
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everyone in this VN is me. Nobody in this VN is me. I love Asya. I love Ira. I love Marina. I "love" Vadim. I love Lev. I love [spoiler]Tosya[/spoiler]. I Love the World, and Everything In It. .-.- - . -... .-.- .-.. ..-- -... .-.. ..--
Main character is too rambly and as a result the plot is wordy and takes too long to get anywhere. Did not keep my attention.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 275 | 98% | Free | |
| — | 0 | — | — | |
| $148.7K | 1.2K | 98% | $7.99 | |
| $94K | 906 | 92% | $7.99 |
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
注意!本评论含有剧透。 我添加了非官方的中文补丁,我的游玩感受以此为基础: 维度一:美术与音乐 • 美术: ○ 场景:实拍,颜色单一,强烈失真,阴影突出 对于叙事的作用:给读者一种迷幻、不安全的感觉也反映冻土原的阴冷、烘托作品氛围 ○ 立绘:笔画粗糙,色调简单 、丰富 对于叙事的作用:与场景相反,增强对比,更好地展现人物细节,让写在他们脸上的心理(表情)更好读懂 • 音乐: ○ 场景音乐:恰到好处。每个场景对应的音乐都可有以完美地烘托气氛,带动情绪(悬疑、平和、激动……) 维度二:情节与叙事 1. 情节结构与逻辑 a. 用倒叙铺垫ASYA和IRA的情感联结,再正叙ASYA寻找IRA的历程。叙述过程中时不时对ASYA的心理进行描写,就我而言,这些部分比较难懂。也有许多插叙和伏笔。插叙主要补充了IRA 和MARINA间的关系。[spoiler]伏笔则是暗示了沃尔库塔-5的不可抗逆的命运和悲剧[/spoiler]。 结构上的呼应很好。节奏感很不错,[spoiler]特别是ASYA、MARINA、VADIM三人在一起的那一天,有点像是日常,三人在一起玩耍的场景也允许读者从前面的叙述中缓一缓。我玩到这里时心里就觉得:“真美好啊,要是这样在一起也挺不错的”[/spoiler] b. [spoiler]在与MARINA争论的过程中,ASYA确定了自己要感谢这个世界,疯狂说谢谢直到自己的爱意表达出去 ——这个世界的残酷无情,这个世界可以随时将我抹除。多可爱啊,正是如此我才如此爱你。[/spoiler] 2. 角色塑造与对话 a. 角色塑造 i. ASYA 1) 发色很热情的电波系文学少女,由于总是被霸凌而显得柔弱,但这挡不住她涌出来的对世界的爱意。缺乏朋友加上同学的霸凌,她有了细腻的内心世界。[spoiler]在IRA帮助她后,她为了再遇见IRA不断变换着自己回家前闲逛的路线,还有每次被霸凌时想象IRA的出现,都体现出她对IRA的依靠(即便她们还不是真正意义上的朋友),也折射出了她对友情的渴望,可怜又可爱的ASYA……后面是MARINA,同样是与MARINA相识不久,在MARINA要离开的时候也大胆说出了:“我很喜欢和你说话”,以及被MARINA拒之门外时的乞求也展示了她对于友情的极度渴望。真正让这个角色在我心中萦绕许久的是结局的时候,尽管世界是残酷的、冷漠的,她也仍然选择向世界发出那条她准备许久的:“我爱你”……多么浪漫![/spoiler] ii. IRA 1) 看起来很冷艳且带有攻气,但也很有少女的一面,比如喜欢看言情小说、喜欢ASYA的诗。[spoiler]从第一次遇见MARINA时的警惕和不想自己柔弱的一面被ASYA看到等方面,展示出她要强的一面[/spoiler]。作者前期先树立一个不易接近的形象,又在与ASYA交流的过程中展示出她的少女心理,这样的反差带给我惊喜,IRA这个人物就显得有血肉。 iii. VADIM 1) 在学校带领其他人霸凌ASYA的人,[spoiler]和MARINA是竹马之交[/spoiler],给我的感觉特别复杂。前期作者只是展示VADIM如何霸凌ASYA,让读者有一种单纯讨厌他的刻板印象。[spoiler]又在三人一起寻找IRA的那一天展示他非霸凌者的那一面[/spoiler]说实话,这部分我还是很喜欢的,至少给了我一种大家都能好好相处的感觉或者说他也能和其他人组成好朋友的一种恍惚感。当然我也知道,过了那天他肯定会变成老样子。[spoiler]在后面的时候作者交代了他的家人其实也染上了那种病,也算是呼应了沃尔库塔-5悲剧的主题吧。还有就是距离重置的前一天三人最后一次见面的时候的短暂的相处,VADIM和MARINA在一起的互动也让我感觉:“真好啊,要是没有修正的话,他们两位应该是关系很好的朋友”。当然三人的平静感反而衬托出一种绝望感。[/spoiler] iv. MARINA 1) 冻土原里的向日葵,[spoiler]ASYA的学姐IRA的病友但是以失去人的本质作为代价获得治愈[/spoiler],很开朗的可爱的女孩,如果她真的在现实存在,那我一定很想和她做朋友。[spoiler]在剧情上和设定上都是替代IRA,但ASYA和她在一起更自然。[/spoiler]MARINA的形象主要是和ASYA&VADIM的互动中体现出来的,我就不多说了。 3. 对话与文笔 a. 对话 i. 每个角色的对话都是符合人设的 ii. ASYA的心理语言有点难读懂,但是可以从中窥探她对世界的看法,这也深深地影响着我 b. 文笔 i. 极佳的文学之美在ASYA的内心独白和诗歌之中体现 ii. 特别感谢翻译,翻译的水平很高,如果不是他们我也很难理解这部杰作的文学之美 维度三:个人情感 • 关于剧情走向 ○ 虽然这部作品本身的剧情非常耐人寻味,但是这和我一开始预想的不一样,我以为这会是一个寻找IRA下落的悬疑推理或者说冒险故事,然而不是所以有点出乎意料。 ○ 再者是这部作品的叙事较为跳跃,导致叙事效率低下,[spoiler]所以到离修正只有一天的时候我都还没意识到快要到结局了,显得这部作品的结束很突兀[/spoiler]。 • 关于这部作品中是否存在百合成分 ○ 我认为这部作品并不存在百合成分。因为ASYA之所以去寻找IRA是因为她在ASYA遭受霸凌的时候帮助了她,让ASYA感受到了友谊的温暖,对于MARINA也是同理。ASYA对于她们更像是一种对于友谊的渴求,不至于到喜欢的程度,所以我反对有人认为这部作品存在百合成分。 • 关于这部作品对我的冲击力 ○ 看完这部杰作后我的心情很低落,可以说这部作品对我的冲击力很大,这简直是神作!
loved it a lot
i don't think i've ever had a game make me feel so strongly after finishing it. this is a game i think every person needs to play at least once
王者级别的电波系俄罗斯情感视觉小说,看第一章我觉得这只是个反校园霸凌的文青游戏,但看到后面我承认我错了,这写得真浪漫真牛逼吧,大家都应该来尝一口这个
Amazing game, soundtrack opening emotional intensity, the message of the game all 10/10, I sitll cant believe I played this for free.
真·电波系
My dearest friend recommend me this game and we played it together, its so amazing and i have to admit it has unique plot for visual novel indie game, 10/10
在世界的尽头呼唤爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.