
It's the zombie apocalypse, but you can't miss a work day! Scavenge for weapons, survive... and don't forget to restock the toner cartridges over at accounting. This humorous top-down shooter has you working your way up the corporate ladder, all the way to the rescue helicopter on the rooftop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very snappy fun little game that's well worth the price, though I can't speak for co-op since I just didn't try it. I won't lie, it is not "perfect"; I've experienced a few odd glitches and oddities in game play. If I tried to find something to complain about it would be that the enemy spawning felt a little random or inconsistent to me at times, I never found it to be too frustrating but it certainly killed many runs for me. Aside from that small gripe, the levels felt surprisingly varied and the difficulty overall progressed well (though I struggled far more with Marketing than with Management). Early on the coffee and toilet breaks were a great additional diversion to get me to waste time, making it that much more engaging to try and complete levels without using them. The great visual style, nice touches like enemies lighting up when you aim at them, and the fun interaction dialogue serve to polish off what is a well focused and really engaging game.
I liked the game, but I wouldn't recommend it that much right now. 1) It may be too short for some people, especially when you 100% it. 2) Has many bugs and things to fix: a) The bullet and the zombie hitbox are unstable, sometimes bullets just simply go through zombies like nothing or, if they are in front of you, completely ignore them b) The bad spawn of zombies and off-screen attacks guarantee that you take damage (A pain in the.... when you have to do a level without coffee) c) Enemies insta-attack you even before you see them and, the normal zombies, do damage even BEFORE the animation starts.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Italian, Polish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of those times where Steam needs a "Meh" review. "Zombie Admin" is a combination top down shooter/survival game. You're facing a horde of undead in your office building, where you have to complete mundane tasks while also blasting zombies. Tasks/zombie damage reduce life, coffee increases life but reduces bathroom, and toilet breaks increases bathroom. It's very simple. The problem is the game doesn't know if it wants to be a real game with a skill floor or a meme game that can be played without consequences. The difficulty doesn't come from clever placement or traps but from arbitrary scaling. Later levels have more blind corners and a slightly higher zombie spawn rate, but the level layouts are pseudo-randomized so learning a shortcut doesn't do any good if you die. The hitbox detection remains frustrating, especially when the poorly optimized game engine is running multiple assets in the field of vision. If I wanted the experience of running Chrome with 400 open tabs, I would run Chrome with 400 open tabs. The biggest plus is definitely the price and the achievements being (mostly) tied to the story, since the music and graphics are probably stock assets. The best comparison I can make is the spike in craft beers in the early 2010s. Yeah, you have the tools to do it on a shoestring budget and people who like beer will generally give anything a chance once, but you also don't get to be shocked when your mango-coffee IPA sits in the keg for 11 months because one guy really likes it. Classic flavors exist for a reason. On the whole, the price outweighs any serious frustrations to justify a passing grade. I guess.
Yeap, this is my typical system administrator workday routine. Total accurate 10 of 10.
interesting idea but game play not very impressive feels like having another job at home after work (if you try to achieve all goals on every level)
我很少在steam上评价一下,不过这个游戏确实好玩,带给我快乐的一个半小时
esta divertido, en un futuro podrían poner un modo orda con tiempo para hacer records
Es un buen juego tanto en single player como en multiplayer.
A short, funny, and surprisingly hard top down shooter. Worth grabbing on a sale
