
"I" make a deal with the witch to give up my heart, in exchange for love— from everyone. ——————————————————————————Is it worth it if losing my heart means gaining *his*? In this short visual novel, make choices and answer the question: is love a zero-sum game?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Romantic, fantastical, and eerie, Zero-Sum Heart is a coming-of-age story about love.

Enter a magical boarding school on our protagonist's eighteenth birthday as she makes a monumental decision and derails her life.
A ritual sacrifice got her everything she ever wanted: an adoring crowd (faceless), a newfound power (dangerous), and a whirlwind romance (one-sided). But without a heart in her chest, how could she love anyone back? Does she even need to?

A short 2-hour story with multiple endings, blending genres of romance, teen drama, thriller/horror, and magical realism.
Vibrant and psychedelic hand-drawn illustrations that blur the lines between reality and fantasy.
A witchy, sinister, and groovy original soundtrack.

Zero-Sum Heart contains visual depictions of self-mutilation, violence, and gore, although not particularly graphic due to the non-realistic art style.
The story also contains limited depictions of stalking, harrassment, abuse, toxic familial and romantic relationships, murder, and suicide. Please note that due to the premise of the story, any romantic interaction the protagonist initiates with characters under the influence of magic might involve dubious consent.
If any of the above might be triggering for you, caution is advised while playing the game.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 258reviews | 94% | — | $24.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“可是我的自卑胜过了一切爱我的,于是我把爱人们都杀死了。” “可是你的悲伤胜过了一切爱你的,于是你把我也杀死了。” 我知道对于敏感脆弱的回避型依恋人格来说,坦然地接受与去爱一个人很难,但也请勇敢的去回应本就独属于你的“爱人”。
Zero-Sum Heart is a psychological visual novel that blends romance, magical realism, and emotional horror into a surprisingly intimate and unsettling experience. Developed and published by Citreat Studio, the game tells the story of a lonely student attending a magical boarding school who willingly sacrifices her own heart in exchange for the ability to make others love her. What initially sounds like a dark fantasy romance quickly develops into something far more emotionally layered and psychologically uncomfortable. Rather than focusing on traditional romance tropes or straightforward horror, the game explores loneliness, emotional dependency, self-worth, obsession, and the terrifying consequences of forcing affection through supernatural means. The story centers around a protagonist referred to simply as “I,” an isolated eighteen-year-old girl who has spent most of her life feeling unwanted and emotionally disconnected from the people around her. Her older sister, a mysterious witch figure, offers her a forbidden ritual capable of solving that loneliness forever. By giving up her heart, she gains the supernatural ability to make others admire and adore her without question. However, the ritual comes with a devastating cost. As more people become emotionally attached to her, her own ability to genuinely feel emotions