
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huh. I just finished the game a moment ago. Should I have thought things through? Considered the subtle cues and how they tied into events not directly explained, using that framework to make sure I judged this game fairly? Probably. But I'm worried I'll lose the feelings of intrigue, sorrow, longing, and a fourth emotion that probably sounds pretentious. Which this game is not, mostly. I love slow deliberate starts. I like exploring the psychology of the characters, and feeling alongside them based on experiences I myself can relate to, rather than am told about. And I liked every character, yes all of them. Which this game, despite its short length compared to a "proper" visual novel, does well. Each stood out in different ways and complemented each other. (Though i wish the NPCs got proper names to differentiate, hearing classmate 1 be both a guy and a girl at different points was jarring.) Story progressed in a natural way, though I have mixed feelings about the ending, which kept a regular pace and allowed breathing room. Each moment was potent and purposeful, to the point that I wanted more. As the story came to the conclusion I expected around the midway point, I wanted more story. Desperate emotions against the inevitable. Which is admittedly a nitpick at best, and a complement to the story tightness at better. The artstyle fit the story very well. Emotions, even at the point where they were hollow due to plot reasons, were portrayed very viscerally, with Omori or Coffin of Andy and Leyley being easy comparisons. CGs were timed well, though the characters sometimes not having sprites was a bit jarring. Also Vadim's Pacman ear. But looking at the artbook and how much care Ferry had for every detail, these are also a nitpick at best. Soundtrack was timed well as story beats expected. It's all royalty free music except the intro and credits, so I can't say more than "done well". Lastly, I appreciate how unapologetic the setting is to its russian background. I had to look up tidbits related to location, historic event and even clothing and dessert. And I wouldn't have it any other way. With how translations of many games can tend to change aspects to make sense to the audience, I'm glad this story can't be separated from its Russian background. Also its free. Try for an hour if I haven't sold you, and return if you get bored.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | 98% | Free | |
| $548 | 7 | 100% | $4.24 | |
| $148.9K | 1.2K | 98% | $7.99 | |
| $94.2K | 659 | 93% | $7.99 |
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short visual novel with a beautiful style and a lovely plot. Confusing at times but it all makes sense in the end, mostly, probably.
peak
奇异搞笑之起码他们还能跟我玩,女主有智力残疾能不能写前面别像恋爱绮谭恶心人
where do i even start... i like how the game gets in depth with the characters, and how it showed their views of the world in their own sense, i dont know how to be really good with words but overall this game is great, it made me feel quite emotional on the end, asya was quite the relatable character.
有着像雪花消融般的美感。以及氛围渲染和情绪相关的演出做得太厉害了啊,电波之处也是。真厉害。
The way I've been infinitely thinking about this game after finishing it is infinitely cute!
агранулоцитоз
在我花了一晚上时间通关了ZATO后,我觉得我就像是在敲杯子的伊拉一样,丧失了思维能力,处在一种完全震惊的状态中。 先不说游戏内超高质量的美术,基本每张CG和演出都让我惊掉下巴,而且这种苏联美学也很有感觉,就我而言,很有那种前苏联时期的特有神秘感 从剧情而言,整款游戏的核心,就是它的人文感,我觉得就是阿莎雅一直坚信的爱。我觉得我已经丧失了对世界的感受能力,变得像玛丽娜一样用生活麻痹自己,或者说像瓦基姆一样变成了混蛋,但阿莎雅这个角色真的很有趣,人性本就是复杂的,多变的,敏感的。我很喜欢阿莎雅,这样的角色天生给人一种信任感,更不用提她的爱,对世界,对宇宙的爱。我觉得在当今世界,这是越来越难见到的了。玩完这款游戏的感觉就像是读终末之诗一样,于是宇宙说,我爱你,你就是爱本身,你就是宇宙。 我爱你,我觉得这就是这款游戏的核心
This may be one of the best stories i have read. The artwork is really good and the dialogue is well written. It's themes and messages on those things are truly wonderfull. I enjoyed every single minute of this game, especially the music. the intromusic and opening animation might be one of the best I've seen, it really got me hooked to play this game. I definitely think you should give this game a try, it is free after all. Thank you for reading. .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..--
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