
Under the siege of a large number of zombies for 20 minutes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 39reviews | 51% | — | $2K |
| $3.99 | 87ratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
The negative reviews completely unsold me on this game. Earlier the morning of this review, it was on sale for one buck US. I couoldn't pass up trying it and seeing how bad this Zombie Survivors (yes, there's another on Steam) really was. All I can say is most of the reviewers probably never played a roguelike arena before, or held this up to the current state Vampire Survivors is in. While this is far from that title, what it provides is six characters, three stages with their own levels of difficulty, and a permanent upgrade store that makes surviving much easier. Oh, and one review stated a difficulty imbalance by getting hordes of enemies "30 seconds in"? Anyone familiar with battle arena or roguelike style games will find that statement hilarious, even on the most difficult of the three maps. Yes, it ramps up fast, but you can't dive in head first with a game like this and expect to come alive right off the bat. Start small, and in no time you'll unlock the other stronger characters, not tio mention the many upgrades. For $1.04 US, I sunk in a good six hours while enjoying every moment. I regret listening to the "mostly negative" feedback and waited to give this one a go. If you enjoy the Vampire Survivors style of gameplay, give this one a shot. It isn't the most extensive variation out there, but I felt satisfied with what was available for what I paid (and would have at the original $2.99 price point as well). Hopefully the devs do more to this iteration of Zombie Survivors, as there's plenty of room for new characters and maps.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean, Traditional Chinese
Hours played at review time, across 39 reviews with recorded playtime.
Cashgrap!
內容 武器傷害成長的設計跟怪物生命/數量成長嚴重不成比例 初期遊戲體驗奇差無比 3分鐘第二種殭屍出來就是一個非常巨大的門檻 有些武器即使運氣好全部都塞在同一把武器去升級 那傷害成長依然是可笑到極點 而且撇除起始武器 玩家實際上可以選擇的武器擴充就只有3個 造就一些武器我根本就完全不想去嘗試看看後面的成長到底值不值得 根本沒有多餘的武器欄位讓你去嘗試 操作 既然有根據移動方向發射的武器 應該根據你人物最後移動的方向來決定武器投射方向 別等人物模型旋轉 面相右邊的時候直接往左移動甚至能見識到麥克傑克森的月球慢步導致武器投射無法跟上操作 且做為一個遊戲內全程鍵盤操作的遊戲 介面建議也允許用ASDW/方向鍵與空白鍵/ENTER操作 而不是選單非得使用滑鼠點擊 BUG 遊戲中常常見到畫面內的怪物追逐玩家追到一半就被清除 這功能我想應該是被玩家甩開到視野外才該清除的吧 投射物音效跟傷害數量有時對不上(兩個火球可以出現3~4次音效) 地上金幣也不知道是故意設定隔一段時間或距離就吸到身上 但如果都會自動吸到身上 我要拾取範圍做什麼 我老實地等金幣自己吸到身上就好 還省一個被動欄位 我認為是不值得購買的遊戲 乖乖回去玩吸血鬼比較實在
1. 초반엔 급나 빡셈. 그러나 지나면 서서히 편해지는 구도 , 2. 첨 시작하면. 그냥 업그레이드 를위해 몸 바친다 생각하고 최대한 버티다가 죽는게 낫다고 봄. 그 이후 시작되는 본겜. 그러나 업적은 쉽고 다좋은데. 15분? 정도 지나가면 프레임 드랍 급나심함. 렉이 걸리기 시작. 그리고 게임 도중 옵션 버튼 키가 없어, 사운드 조절이나, 어떠한 화면 조정이 게임 중에 조작 X 나름 재밌게 했던것 같음. 업뎃은 꾸준히 되는지는 모르겠으나, 무한 맵이 아니며, 일정 맵넘어가면 원점으로 돌아오는데, 좀비가 기어오다가 원점으로 돌아오는 순간 좀비 고기에 순삭 당하기도 수십번. 맵 난이도 따라 차별화 둔건 괜찮은것 같음.
特效还不错,就是太卡了
画面很爽,很解压。后期性能需要优化,有点卡
喜加一
If you enjoy top down games,you mmmmmmiiigggghtttttttt enjoy it
无聊时候的刷刷刷游戏,大概3个小时可以通关,全成就估计5个小时多一点,游戏借鉴了很多玩法。但总体来说还是可以的,就是被动点一半之后基本无敌了,10分钟之后也会贼卡,希望改善下并后续添加更多内容
还行,希望平衡性优化一下,顺便丰富下怪物
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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