
The zombies are back! Play your solitaire cards right on your action-packed escape to survive! This game is 100% GMO FREE*.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est distrayant !
A collection of various mini games with a lot of levels and a simple story
Zombie Solitaire 2 Chapter 1 is a continuation of rokaplay’s lighthearted blend of solitaire mechanics and cartoon zombie apocalypse storytelling, expanding on the foundation laid by its predecessor while refining its structure and progression systems. At its core, it remains a casual card game built around familiar solitaire rules, yet it frames its gameplay within a tongue-in-cheek narrative about rebuilding civilization after a zombie outbreak. The result is an experience that balances relaxed card strategy with a surprisingly engaging sense of forward momentum, offering players both mechanical satisfaction and narrative incentive to keep progressing. The primary gameplay loop revolves around clearing card layouts by selecting cards one rank higher or lower than the active card in your deck, a straightforward mechanic that is easy to grasp even for newcomers to solitaire variants. What elevates the experience is the careful pacing of difficulty and the introduction of layered objectives within each level. Rather than merely clearing the board, players often need to remove specific obstacles, break through blocked cards, or manage limited draws from the deck. These small twists introduce tactical considerations, such as whether to extend a streak for bonus rewards or conserve resources for later moves. The inclusion of jokers, wild cards, and special boosters further deepens the strategy without overwhelming the casual appeal. Visually, the game embraces a colorful, almost whimsical aesthetic that contrasts sharply with its apocalyptic premise. The zombies themselves are more comedic than threatening, designed with exaggerated features and playful animations that keep the tone light. The environments and UI are bright and clean, making card readability a priority. This clarity is crucial in a card-focused experience, and rokaplay ensures that suits, ranks, and interactive elements are immediately recognizable. The map screen, which tracks your progress across different regions, reinforces the sense of adventure while also serving as a central hub for upgrades and resource management. A notable layer of progression comes from the rebuilding mechanic, where players collect resources to restore parts of a devastated town. This meta-game structure gives context to individual matches, transforming each cleared board into a step toward recovery. Upgrading buildings often unlocks bonuses, additional tools, or improved starting conditions for future levels. This system adds a satisfying loop of short-term goals within matches and long-term rewards on the world map. It is this sense of cumulative improvement that keeps the gameplay from feeling repetitive, even as the fundamental card mechanics remain consistent. The difficulty curve is measured and accommodating, gradually introducing new card layouts and mechanics while maintaining accessibility. Early levels serve as a comfortable introduction, allowing players to experiment with streak building and power-up usage. As the campaign progresses, layouts become more intricate, with layered cards, chained obstacles, and tighter resource constraints demanding more thoughtful planning. Despite this escalation, the game rarely feels punishing. Its design philosophy leans toward encouraging steady advancement rather than imposing harsh setbacks, making it especially appealing to players who enjoy relaxing yet mentally engaging experiences. Audio design complements the overall tone with upbeat background music and subtle sound effects that reward successful plays. The soundtrack avoids becoming intrusive, instead providing a consistent, light atmosphere suitable for extended sessions. Card flips, streak bonuses, and completed objectives are punctuated with satisfying cues that reinforce progress. While not groundbreaking, the soundscape effectively supports the game’s casual charm and reinforces its accessible identity. Replay value stems from the pursuit of higher scores, three-star ratings, and more efficient completion times. Players who enjoy optimizing strategies can revisit levels to maximize streak chains or minimize deck usage. Additionally, the gradual unlocking of boosters and upgrades introduces new tactical possibilities that can alter how earlier boards are approached. This layered progression encourages experimentation and provides longevity beyond the initial campaign completion. Overall, Zombie Solitaire 2 Chapter 1 stands as a polished example of how a simple card mechanic can be expanded into a cohesive, thematic experience. By combining approachable solitaire gameplay with light city-building elements and a playful zombie narrative, rokaplay crafts a title that feels both relaxing and purposeful. It caters well to fans of casual card games who appreciate incremental progression systems and charming presentation. While it does not radically reinvent the genre, it succeeds through refinement, balance, and a clear understanding of its audience, delivering a satisfying and comfortably addictive card-based adventure. Rating: 6/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego de solitarios. Simple, pero entretenido. Con un descuento muy alto, te permite matar el tiempo en ratillos sueltos libres.
Прикольная игра! можно поиграть и успокоить нервы !
No , Bored
VERY GOOD SOLITAIRE GAME
Mesmo tendo saco pra platinar o jogo e querendo dar uma nota boa, eu realmente não conseguiria recomendar isso a outra pessoa. Tanto o jogo de cartas quanto o "minigame" match 3 quase sempre dependem mais de sorte do que da sua habilidade. Os jogos de carta ficam muito triviais a partir do momento em que você juntar algum dinheiro e pode comprar os itens enquanto o match 3 é absurdamente difícil e desbalanceado, sem o menor exagero. Talvez deixar o level design fixo ou simplesmente balancear melhor as partidas resolveria isso, mas não acho provável acontecer em um jogo de 7 anos atrás...
全成就撒花!作为一名老年人玩家,偶尔玩玩这种打牌游戏也是挺放松休闲的。只是没想到,打牌游戏里打牌的关卡并不难,难的是三消
level 90 is broken
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.8K | 157 | 90% | $9.99 | |
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| $13.2K | 70 | 94% | $12.99 | |
| $14.1K | 89 | 88% | $9.99 | |
| $11.7K | 44 | 93% | $13.99 | |
| $11.3K | 46 | 80% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8K | 81 | 94% | $9.99 | |
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| $12.8K | 79 | 61% | $9.99 |