
Build the ultimate Zoo in this number-go-up roguelike deckbuilder. Find powerful mythical animals, boost them with snacks, and even manipulate the board itself. Break the game by scoring millions (and more) with insane combos.
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About
Zoominoes is the ultimate tile deck builder all about combining cards on a board to score infinite points.
Upgrade animals using snacks and souvenirs to create crazy combos. Transform your simple starting deck into the perfect masterpiece. Manipulate the board with space modifiers to boost your score even more. Focus on different animal types or color build arounds to create the ultimate scoring army.

Play as a variety of 20 different Zookeepers. Be anyone from a Rich Evil Zoo Ceo, a Diva Herpetologist, a shop-a-holic, to an extreme adventure Survivalist.
218 Animals each with a fun fact to unlock.
35 Snacks can help you customize your deck exactly how you want.
112 Souvenirs to double, multiply, and transform how everything plays.
20 Zookeepers all featuring their own unique starting decks, abilities, and personalities.
26 Special Events that place unique modifiers to shake up the average day.
8 Difficulty levels to work your way up the Zoo ladder from Volunteer to Director.
Endless Mode: Keep your run going after beating the full 28 Day month and try to reach Day 56 and score infinite points!
Daily Run: Compete against the world everyday with a new seeded run. Will you become king of the jungle?
Challenges Mode: 24 extra challenges await with Chally. Attempt to earn all 192 points and complete his varying wild missions!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and pretty easy to get into, with a lot of different animals. The higher difficulties represent a true challenge.
its ezy to learn and fun
Played the demo for 14 hours. Definitely the best numbers go up game I have played since Balatro. Really addictive and highly recommend if you like these types of games at all.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.5K | 315 | 96% | $31.49 | |
| $339.5K | 715 | 76% | $19.99 | |
| $339.4K | 536 | 57% | $29.99 | |
| $339.4K | 1.1K | 54% | $21.99 | |
| $339.6K | 3.9K | 90% | $4.99 | |
| $339.3K | 3.7K | 92% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 34 | 85% | $7.99 | |
| $4.3K | 14 | 93% | $10.99 | |
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Hours played at review time, across 563 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played over 120 hours of the demo. I love this game. You should absolutely pick this up. Its fun and easy to learn while still being challenging at the higher tiers. I still haven't beaten the highest one yet. Definitely recommend!
Reminds me of Slay the Spire, Balatro, Megabonk where I just want to fire up a new run as soon as I finish one, been fun discovering more and more strategies and combos, it feels so good when you go off and break it
Saw this on Retromation's channel and picked it up after watching him play a run. First few runs: Oooh, cute animals. Let's put them together and whoa, that went wild. 10+ runs in: *stops and looks at the map after each play* now this needs to go there and that will then go there, and I got to hope that I draw the right cards. The nice part is that even when you lose, your mind immediately goes back to analyze what went wrong in the game. You feel a sense of challenge where you want to learn to beat it. The fun aesthetics give way to a serious thought-provoking challenge. Definitely recommend this game as a roguelike, hell, I sense solo or duo board game potential that rivals STS.
Excellent jeu, les runs sont rapides et pas évidentes du tout, mais quel plaisir d'arriver au bout Un plaisir de redécouvrir ce jeu, avec les différents personnages et les atouts A faire !
This game is absolutely incredible! The huge number of animals, zookeepers, and souvenirs keeps every run feeling fresh, there are so many combinations that the gameplay doesn't gets repetitive. The art style is beautiful, the mechanics are engaging and well designed (big numbers go brrr), and it's simply a LOT of fun to play! I highly recommend it!!! If you liked Balatro, you'll probably like this one too.
