni çıkan oyuna karşı önyargınız oluştu ise bu döngüyü kırmada 007 iyi bir tercih olabilir.
[h3] Дуже крута бондіана в сучасній стилістиці та з сучасними проблемами) [/h3] Харизма персонажів та гумор просто на висоті, майже немає героїв, яких нецікаво слухати, а прив'язаність до напарників виникає дуже швидко. Розвиток головного героя від рекрута програми «нуль-нуль» до фінального отримання статусу агента 007 просто колосальний! Причому розвиток виражається не в циферках шкоди чи навичках, а у прив'язаності до своєї головної мети та розумінні, що стоїть на кону, навіть якщо інші колеги МІ6 не хочуть цього розуміти або пробують грати за правилами, яких вже немає. Геймплейно — це ідеальне поєднання стелсу в стилі Hitman та екшну в стилі Uncharted, із чергуванням лінійних рівнів та відкритих локацій із максимальною свободою дій. Щодо стелсу IOI, як завжди, тримає планку. Особливо сподобалось, як вони реалізували соціальний стелс замість можливості змінювати одяг. Ну і, звісно, з гаджетами Q все стає значно цікавіше! До екшну в мене лише одна претензія — трохи незграбна стрільба, але з огляду на темп гри на цих фазах, де все навколо вибухає, палає та літає, я менше звертав на це увагу. Рукопашний бій дуже хороший, нелінійний у плані поведінки ворогів та з залученням оточення. [b] Capcom, сорі, для мене 007 трішки вище в кандидата на гру року. [/b] [h3] Особистий вердикт: 94/100. [/h3]