
Fight to survive on a mysterious alien planet, outwit its vicious inhabitants, and do whatever it takes to find a way off that wretched rock.
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Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly an infuriating game. It looks good, sounds good, but while I hate to say it, is frustratingly difficult. Enemies appearing from behind you, even in places you've cleared. Surprise explosives with a big range. Enemies that give vitality checks constantly, made worse through my mistake of not putting all of my skill points into health (seriously, the skill system for stats other than health is practically worthless). Dying to anything restarts the level or returns you to a limited use checkpoint. Saw a secret area you want to explore? Better hope the path is still there, or you'll need to restart. Got far into the level and got vitality checked by a common enemy that just appeared? Restart. There's an inventory system you might have seen mentioned in other reviews. 15 slots, used for everything including guns, ammo, armor, keys, grenades, healing items, and buff items. Half of these slots are taken up by ammo and the guns which use them. I constantly ran out of space halfway through the game, needing to sell equipment I was hoping to use so I could fit a key to use 30 seconds later. This review might be better had I known to spend points (earned solely through level ups) on health, as I wouldn't have died so easily. There is no respec button, so I'd have to restart the game completely. The other skills to spend points on aren't really worth it, as the stats gained are worth significantly less than having armor and weapons with decent stats.
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Languages: English, Russian, French, German, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я разработчик ноги целовал какой же он гений что создал эту имбу из флеш игры зомботрон ээээх было же время
While the game slaps overall, it was definitely not made for lower-end PCs. If you have a relatively slow performing processor and GPU, I would not recommend this game. Some of the jumps in a few levels are nearly impossible, and it's kind of infuriating that there is no Agility stat which you could allocate your points to, not to mention that there is also not a single pick-up item in the entire game which would boost your speed or give you a jump boost to make challenging jumps easier. At around 34% and after 46% progress into the game, respectively, you will have to restart levels several times to get things right (discover secrets, make a jump, not die to a poorly placed enemy, etc.). I understand the devs put a lot of effort into this game, I personally really like the game's soundtrack most of all, and I understand they were probably under pressure from the publisher in order to release the game earlier than they wanted to, before they could fully polish everything. So, in spite of the hopefully constructive criticism, I rather enjoyed it. Things that could be improved: - Adding an Agility stat, which you could invest points into, that would improve your jump height, walking speed, and jumping range (horizontal/diagonal). Another solution could be to include all this into the already existing Dexterity stat, which is kind of lacking in terms of what it provides (only good for stacking critical hits, at the moment). - Loot items that boost the player's speed and/or the player's jumping range for a set amount of time (eg. for 60s, 2min, 5min). - Spider enemies being made less aggressive towards their physical environment (because in some levels, it is quite literally imperative for this to not happen in order for the level to be beatable). - Items and coins no longer clipping through the ground in some cases. - Less scripted scenes that feature half of the terrain you're standing on, or jumping off, or ceiling parts above you, completely collapsing; making you have to restart a level halfway through if you fail a series of crucial jumps or don't manage to reach the next area of the level fast enough. Most other scripted parts and cutscenes of the game are actually quite well executed, save for the occasional, minor grammatical errors which aren't really an issue. - Some checkpoints could be put in more convenient spots, also serving as a quick or "lazy" fix to the terrain issue mentioned above. With that in mind, I think a 7.5/10 rating would fit this game. It's quite good, it's memorable, but there is clearly room for improvement.
felt like a happy kid again playing this one as if im playing the old flash games
9/10 this is peak indie game IDC One of my childhood games on friv HOLY PEAK The gameplay feels smooth, guns sound design are eargasm and the satisfying feeling to one shot enemies. My only problem is some of the secrets are ♥♥♥♥♥♥♥♥ to find its annoying. Overall PEAK GAME
Buen juego, recuerdo descubrir este juego en una pagina hace muchos años, espero que pronto lo actualicen y extiendan esta saga que esta muy entretenida de jugar
Está bueno solo porque lo jugaba en el friv, mejoraron bastantes cosas, pero si en el final me vas a dejar que continua al menos hagan un dlc xd ya pasaron 7 años
The game is okay. Not optimally Zombotron, but still Zombotron-esque. I hate the main character. I thought Sardal's stories were okay, at least, better than the banter between the man and his son that he hates.
Ремастер легендарного Зомботрона из тех самых флеш-игр в браузере
Да! Игра прекольная. Но лично для меня не как Зомботрон. Она слишком ушла от оригинала,
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