总体来讲还是挺有意思的,但是100%绩效通关对我这种fps绝缘体还是不太容易了。鉴于游戏的介绍太少了,故而在此补充一些游戏机制与技巧,有助于新玩家打每层的100%。如果你不以打100%为目的,这些攻略的参考意义不大。 首先是武器与噪音。这个游戏有噪音机制,按照噪音大小,可将武器分类:拳击(基本无噪音),冲锋枪、散弹枪、手枪(低噪音),突击步枪(中噪音),机关枪(高噪音)。 拳击基本不会引发尸潮,散弹枪在同一房间内开两枪比较安全,非必要不开第四枪;冲锋枪非必要不开第三枪;突击步枪非必要不开第二枪,机关枪基本上不管开几枪都会引发尸潮。 迎击尸潮时,如果据险而守只要有武器都能守得住,如果不据险而守,则需要火力强、射程远的武器,此时噪音就不太重要了。故而首选武器为机关枪,次之突击步枪,再次冲锋枪,最次霰弹枪。非尸潮期间,由于需要打的僵尸并不多,故而对火力的需求不高,反而是需要噪音小的武器来防止生成尸潮。故而推荐武器为火力猛噪音小的霰弹枪,次之为冲锋枪,再次拳头(仅限单个丧尸),万不得已用突击步枪,再次用机枪。 武器的有效范围包含最近有效范围,如果玩家与丧尸之间距离过近会导致无法伤害丧尸,如果不注意会引发拐角悲剧。机枪的最近有效范围最大,霰弹枪次之,其他没注意到存在该问题。 其次是尸潮。尸潮的触发是由于玩家吸引了过多丧尸的注意,可能是因为误入丧尸过多的房间或使用武器噪音过大。尸潮开始后附近丧尸会向玩家方向靠拢,这是致死的一大原因。 尸潮开始的标志是背景音乐改变,在尸潮期间,有两种应对方法:其一是据险而守(缩在一个仅有一个出入口或者所有出入口靠得很近的房间里防守,贴在墙边,进来一个打死一个)。这种方式的缺点是比较费时间,一般依据最多用1次,少部分情况可以用2次;优点是保战损,吃的伤害少;第二种方法是边跑边打。这种方式效率高,不拖节奏,但是危险,容易掉战损。采用此对策建议优先确定逃跑路线,优先解决与你之间无障碍物的冲锋丧尸与即将近身的远程丧尸,此二者威胁最大;跑路时注意墙角,谨防怪墙角挠人与墙角冲锋。 如果你在市场部、管理层这两关,建议用第一种对策;如果你在其它层,建议用第二种对策。 再次是拳头。右键屏幕,小人会朝着面前挥舞右拳,后文简称拳击。拳击伤害可忽略不计,可以将怪物无声击晕,适用于前期电梯门口刷的武器不合心意,外出寻觅武器期间使用。 由于是挥舞右拳,拳击判定点在右侧,建议拳击时让怪物处于主角右前方,此时成功率较高。 拳击可以让怪物倒地数秒,时间足够玩家完成任务。适用于武器噪音大、怪物靠得太近等不方便开枪时使用。 Overall, this game is pretty fun. That said, achieving a full 100% performance run is no easy feat for someone like me who struggles with FPS games. Since official guides for this game are quite limited, I’ve put together a detailed breakdown of game mechanics and tips to help new players hit 100% completion on every floor. If you’re not aiming for a perfect run, this guide may not be very useful to you. Weapons & Noise The game features a noise mechanic. Weapons are categorized by the noise they produce: Melee punches: Virtually silent Submachine guns, shotguns and pistols: Low noise Assault rifles: Moderate noise Machine guns: Loud noise Punches will almost never trigger a zombie horde. For shotguns, firing twice in the same room is safe; avoid firing a fourth shot unless absolutely necessary. Do not fire a submachine gun more than three times if you can help it, and limit assault rifles to one shot when possible. Machine guns will almost always draw a horde no matter how many rounds you fire. When facing a zombie horde, you can hold your ground with any weapon if you pick a good defensive position. If you choose not to camp, you’ll need weapons with high firepower and long range, where noise becomes irrelevant. In this case, machine guns are the top pick, followed by assault rifles, then submachine guns, with shotguns being the least ideal. When no horde is active, you won’t face large numbers of zombies, so firepower is less important. Instead, prioritize quiet weapons to avoid spawning hordes. Recommended choices go as follows: shotguns (great firepower with relatively low noise) first, then submachine guns. Use punches only against single zombies. As a last resort, switch to an assault rifle, and use a machine gun only when you have no other options. Every weapon has a minimum effective range. If you get too close to a zombie, your attacks will deal no damage — a common cause of unexpected deaths around corners. Machine guns have the longest minimum effective range, followed by shotguns. I haven’t noticed this issue with other weapons. Zombie Hordes Hordes are triggered when you attract too many zombies, either by wandering into a heavily infested room or using loud weapons. Once a horde starts, nearby zombies will converge on your position, which is one of the leading causes of death. A change in background music signals the arrival of a horde. There are two main ways to deal with it: Hold a defensive position: Hide in a room with only one entrance or tightly clustered entry points. Stay close to the walls and take down zombies one by one as they come in. This method takes a lot of time; stick to it at most once per level, or twice in rare cases. Its advantage is that you take minimal damage. Kite while fighting: This method is efficient and keeps the pace steady, yet it’s risky and will likely leave you injured. If you go for this approach, plan your escape route first. Prioritize charging zombies with a clear line of sight and ranged zombies closing in — they pose the greatest threat. Always watch your corners while moving, as zombies often ambush or charge from blind spots. I recommend the defensive strategy for the Marketing Department and Management Floor. For all other levels, kiting is the better choice. Melee Punches Right-click on the screen to throw a right punch forward, referred to simply as punching below. Punches deal negligible damage but can stun enemies silently. This move is useful early on when the weapons spawned near the elevator are unsatisfactory, letting you explore for better gear without drawing attention. Since you swing with your right fist, the hitbox is on your right side. For the best success rate, position zombies to your front-right before punching. A successful punch will knock enemies to the ground for several seconds, buying you enough time to complete objectives. It is also ideal for situations where firing weapons would create too much noise or when zombies get dangerously close.
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Players by region
Where this game's players are, estimated from review languages.
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