slowly fades away. The game immediately establishes a tragic contradiction where the protagonist finally receives the love she has always wanted at the exact moment she becomes incapable of truly experiencing it herself. One of the game’s greatest strengths is its writing. Zero-Sum Heart handles its themes with far more emotional maturity than many visual novels dealing with similar subject matter. Conversations feel personal, awkward, emotionally vulnerable, and sometimes deeply manipulative in ways that make the characters feel painfully human despite the supernatural setting. Relationships throughout the story constantly blur the line between genuine affection and magical coercion. The game repeatedly asks difficult questions about whether forced love still carries emotional meaning and whether emotional emptiness can truly be solved through validation from others. The branching narrative structure also works remarkably well. Player choices shape relationships, alter emotional outcomes, and lead to multiple endings that reveal different sides of both the protagonist and the supporting cast. Some endings lean more heavily into tragedy and psychological collapse, while others provide fragile moments of emotional understanding or bittersweet hope. The branching routes never feel unnecessary because each one adds new insight into the characters and themes. Replayability becomes rewarding not because of hidden gameplay systems, but because every route exposes additional emotional layers beneath the surface of the story. Atmosphere is another area where the game excels. The magical boarding school initially appears dreamy and almost comforting, but there is a constant sense of emotional decay underneath its fantasy aesthetic. The world feels unstable in a way that perfectly matches the protagonist’s deteriorating emotional state. Scenes can shift from warm and romantic to deeply unsettling with very little warning, creating a lingering sense of discomfort throughout the experience. The game does an excellent job of making even its most beautiful moments feel emotionally dangerous. Visually, Zero-Sum Heart is striking. The hand-drawn art style uses vibrant colors, surreal imagery, distorted visual effects, and expressive character portraits to create an atmosphere that constantly shifts between fantasy and psychological horror. Certain scenes almost resemble emotional hallucinations rather than ordinary conversations, especially during moments where the protagonist’s identity and emotions begin breaking apart. The visual symbolism throughout the game is particularly effective because it communicates emotional instability without relying entirely on direct exposition. The soundtrack contributes heavily to the emotional impact as well. Soft ambient tracks, eerie melodies, and experimental sound design combine to create a dreamlike atmosphere that perfectly supports the game’s themes. Some scenes feel emotionally intimate because of how quiet and restrained the music becomes, while others use unsettling audio to reinforce moments of psychological tension. The soundtrack never overwhelms the dialogue but instead quietly amplifies the emotional