
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $321.7K — a different platform, not this one.
In a world where magic and technology exist side by side, vampire princess Alwen must reclaim her ancestral castle and her magic alongside her unlikely ally, treasure hunter Ragna Valentine. They may make for an odd pair, but when they combine their talents, the sky’s the limit! Two Playable Characters for Tag-Team Action No need to go it alone when you’ve got the power of two on your side. Ragna roughs up foes in melee range, while Alwen fires off salvos of powerful magic or locks down enemies from afar. Switch between the two on the fly to create crazy combos! Unique Food-Based Experience System Gives Greater Control Over Leveling Experience is gained through eating food, so you can choose to cash in immediately, or save it to trade later for food worth even more EXP. You can even beat the game at level 1...if you dare. Strange and Quirky Setting with Strange and Quirky Characters The residents of Ilvard are a lively lot, and you can learn more about each one in your spare time as the story progresses. What’s the deal with that chain-smoking nun? Which of the three maids shirks the most work? And... is that a girl in a giant penguin costume? Brand New, Expanded English Voices We’ve greatly expanded on the Japanese release’s voice acting, with over 2000 never-before-voiced lines bringing the twists and turns of the main story to life.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 48 | 92% | $49.99 | |
| — | 6 | 100% | $34.99 | |
| — | 144 | 82% | $59.99 | |
| — | 45 | 94% | $49.99 | |
| — | 4 | 96% | $49.99 | |
| — | 13 | 94% | $29.99 |