
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
艺术品!!!It's actually an excellent work which is worth a try!
[ я тебя люблю. я тебя люблю. я тебя люблю. ]
Ничего не понял, но очень интересно
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Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, felt like it had something to say and get off its chest (haha) as opposed to a lot of modern indie titles which feel made for the sake of profit and popularity. Felt like I was a kid again reading books in the library, looking up things I didn't know (learnt a lot about Pavlichenko, very interesting story), and enjoyed some of the more poignant metaphors offered, like [spoiler]the American movie and the frosted living room doors.[/spoiler] [spoiler]I enjoyed the vagueness of the bird; I interpreted it as a measurement of progress being made by the research team, though it may just correlate with Asya herself. "A bird flies past the window three times" really sent a chill up my spine; it really nailed home that it wasn't all in her head after all.[/spoiler] The music may have been royalty free but it was fantastic and suited the mood really well. That combined with the simple, blunt, yet elegant white font, the fitting black borders reminiscent of the polar night, and the posterized (not quite) monocolour photos really created a perfect atmosphere to step into Asya's shoes. :steamhappy:
я люблю z.a.t.o. и всё в ней
my 3 functional brain cells tried their best to keep with the story worth it 100% please give it a try even if you don't usually play these types of games
peak.
作者用了这游戏表达了十分多的哲学,在心理恐怖和剧情上算鹤立鸡群的了。整个故事有种独属于苏联的味道。在夏天我都感觉到了寒冷。对人物之间的关系以及剧情的逻辑处理的恰到好处。大量的文本里有些有读一遍会看不懂的地方,但我感觉是是加分项(因为能让我仔细去看剧情)。在时间线上有些混乱,要动脑子去理解。这里强烈不建议青少年去看,玩这款游戏一定要有自己的价值观再去看!!!!一部要和作者对上电波的游戏,如果对哲学和科幻只有一般兴趣的不建议去玩。
你说得对,但是: “一望无际的苔原延伸至世界尽头,西边的天际依旧阴冷暗沉,但很快,很快火焰就会席卷地表,点燃整片天空,下方的小镇早已被吞没,金属塔身被烧得通红,像一柄即将置于铁砧上的刀胚。渐渐地,一切都会燃烧殆尽,很快,整个星球都将化为灰炽。太阳仍在升起,灼热的山巅之上,白昼正在破晓……” “我抬起头望向窗外,雪花轻轻飘落在校园里,深色的松枝被积雪压得微微摇曳,灰蒙蒙的云朵缓缓掠过苔原上空,越过小镇的边界,翻过群山的峰脊,远到我无法想象,远到我的思绪环绕地球两圈,再最终回到我此刻的座位。”
ive never felt this represented in my entirte life asya is literally me in ways you cant desdcribe ikm going to envelop everyone i am the sun i am the sun i am the sun im chuunibyouing OUT ily asya ur so amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 275 | 98% | Free | |
| — | 0 | — | $4.24 | |
| $135.9K | 1.1K | 98% | $7.99 | |
| $94K | 908 | 92% | $7.99 |