
Multi-Character Metroidvania Style Action RPG Featuring PermaDeath!! Switch at anytime between characters in a quest to stop The Dark Prince Rhigor from using the Ethi to unleash The Darkness on the realm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IMPORTANT NOTICE:
The current version of Knights of Galiveth (now known as Zahalia: The Knights of Galiveth) is the old build. It is playable but has problems. A new version is actively being worked on and this version will eventually be updated to the new version when finished. This title will be available for a low cost while the old version remains up then a new price will be determined based upon the final build.
Knights of Galiveth is a Multi-Character Metroidvania Style Action RPG Featuring Permadeath. Explore different fantasy environments with the 8 Knights of Galiveth, each with their own stats and skills that make exploring different with each character. Some areas will only be accessible to specific characters while other areas will require you to use teamwork between characters to get through. The game features "permadeath" meaning that when a character loses all it's HP and falls they're gone forever. This can restrict you from getting items and exploring areas that required that character. There are alternate paths to take to get to your objective.

The Darkness is spreading. The Dark Prince Rhigor is using the Ethi to unleash The Darkness over the entire realm. The twelve kingdoms ignore the warnings and wage war against each other. All except Galiveth, the Kingdom of the East. King Yehar receives a warning of the The Darkness in his dreams. Yehar sends his best Knights, known simply as The Knights of Galiveth, to see if his dreams are true.

*Multiple Playable Characters that can be switched to at any time.
*Exploration that varies depending on which character is being controlled.
*Each character has their own Level, HP, MP, STATS and INVENTORY.
*Permadeath! Once a character is dead they can't be revived.
*Yigo the Merchant!!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
«Pardon My French»: культовый альбом французских пост-хардкорщиков отметил 12-летие Альбом Pardon My French — вторая студийная работа французской группы Chunk! No, Captain Chunk! — был выпущен в 2013 году на лейбле Fearless Records. Продюсером пластинки выступил Джо Стёрджис (Joey Sturgis), известный по работе с ведущими коллективами металкор-сцены.
有成就 又有卡牌 远古洛克人立绘 动感的BGM 心动不如行动 还在等什么 在9月23号说拜拜之前 赶快来白嫖吧! [此游戏目前免费 另外并不怎么好玩...]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th]Arte[/th] [th]Musica[/th] [th]Controle[/th] [/tr] [tr] [td]7[/td] [td]4[/td] [td]4[/td] [/tr] [/table] Jogo em si é bacana, tem um sitema de personagens simultaneos que transforma o jogo em algo interessante, porem é impossivel terminar! existem cerca de 5 bugs totais no game relatados por players a muito tempo e que até agora não foram resolvidos (acredito que nunca serão), e o pior deles é a impossibilidade de terminar o game!
В игру нельзя играть на клавиатуре
Yeah it's a broken mess with plenty of bugs and crashes often.
Jogo decente para o que é, uma segunda habilidade para cada personagem seria muito mais divertido e alguns personagens não podem atacar alguns inimigos devido aos monstros caídos no chão, jogo divertido, não tenho certeza de quão longe você pode chegar nele ou se está concluído? Cheguei muito longe na segunda zona da floresta antes de não conseguir descobrir o que fazer com as entradas invisíveis bloqueadas para entrar na próxima tela.
