
Zoria Prologue (2020) - a demo introduction to the world of Zoria. A squad-based tactical RPG with fluid turn-based combat, outpost, and follower management, set in the expansive Fantasy world. Lead a team of four heroes with their unique skills and perks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like an early-mid 2000's PC RPG. Not the greatest thing, but irresistible all the same. Hope it isn't far off from the full game in mechanics and quality.
This is a really fluid and smooth tactical combat and the turns go by snappy and quick, it feel really refreshing to play without all the clunky mechanics, animations and between-turns time that a lot of modern TRPGs have. Because of how fast turns go by it feels very 'action' despite being turn-based, which means you can opt to play quickly and violently or stop to think and take your time whenever you feel like it, which is great. The story unfortunately is a bit snoozer for me, I don't enjoy "we're soldiers in war" type stories and the dialogue itself is generic and boring, but obviously the main center of the game is the combat and that part is very good.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good choice of you're a completionist. No broken achievements, the hidden ones are doable, and it's possible to be done under 5 hours in one playthrough. Personally I think the storyline, gameplay and characters are very generic, but the clear possibility to 100% the achievements outweighs that. Another gripe is that there's a lot of backtracking and circling around since there is no highlights mechanism on screen and on the map, so it's very difficult to spot secret doors and loots. The graphic is great, but you'd expect with graphics like that the characters would be customizable, which they are not. So that's another minus. But hey, did I say that even with all that, it's possible to 100% the achievements?
Bonjour. Jeu au graphisme agréable, en vue isométrique accompagné d'un bon zoom. Combats au tour par tour, les mécaniques sont faciles à la prise en main. A première vue vous débloqué plusieurs compagnons au fil du jeu. Dommage vous n'avez pas de choix de personnalisation et encore moins de créer votre propre héros. Le jeu est uniquement en anglais, du coup je ne comprends pas grand chose à l'histoire. Le jeu semble particulièrement appétissant, il donne vraiment envie. Cependant, il y a le problème de la langue qui m'empêche de complètement m'imprégner de l'univers. Fait pour les anglicistes et les fan de RPG.
I am a self proclaimed "The Prologue Guy" and i approve of this half baked. ( ദ്ദി ˙ᗜ˙ )
Free Demos come in all sorts - this is very much one of the better ones. The character graphics are similar-ish to Warcraft, the character/map interaction is similar to Diablo (but without being as dark or graphic), the combat is initiative based and easy to use once you get used to it, and the character development is simple and easy to use too. The world map areas were a bit simple and somewhat on the small side (although some of the texture/detail was rather good) and the character/party movement wasn't always the most responsive, but then I played it as it loaded without adjusting any settings. No loading or saving problems, no freezes or crashes. While the nature and style of the game won't appeal to everyone, it kept my attention all the way through to the end of the demo (many demos don't). Even if you don't normally play this style of game, the free demo is definitely worth a try IMHO.
👍
Zoria: Prologue is a free introduction to a bigger tactical RPG, and I think it does a pretty good job of showing me what the full game is trying to be. I lead a party of four heroes through the ruined lands of Uram, fighting monsters, exploring dangerous areas and slowly building up my group. The world has a dark fantasy feel to it, with forests, caves and old buildings that have been overrun by creatures. I like that the game gives me a proper party to manage instead of making the whole experience about one character. The turn based combat is easily the strongest part for me. Each character has their own skills and perks, so I have to think about where I place everyone and what abilities are useful in each fight. I can attack from close range or at a distance, heal and protect my party, apply effects such as stun and immobilise, and use elemental attacks when they are useful. The environment can also matter during fights, which gives me more options than simply selecting an attack every turn. It is not the deepest tactical system I have played, but there is enough here for me to actually think about my moves. I also like the progression outside combat. I can improve each character's skills, manage equipment and keep an eye on things like vitality and durability. The game gives me reasons to explore because certain character skills can open up areas or quests that I would not otherwise be able to reach. I enjoy that because my party is useful outside of battle as well as inside it. The outpost system adds another layer, letting me unlock new parts of the base and assign followers to missions where they can bring back resources, items and experience. The biggest problem for me is that this is still a prologue, so the experience naturally feels limited. It is designed to introduce the world rather than give me the full Zoria adventure, and I can definitely feel that when I start getting invested in the setting. I want to see more of the world and learn more about the characters, but the prologue has to stop before it can really develop everything properly. That is not really a flaw in the concept, but it does affect how I judge it as a standalone experience. I also think some of the systems could be explained better. There are quite a few things to keep track of between combat, equipment, character development, the outpost and follower management, and it takes me a little while to understand how everything fits together. The combat itself is fairly easy to pick up, but the surrounding systems are where I sometimes feel like I am learning through trial and error. The visuals are decent for a small tactical RPG, although the environments and character presentation do not have the same level of polish as a much larger RPG. What helps a lot is that the prologue is completely free. I can get a proper look at the combat, party management, exploration and base systems without having to buy the full game first. There are also Steam achievements to work through, which gives me a few extra reasons to explore the available content. I think it works best as a sample of the larger game rather than something I should expect to provide the same amount of content as a full RPG. Overall, Zoria: Prologue is a solid tactical RPG introduction with a good foundation. I really like the four character party, turn based combat, character skills, exploration and outpost management, and there is enough depth here to make me interested in what the full game offers. The limited scope of the prologue and some rougher presentation keep it from reaching the highest ratings for me, but I think the actual gameplay systems are strong enough to make the free experience worthwhile. It feels like a promising start that gives me enough to enjoy while also making it clear that this is only a small part of the bigger adventure. Rating: 7.8/10
Too much fooling around with useless loot
The cam-view is wierd, but a fast turn-base RPG with nice gfx.
Players by region
Where this game's players are, estimated from review languages.
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