tone of every major scene. One of the most impressive aspects of Zero-Sum Heart is how unafraid it is to explore morally uncomfortable subject matter. Toxic relationships, manipulation, emotional abuse, obsession, and unhealthy dependency are treated seriously rather than simplified into obvious moral lessons. Many of the characters are emotionally damaged or selfish in believable ways, which helps the relationships feel authentic even when they become disturbing. The game refuses to provide easy emotional answers, allowing players to sit with discomfort rather than constantly reassuring them. The pacing also deserves praise. At only a few hours long, the game remains tightly focused and emotionally intense throughout its entire runtime. There is very little filler, and nearly every scene contributes something important to either the protagonist’s emotional decline or the game’s larger themes. The shorter structure actually strengthens the experience because the emotional momentum never slows down long enough for the atmosphere to weaken. However, the game is not without flaws. Its short length means some side characters and relationship dynamics feel slightly underexplored compared to the protagonist’s central storyline. Certain emotional revelations happen quickly, and a few endings may leave players wishing for additional scenes or deeper resolution regarding long-term consequences. The magical world itself is intriguing, but some aspects of the lore and supernatural systems remain intentionally vague. The abstract storytelling may also frustrate players expecting more direct narrative explanations. Some scenes rely heavily on symbolism, fragmented emotions, and surreal imagery rather than straightforward storytelling. While this style fits the psychological themes well, it occasionally makes the narrative feel intentionally ambiguous in ways that not every player will appreciate. The subject matter itself will also not appeal to everyone. The game includes themes involving emotional manipulation, coercion, self-harm, toxic dependency, violence, and psychological instability. Although these topics are handled thoughtfully, the emotional intensity can become genuinely uncomfortable. Players expecting a simple fantasy romance may be surprised by how dark and emotionally heavy the story becomes. Despite these issues, Zero-Sum Heart succeeds because it fully commits to its emotional vision. It uses magical fantasy and psychological horror not simply for atmosphere, but as tools for exploring loneliness, emotional emptiness, and the desperate human need for connection. The story feels emotionally raw in ways that many visual novels never attempt, and its willingness to embrace emotional discomfort gives it a unique identity. For players who enjoy narrative-driven visual novels, psychological drama, surreal horror, and emotionally complicated character writing, Zero-Sum Heart delivers an unforgettable experience. Its combination of haunting atmosphere, strong writing, striking visuals, and morally complex themes creates a deeply personal story that lingers long after the final ending. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Spanish - Latin America
