
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love u
two very amazing people recommended me this game, so anyone who plays this is ♥♥♥♥♥♥♥ goated
*Spoiler Warning* Z.A.T.O is an insightful story that highlights the story of Asya Shubina, who holds an uncanny appreciation for everything in the world (Including the introduction) yet the only thing she cannot appreciate or love is herself. Personally I think its the most central theme for me, the idea of self-hatred and constant self-flagellation. I'm certain some parts resonate more for others, but the persistent stubbornness to refuse your own 'good' comes to me as the most powerful. There is a consistently ironic nature in how she is able to find the good in every human, and event but because she perceives herself as something less than human she is almost desperately and maniacally grateful towards the world, this ironic nature continues into how she believes she cannot be kind like ira or emulate the 'beauty' she sees but its contradicted by quite clearly what Marina thinks of her. The bittersweet ending of Asya manages to show how she is able to see herself as more human because once the memories fog she loses that shame of 'existing', built from her social isolation with Tosya likely being a Tulpa and prior traumatic experiences which personally I wish would be explored further. Nevertheless to add on a more unique perspective I believe Tosya, who becomes replaced by 'me' in the captions are more direct by pointing to us the viewer as we see Asya in first person directly gazing at us for the first time. It is the final note to the audience, that "I love you". Thus, how Z.A.T.O shows the unique perspective of Asya Shubina, who comes to love the world and everything in it, including herself. extra note - There is certainly some criticisms/reservations I have about the settings and characters, but ultimately comes down to wishing for more clarity (aka more story) of the world.
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Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's nice that the story doesn't really require you to understand everything in a literal sense. Rather, it wants you to go deeper in an emotional sense relating with the characters in the story, especially the protagonist. Themes are pretty ambiguous and it's up to you how you would interpret it to your liking. The intro soundtrack really hooked me in when I first listened to it. Glad I stayed here. Art is a plus, contributing to the game's somber mood. It's great, it's not trying to be deep and it doesn't have to be one. Once again, give some love to yourself. It makes the world easier to swallow. You don't have to mask it through cynicism or extreme positivism.
Z.A.T.O. // I Love the World and Everything In It is probably now my favorite visual novel game. I loved this game very much, the characters were fun, the story was amazingly well written, and the game made me think a lot about a lot of things I normally never really thought about or put much thought into before. This is a story that is best going in as blind as possible because you will appreciate it much more. I highly recommend this to anyone that likes visual novels.
Great game, kinda reminded me of myself, regardless its very good
What a lovely game, the visual styling and presentation is exceptional and Asya's interiority is so vivid that I had momentary flashbacks to the times I dissociated in 10th grade English class. Find out why a bird flies past a window.
I Love this Game and Everything In It. also .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..--
game good
I love Z.A.T.O. and everything in It
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.1K | 95% | $24.99 | |
| $810 | 11 | 100% | $4.24 | |
| $0 | 276 | 98% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $148.9K | 1.2K | 98% | $7.99 |