
A multiplayer turn-based survival strategy game where you vote, deceive, use action cards, and survive relentless zombie attacks to escape alive.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Zombie Community is a survival and social-strategy board game set during a zombie outbreak. Players take on the roles of survivors trapped in a community, moving between different areas, searching for safe locations, and competing for limited resources while voting to elect a sheriff and decide key actions. Players can use action cards such as weapons, barricades, threats, hiding, sprinting, and security cameras to influence the situation, while negotiation, alliances, and betrayal can all play an important role. As the number of zombies increases, different areas of the community become increasingly dangerous, forcing players to carefully plan their moves and keep as many of their characters alive as possible. In the end, the player with the most surviving characters wins. Overall, Zombie Community focuses on voting, negotiation, cooperation, betrayal, and unpredictable zombie attacks, making it a great choice for players who enjoy social interaction, strategy, and chaotic fun.
bilibili| UID:3546608629188754

Hello everyone,
Thank you very much for your continued interest in and support for this game.
I would like to honestly explain the current development situation of the game.
The current version of the game has been in development for approximately three months. However, the original idea for this game actually dates back to 2022, during the COVID-19 pandemic. At that time, many people were staying at home due to lockdowns and other restrictions, and this was when I first came up with the concept and planned to develop this game.
Unfortunately, the programmer I was working with at the time did not proceed with development without discussing it with me, and I never really understood why. As a result, the project was put on hold.
A few months ago, the same programmer contacted me again and said that he wanted to see the project through to the end. We therefore decided to restart development. We continued working on the game and eventually brought it to its current state.
However, during development, we had a disagreement regarding the development fee that had been agreed upon in the contracts we signed four years ago. The programmer felt that the price agreed upon at the time was too low.
As a result, we were ultimately unable to continue working together. Several agreements that had originally been signed were not carried out as planned, and the technical equity partnership agreement was instead settled by taking another payment from the game at a discounted value. The programmer then completely gave up all rights and ownership related to the game. I agreed to this arrangement, but as a result, development of the game has once again come to an end.
This has forced me to reconsider the future direction of this project.
At the moment, I am considering selling or transferring the entire project, including the current game, all related assets and designs, as well as the future development plans that I have already prepared.
I am also open to finding an investor, programmer, or development team that may be interested in taking over and continuing the project.
At the same time, I would like to make one thing very clear:
All of the core features and gameplay planned for the current version of the game have been completed. The game itself is fully playable according to its original design.
However, due to the current circumstances, the level of detail, visual polish, and overall optimization will have to stop at the current stage. I am currently developing a medium-sized cultivation-themed game, and my available development budget is no longer sufficient to continue further polishing and improving this project.
Under the current circumstances, there will be no major content updates after the game's release. Future updates will mainly focus on fixing bugs and providing necessary technical maintenance.
To be honest, I originally hoped to make this game much better and continue developing it for a long time. Unfortunately, due to the circumstances described above, that is no longer possible under the current development conditions.
Nevertheless, I sincerely hope that everyone can enjoy the game and have a good time playing it.
If you encounter any bugs or other problems while playing, please feel free to report them in the comments, on Bilibili, or in the Steam Community. I will do my best to address them whenever possible.
Once again, thank you very much for your understanding, and thank you to every player who has supported this game along the way.
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Languages: Simplified Chinese**languages with full audio support
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $265 | 1 | 0% | $6.99 | |
| $167.2K | 22 | 77% | $199.99 | |
| $192 | 2 | 100% | $3.99 | |
| $248 | 4 | 50% | $1.99 | |
| $0 | 29 | 28% | Free | |
| $0 | 5 | 40% | Free |