好
Zahalia: The Knights of Galiveth, developed and published by LunarCore Games, is an indie action-RPG that blends retro platforming sensibilities with exploration-driven gameplay and party management mechanics. The game presents itself as a classic fantasy adventure inspired by older 2D action games, drawing from the design philosophies of early Metroidvania-style titles and traditional side-scrolling RPGs. Instead of focusing on a single protagonist, the game centers around a team of knights tasked with saving their homeland from a rising evil. Through its combination of character switching, permanent consequences for failure, and open-ended exploration, the game attempts to create a strategic twist on the familiar action-adventure formula. The story takes place in the fantasy world of Zahalia, a land divided into multiple kingdoms that are slowly being threatened by a powerful and mysterious enemy. Dark forces led by the sinister Rhigor have begun spreading chaos across the realm, and the kingdom of Galiveth receives warnings that the situation will soon escalate into a devastating conflict. In response, King Yehar sends a group of elite warriors known as the Knights of Galiveth to investigate the growing threat. These knights become the player’s main characters throughout the journey, venturing across dangerous territories in search of answers while attempting to stop Rhigor’s plans before the entire world falls into darkness. The gameplay unfolds in a side-scrolling 2D environment where exploration plays a central role. Players navigate through interconnected areas filled with monsters, treasure, and hidden pathways. The design encourages players to explore thoroughly, as many useful items and alternative routes are tucked away behind secret passages or difficult platforming sections. The game’s world is structured in a way that allows players to revisit previously explored areas once they gain access to new abilities or equipment, reinforcing the exploratory nature of the experience. One of the game’s most distinctive mechanics is the ability to control multiple playable characters. Instead of a single hero, players manage a group of eight different knights, each possessing their own statistics, equipment, and combat strengths. At any time, players can switch between these characters depending on the situation they face. Some knights may be more suited to direct combat due to higher strength or endurance, while others might be better at navigating difficult terrain or surviving dangerous encounters. This system encourages players to experiment with different combinations of characters as they progress through the world. The multi-character structure becomes even more significant because the game includes a permadeath system. If a knight falls in battle and their health is completely depleted, that character is permanently lost and cannot be revived for the remainder of the playthrough. This mechanic adds a sense of tension to every encounter, forcing players to think carefully before engaging in risky battles or exploring particularly dangerous areas. Losing a knight not only reduces the available roster but may also remove access to specific abilities that could be useful later in the adventure. Combat in Zahalia follows a straightforward action-RPG format. Players attack enemies using melee strikes while avoiding damage through careful movement and positioning. Enemy types vary in behavior, requiring players to pay attention to attack patterns and adjust their approach accordingly. Defeating enemies rewards experience points that contribute to character progression, gradually improving the abilities of the surviving knights. Each character levels up individually, which further reinforces the importance of protecting them during dangerous encounters. Exploration also plays an important role in strengthening the party. Various merchants and NPCs scattered throughout the world offer equipment upgrades and useful items. One recurring merchant, Yigo, acts as a reliable source of supplies and gear that can enhance the knights’ combat performance. Players can also discover hidden treasures while exploring the world, including weapons, armor, and consumable items that help the party survive longer journeys through hostile territory. The visual presentation embraces a classic pixel-art aesthetic that intentionally evokes the look of older console games. Characters and enemies are represented through simple but colorful sprites, while the environments feature forests, caves, ruins, and other fantasy settings. Although the graphical detail is relatively modest, the art style succeeds in capturing a nostalgic atmosphere that fits the game’s retro inspirations. The straightforward visual design also ensures that players can easily recognize enemies and environmental hazards during exploration. The game’s audio design supports the retro theme with a modest soundtrack composed of fantasy-style background music. These tracks accompany the player through different regions of the world, providing a consistent musical backdrop during exploration and combat. Sound effects are simple but functional, offering clear feedback for attacks, damage, and item collection. While the audio elements are not particularly elaborate, they contribute to the game’s overall nostalgic tone. Despite its interesting mechanics and charming aesthetic, Zahalia: The Knights of Galiveth does have some noticeable limitations. The level of polish is somewhat uneven, with occasional technical issues and gameplay quirks that can interrupt the experience. The combat system remains relatively simple throughout the game, which means that encounters may begin to feel repetitive as players progress further into the adventure. Additionally, the permadeath mechanic—while conceptually interesting—can sometimes feel punishing if a character is lost during an unexpected difficulty spike. However, the game’s unique combination of mechanics still manages to create a distinctive experience. The need to manage multiple characters while exploring an interconnected world adds a layer of strategic thinking that is not commonly found in traditional platforming action RPGs. Players must constantly balance the desire to push forward with the risk of losing valuable party members, creating moments of tension that make each decision feel meaningful. Ultimately, Zahalia: The Knights of Galiveth stands as an ambitious indie experiment that merges several classic gameplay ideas into a single adventure. While it may lack the refinement and scale of larger titles in the genre, its mixture of character management, exploration, and permanent consequences gives it a unique identity. For players who enjoy retro-inspired action RPGs and are interested in games that reward careful planning and exploration, it offers a small but memorable journey through a fantasy world filled with danger and discovery. Rating: 6/10
2d platform eğlenceli değil ilk oyundan biraz farklı ama iyi değil
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Players by region
Where this game's players are, estimated from review languages.
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