Zoominoes might be my favourite new roguelike of this year. The mechanics are simple yet satisfying, the combos rack up to insane degrees, and both music and artstyle are appealing. You place animal tiles on the board, adjacent to other tiles you've already placed, and each animal must match every neighbour in either colour or type - of which there are 3 base types, and 3 base colours, plus black, and rainbow, which counts as all of the colours. That's all there is to the basics. Possibly one of the simplest concepts for a roguelike deckbuilder I've seen in years, and yet, it works so damn well. You have animals that score additional points for every neighbour, or for every tile of a certain colour, or based on the bonus tiles in the levels, and so on. Combine that with souvenirs - your permanent powerups for a run - and you can score truly ludicrous amounts of points. It's worth noting that Zoominoes' souvenirs do not work like Balatro's jokers, i.e. there is no limit to how many of them you can have at a single time, so things can quickly scale out of controls. And yet, I wouldn't say the difficulty is too easy. I've lost plenty of runs, whether it's to a boss level being too strong to overcome, or just to random RNG card/tile draw. I haven't found it to be too frustrating to lose to RNG, because runs are very quick to start and get going, so it doesn't feel like I've wasted too much time when something unfortunate does happen, but this is definitely a game in which you can get screwed over by the luck of the draw. There's quite a bit of content in the game, with 20 Zookeepers, who all have somewhat different starting decks and effects, ~120 souvenirs, and hundreds of animals. However, I will say that some of these numbers feel a bit fake. Some of the Zookeepers are more unique than others, though I don't think it's a problem to have the very basic ones, since they encourage you to play around with some different animals or playstyles. The souvenirs and animals fall into a similar category though, whereby you can kind of split them up into early game, mid game, and late game 'pots', and especially for the early game souvenirs and animals, they're not always noticeably different. A Hyena getting +2 permanently for every neighbour isn't all that different in gameplay from a Meerkat (I think it was the Meerkat) getting +4 for every neighbour (but only for that round). It sounds like the Hyena would be a straight upgrade after a few rounds, and that's kind of true, but between the score goal scaling and the luck required to draw the Hyena consistently, I've found that these kinds of animals perform basically the same when it comes down to it. You need a few to get you through the early game - as I've lost plenty of levels to just running out of animals to score decent points with - but it's not like you'll be a running a 'Hyena deck'. They're just not powerful enough to turn into your centrepiece. That's not a problem, but I would say that there's a lot more variety in early game animals than there are in late game animals, especially when it comes to Mythical animals, who are often the ones which become your centrepieces. To the point where I've encountered and played with nearly all of the Mythical animals, even though I haven't had the opportunity to try out so many common or uncommon ones. And this is exacerbated by some Mythical animals just feeling so much weaker than others. A T-Rex just has 100 base points and no special ability, but by the time you're likely to get a Mythical creature, that's already not nearly enough to be viable. There are actually some animals and souvenirs that synergise with creatures who have no abilities, so it's not a horrible design or anything, but it's much more difficult to make work than other creatures. So in the late game, you kind of fall back on a bunch of the same strategies I'd say. Which isn't a problem, I like the strategies the game provides, but it does mean that the 200+ animals can get reduced down rather quickly. I don't think it means the game doesn't have enough content, there's still plenty, but it is decidedly less than it might seem at first. This is compounded by the speed at which you unlock things, which I feel like is a bit too quick. I would have liked a bit more 'exploration' to it, by spacing out the unlocks more. The way it is now, so many animals are already available to you from the start, and you're likely to unlock so many more on each run, that they don't get the time to shine individually. It's better than the alternative, but it means that the game lacks a little bit of aspirational content. I like to play roguelikes until I've discovered every unlockable. I don't need to have played with all of them, I'm not someone who goes for the full 100% completion, but I do want to know everything that the game is offering. And with Zoominoes, I've kind of gotten to that point after 8 hours of gameplay (2,5 hours in the demo, and 5,5 in the full release). I'll play more of it, the game's fun enough to do that, but I think the way I would have done it is by making a bunch of playstyle unlocks, AKA, if you beat the game with the first Zookeeper, who's slightly focused on Land types, you unlock a Sea playstyle, then you beat it with the Sea Zookeeper, and you unlock a Sky-focused playstyle. The game does do that a [i]little[/i] bit, but not to the degree I'd want it. For example, before I unlocked the Zookeeper who specialises in the Black colour, I had already done a full build based around Black, so I was kind of repeating myself. If the game had done it in the way I desired, I think I could easily have 15 hours in it already. Still, I do not want to overblow the issue, I'm having a lot of fun with Zoominoes, and I think this is one of the best designed roguelike deckbuilders since Monster Train 2. I'd recommend it to anyone who likes the genre, and I think the base price of €15,49 is a fair deal. If you can get it for cheaper - I got it for €13,16 with the launch sale - then it quickly starts to become a bargain. Anything below €12 is where I'd say this game is a steal.
I keep thinking "That escalated quickly!" This game is so fun! It starts off with simple but fun mechanics, looking all cute, and then pieces start having their own extra rules, and the complexity really kicks in. It's fun to plan ahead and try to max out each round.
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