
Zold:out is a semi-turn-based tactical RPG combined with deck building. You will use multiple weapons in one turn to challenge powerful enemies in a non-grid battlefield. Recruit clerks, forge weapons, and save the world with your strategy and creativity!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Stats
Languages: Japanese*, Traditional Chinese, English*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
连不上服务器了
Optimized and fun game
El diseño es atractivo y la jugabilidad aceptable, pero la traducción sigue siendo deficiente. A pesar del tiempo que dejé pasar con la esperanza de que mejorara, no noto ningún avance significativo.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲的戰鬥系統本身還不錯,劇情各有所好但我是全部跳過懶得看了 遊玩起來剛開始幾個小時覺得還算有趣 等到中期就會發現這果然很中國遊戲,難怪一堆手遊起家的大佬們都退坑了 自己體感缺點如下: 1. 體力永遠不夠用 所有東西都吃同一種體力,除了排名,所以體力永遠不夠用,有點變相強迫你買體力 (一關20體力,目前店鋪26等體力全滿才107) 2.等級難升到爆 除了受限於體力之外,吃每一種藥水的等級都是一樣價錢,等級越高吃一罐越貴,刷錢關卡一次只給2萬,只能刷5次,高等以後 2萬可能一級都升不上去,其他關卡大概一次都只給幾百塊,自己想像一下 但是最大罐的藥水超難刷,活動一次也只能刷5次,玩了一個月目前沒有任何一個角色滿等 3.素材超級難刷 有多難刷?難刷到我以為我在玩某局代理的遊戲 一個武器鍛造最多要5種素材,武器又分5種品質和等級,每次鍛造都是"隨機"品質,運氣不好吃藥刷了兩條體力都刷不到其中一 種的"一個",然後素材平均每樣大概都要5~30個,還是在不同關卡,這還不是最高等的武器 其他還有一些零零碎碎的小缺點但就個人感受不同 只能說大佬們退坑不是沒原因 入坑玩一下可以,課金千萬不要 後面就是上線也不知道要幹嘛,體力永遠不夠,10分鐘不到用完下線 課金前請三思 目前人數是少到,世界頻道整整一周都維持同樣畫面
i love love the art style and all the combat effects, one thing that gets annoying is the mid combat chat darkening the whole screen rather then a pop up under their icons. id def keep playing this though
jogo muito maravilhoso
小众精品
good
well done
挺好的,但游戏已经两三年没更新,纯养老的了,不建议氪金,真想充值可以找下代充花点小钱
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Players by region
Where this game's players are, estimated from review languages.
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