
Take control of the hyperdimensional fighter craft ‘ZanFighter’ and use its advanced warp functions to defeat an army of space beasts controlled by an evil scientist!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Аstro Port пожалуй последняя студия, которая упорно развивает нишевый жанр додзин-шутеров. И вообще я к их творчеству отношусь обычно положительно, уж больно мне нравится когда маленький робот/летательный аппарат противостоит атакам огромного количества врагов и конечно боссов. Поэтому от Zangeki Warp ожидал много, тем более старт вышел очень даже, механика варпа здорово затягивала. Но чем дальше играл, тем сильнее раздражался - дело в том, что игра очень короткая и для ее затягивания японцы просто искусственно её усложнили. У вас несмотря на щит всего одна жизнь, а уровни выполнены так, что умирать придется очень часто, приходится учить их буквально наизусть. А если вы хотите собрать все ачивки ещё нужно зубрить, где выпадают бонусные шарики, так что 40-минутное приключение у меня заняло почти 7 часов. Именно поэтому не рекомендую, несмотря на оценку 6.0.
Zangeki Warp was a shoot 'em up that required me to sutbbordly smash my head against the wall until I learned how to use its warp mechanics beyond passing through barriers. Once I did, I started to enjoy the game and really make headway into it. The core gimmick of Zangeki Warp is its warp mechanics. Which the game puts to greater effect than another Doujin title: Witch-Bot Meglilo. In Zangeki Warp it is more than a bullet avoidance and passwall mechanic. Which the game very much wants the player to use it for that as well. But the warp mechanic is also very good for dispatching enemies in places that there just isn't clearance otherwise. It also work very well on mid-level and end of level bosses. In many parts of the game the shooting can be secondary. That's not to say shooting isn't important. It is, just that to create some space and damage some enemies the warp slash is also needed. The game features a permanent upgrade menu before each level. For my first play throughs I was placing my points into my shot attack with the idea if I clear the screen of enemies, the maneuvering with the warp mechanics will just be easier. Now I think it is better to focus on the warp skills, and possibly the shield, to allow me to make mistakes in using the warping. And let my shmup shooting practice make up for the weaker shot. This has allowed me to advance to stage 3 at the time of writing this review. Zengeki Warp wants a fair amount of memorization from the player. The game often had me in all corners of the play area, and not knowing what was coming up often left me with little to no time to react or completely draining my warp (which recharges on its own). As I play it more I'm sure I can get further into the game. I find the difficulty less in the enemies and more in the environment. The graphics are not to my liking. It looks like an old Flash game to me. But they work for what the game is. Same goes for the sound and music. Nothing special. I originally didn't enjoy this game all that much. It wasn't until I figured out how to really make use of the warp mechanics that changed. So, if someone is looking for more of shooter, this game might not be it. But if you are looking for more of a movement puzzle game bolted on to a shooter, then this game may be for you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That warp mechanic in this game is just really good and smooth. One of the most creative shmups ive ever played. When i first saw it in videos, i thought, this game will be one of the hardest games out there... and yeah, its definitely not that easy but the interesting thing is, i never got frustrated by it. You can always warp more and experiment with better directions... this game is just fun all the way.
Astro Port you galaxy brained Mad lads! Zangeki Warp is a Side scrolling shooter where you have the ability to freely teleport to anywhere onscreen (you also leave a cool "Anime Slice" every time you do so!) So with this mechanic in mind; the 10,000 IQ Level designers got to work building absolutley mindbending levels and bosses. All filled to the brim with tricks, traps, and intracate shot patterns that force you to use your warp ability with your head to efficiently clear the screen and evade harm. Its unfair, yes, but so are you! The only nit I've got with it is i'm not sure having your hitbox collide with a wall while moving normally should kill you, but on the other hand its not a huge deal. (And the difficulty does spike a bit at the beginning of the rear third of the game)
Choose your review: A: Either this game is genius or I am. B: This title is so addictive, it should come with a government warning! C: Like SHMUPs? Must play! Don't like SHMUPs? Play now!
me gusta. like
浓厚的IREM味道!十分大胆的设计加上版面构造
I understand what this game is trying to do but no.
Before the actual review: thanks to how Windows functions, you may need to disable fullscreen optimization on the executable, or the taskbar may show up in fullscreen.. For the sake of space I'll just let you Google, Bing, whatever search engine of choice a how-to on that. First thing's first: a basic synopsis of gameplay. More or less, this is a very tight-controlling traditional shmup where everything wants to kill you- but with a twist. You can warp to another part of the screen freely whenever. When you press the button to warp, it also stops time. Your movement controls the cursor that aims you. You have a set amount of time for which you can do this, dictated by a meter in the bottom right. It sounds awkward in explanation but works incredibly well in execution, and there is no actual penalty for using it aside from the meter depleting. In this way you can execute a level very slickly, and avoid what otherwise would have been fairly tight or outright impossible maneuvers. The shooty aspects of the game themselves are fairly straightforward, the sounds are fairly standard, some pop more than others, but of note is an upgrade system between levels and at game overs to power up your little death machine that could. All upgrades are noticeable, especially shot power, which predictably adds another set of offshoot shots each pip you put into it, and slightly upgrades the middle shot (the brunt of your firepower). The only powerup I've come across thus far is the shield, which adds a little bit at a time. You're going to blow up until you get used to the controls- it should be noted that you will die immediately from contact with walls, since I know that can be a turn-off to some. With the warp mechanic letting you go anywhere on screen, warping into a wall predictably kills you as well. This game loves its death traps, and will continue to find new ways to kill you per level. It never feels overly unfair, and it's a lot of fun. Overall, while it graphically looks like something made for a student project in Gamemaker, don't let the visual fidelity fool you- this is a solid outing, and if you're a fan of shmups, definitely worth the reasonable asking price of $6 US (at the time of review) for such a polished product. Its rather unique conceit is solid and it controls incredibly well. It's pretty on par difficulty-wise for games I've played in this genre (a fair few), may seem a tad on the easy side on normal for seasoned shmup fans, but I have nary a complaint about the package, other than the fact that the max resolution is 1280 x 800. (and of course 1280 x 720 is thankfully an option).
Es un juego dentro de su genero único por su mecánica. No he visto ningún juego parecido. Astro Port haca siempre un gran trabajo. Lo único la parte de la música, se lo tienen que currar algo más. Buen juego me atrevería a decir que es lo mejor que han echo.
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Where this game's players are, estimated from review languages.
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