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“我爱你因为恰好落在你睫毛上的一滴雨水。” 玩到相濡以沫结局重新写一遍评测。 应该不会重新打其他结局,这个结局太美好了,我去我哭了好多次。不要为了任何人任何事放弃自己去爱的能力。 去爱是我们活着的证明。 爱是因为你爱的人落泪而痛哭不已。 爱一个人会让你爱全人类,天啊,这太精准了,这就是我心里想了千千遍的爱。真正的爱。 唉!太美好了,谢谢这款游戏让我的心脏仍然能为爱与被爱跳动。爱不是零和博弈。 相濡以沫相呴以湿不如相忘于江湖吗,可是鱼处于涸泽正如人处于这无尽荒凉的人世,我们并非上神,无有江河湖海的广阔能让彼此成佛。 因此凡人百年,有一人能于残酷红尘里相伴,已受为人的无上恩泽照拂。
10/10 学长是我游戏库里唯二夯爆了的安全型引导型恋人,人怎么能这么会说话,,想和在谈恋爱的都来玩这个游戏学学好吗。美术完全戳我心窝子,配乐也很适合,但是开头眨眼特效硬凹恐怖效果感觉没必要 主题不算特别新颖,但是有些台词写得很好且能解释一部分剧情设定,比如父母的“爱”其实本来就有,只是天生有条件、会比较(东亚家庭发力了狠狠共情)。虽然主线还是跟学长的恋爱关系为主(毕竟简介里也写了侧重爱情),但是也侧面描写了一些其他的“爱”和心态,也能体验不同心境 选项设计也十分友好,绝对正反馈,只要真诚以待学长,就能换到学长的真心,he非常容易打出,我都有点不舍得为了全成就打be了555
我带着我全部的、夸张到显得绝望的理性,和因易碎而结晶的心,去掉所有魔法,想象两团人类该如何步入神圣的领域。 爱,和任何其他值得做的事情一样,是一记跳跃,不考虑绳索,不预设身姿,不接受交易,只为抵达那认知之外的站台,在血肉间验明正身。 而在所有身影中,那全成就的人儿啊,是最无情的~
[b]爱是什么?[/b] 这是一部对我来说有点特别的视觉小说。 玩这部游戏的时候刚和谈了两年多的男友分手不久,我开始重新思考自己想要什么、喜欢什么,也开始逐渐接触LGBTQ+ 相关的作品,探索自己的取向。那段时间里,我尝试了很多以前没有接触过的东西。 也是在这样的契机下,我偶然看到了推荐《零和之心》的帖子,它的故事一直围绕着“爱”展开: 如果可以用一些东西换来爱,那么得到的究竟还算不算爱?如果失去了爱的能力,被给予的爱又还有什么意义? 女主与女巫交易、献出自己的心脏,换来了所有人的爱,而故事也由此开始不断追问:爱究竟是什么,又究竟能不能被交换。这个主题刚好和当时的我产生了一些很奇妙的共鸣。 游戏体量不大,五小时以内就能刷完全部结局。我很喜欢它的设定和画风,迷幻、鲜艳,又带着一点诡异感;剧情也比我预想中更有意思,几个结局从不同角度去碰触“爱”这个问题。 现在回头看,觉得自己也是在一个很适合玩《零和之心》的时期遇见了它:那时候的我重新思考着“爱”这个字眼,也在重新认识自己。
氛围感营造的很棒。探讨了“爱你的人还是你爱的人”的话题。我在心脏复原之后的选择里没有选HE,因为女主并非爱“他“,而是爱着一种被”他“爱的感觉。沉淀一阵子,我打算去二刷。
“你爱的人和爱你的人,你要选哪个?” 以前可能我会说我要选择爱我的人,但是不知道从哪一刻开始我就下定决心选择我爱的人,即使对方不爱我那么也没有关系,我希望我也学着去接受。 没有想到一周目是哭着打完的,还哭的挺惨。但是也不是伤心吧,感觉像是一种释然。看见这个游戏的第一眼,我就知道我会喜欢它,这个名字不知道怎么描述 就是有种怎么读,或者说怎么看都觉得它好听又好看的感觉,画风也是一样的感觉,然后为此还特地去查了一下什么是零和博弈。“零和博弈(Zero-sum game)是博弈论中的经典概念,指参与竞争的各方,在严格竞争下,一方的收益必然意味着另一方的损失,所有参与者的收益与损失相加总和永远为“零”。在这种情境下,由于利益完全对立,通常不存在合作的可能。” 爱情是一场零和博弈吗?我觉得从来都不是,得和失从来都不在他人那一颗心的获得与失去,可惜很久之前的我并不明白这个道理。 关于剧情部分,我觉得可能故事性不算很强吧,一周目目前没有特别出乎我意料的部分,但是非常环环相扣,之前做出的选择能看出来真的会比较有逻辑性的影响到后面可能的结局,共鸣性对我来说也不错。人物设计上感觉一个是完全没体会被爱不知道怎么爱但是迫切想要被爱的人,一个是有真切有被爱也知道如何去爱原意付出的人。“我”感受到自己被看见的时候应该很纠结很伤心吧,终于被看见了,但是这一切是否只是因为仪式才让我被看见呢?这种被看见是真实的出自对方本心想要看见我的渴望吗?真是太精准感觉到了那种想要追求纯粹的爱的纠结[spoiler]前面的一切还算顺利吧, “我”救下了他也没有枉顾他人性命,算是略尽力弥补了因为仪式带来伤害。但是到选择“我”是否爱他的时候,我犹豫了很久,最终我选择了不爱。尽管他描述的自己的爱很打动人心,我也不像“我”那样完全不信任对方没有受仪式影响(不过确实如果是我真正在这个场景里可能也会一致怀疑对方爱的真实性,因为没有所谓真相可以验证),但是我感觉“我”对这个人的特殊更多的是因为对方真挚的,符合我想象的爱让“我”看见了自己的怯懦所生出的愧疚之心,而我知道愧疚不是爱,愧疚不是爱,愧疚从来都不是爱。虽然这样打出的不是普遍意义上的“happy ending”吧,但在我眼里这是一个遵从我本心的好结局。“我”重新拿回了自己的心,他看起来也有了新的爱人,我们互相成就彼此释然共同成长[/spoiler]而“我”也能对着小猫重新说出那句“我爱你”,总的来说我喜欢我完成的这个结局。这个故事对我来说就像制作组写的那样,不仅是爱的故事,更是成长的故事 -------------------一些新的思考------------------------ 很感谢这个故事,虽然没有什么特别新奇的情节但是正好和我一直在想的问题有所重叠于是引起了我反复的思考。进行一点发散式补充吧:最近看见一个新的观点说希望“因为我是我”的爱是一种自我中心的衍射(原话是“期待对方因为你丰富的内心而爱你,从本质上是期待对方作为一个“客体”来映照你,是一种自我中心”),我们不能指望这种纯粹的爱。这让我想起了在玩游戏的时候因为“他”的看见而为此感到开心,但是到最后好像也不是非常了解这个人物的我。对于这个观点其实我同意又不同意,同意是因为我认为所有的关系的起源都是因为利或者益,不论是外在的还是内在的,这个人始终是对你有“用”的,于是这时候还是一场零和博弈,是一场等价交换,没有得到利的那一方可能会在这时候选择离开,于是关系消失。可是如果一切顺利,想要这段关系继续维持 那么就来到了我不同意的部分,我想能成为长期关系的关系必然包括了因为你是你的爱,不论是哪种关系,如果我们始终无法互相看见对方,那么这段关系就永远有崩塌的可能。[spoiler]我想这也是为什么我在一周目最终还是选择了不爱,因为我不认为“我”或是我 看见了对方,我们只是贪恋着对方对我们的看见,我想那是一种不公平。[/spoiler]我始终相信我们应该去追求因为你是你的那种爱,哪怕确实是一种奢求,但是请不要停止这样的追求
Pueden amarte todos pero si no te amas a ti mismo no eres nada.
“你没有问过我是否愿意,只要你开口,我就会把我的心给你”
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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