
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
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Languages: English
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太温柔太有爱了 因为只有爱,无法改变任何事情。 但也只有爱,才能改变一切。
文笔很好,氛围上来说很有梦核的感觉,但是剧情整体头重脚轻了,最主要就是第三章有点仓促,tosya和asya的故事可以写得更明白,甚至之前文本也有...sya这样的伏笔,完全应该把汽车维修店,研究所的故事,tosya和asya的故事写出来的,直接搞成开放来猜有点掉价了。悬疑走向或者幻想走向应该都能表现很好(简单发散一下就是悬疑走多重人格asya和tosya一体或者原本人格是tosya然后被维修点霸凌生出asya,超能力走向就是小镇范围内创造tosya等等),节奏上用第三章asya创造出日常过渡到末日的氛围,最后一章tosya来回收一切伏笔就很完美了,并非批评而是画龙差点睛的遗憾。 玩着的时候老是会既视感cross+channel,特别是最后孤独上塔广播,再加上本作的氛围影响也靠近孤独这一题材,实在是惊艳但可惜。总体评价是瑕不掩瑜。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| $548 | 7 | 100% | $4.24 | |
| $0 | 276 | 98% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $148.9K | 1.2K | 98% | $7.99 |
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Z.A.T.O. // I Love the World and Everything In It is a small experimental indie game that focuses more on atmosphere, ideas, and creating a unique experience than traditional gameplay. It is the type of game that feels more like an interactive project or personal expression rather than a standard action or adventure title. The biggest strength of the game is its strange and unusual style. It has its own identity and does not feel like it is simply copying other games. The world, presentation, and overall tone create a feeling of curiosity that encourages you to explore and see what the developer is trying to communicate. The game is more focused on the experience itself rather than complex mechanics. It does not have a huge amount of systems, combat, or progression, but instead relies on its atmosphere and the player's willingness to engage with its ideas. For players who enjoy experimental indie games, this can be the main appeal. The presentation is probably the strongest part. The visuals and design choices give the game a unique personality, and there is a sense that a lot of creativity went into making the world feel different. It may not have the polish of a bigger production, but it has a certain charm because of its unusual approach. However, the biggest problem is that the gameplay can feel limited. Players looking for traditional objectives, challenges, or a strong gameplay loop may find there is not enough to do. The game depends heavily on whether you enjoy its artistic style and atmosphere, rather than offering deep mechanics. The pacing can also be slow. Since the focus is more on exploration and ideas, some players may find the experience boring if they are expecting constant action or clear goals. It is a game that requires patience and curiosity. Replay value is another weakness. Once you have experienced the main ideas and explored the available content, there may not be much reason to return. It is more about the first experience and the impression it leaves rather than something you repeatedly play. Overall, Z.A.T.O. // I Love the World and Everything In It is an interesting experimental indie game with a lot of personality. It will not appeal to everyone, but players who enjoy unusual, artistic, and unconventional games may find something memorable here. Its creativity is its biggest strength, but its limited gameplay prevents it from being a must-play. Rating: 6.5/10
прикольная, короткая новеллка.
Прекрастная игра розжовующая очень интересный взгляд на нашу с вами жизнь.
Buh. This was a wonderful short experience! A cool premise with a delightful artstyle and music which lingers to make it stick! Though the story wasn't what I expected, I still would recommend reading this when you have a lengthy afternoon of free time. It's just 4-6 hours or reading after all. Do not go into it with the expectations of a mystery with a neat reveal at the end, though. You'll enjoy it far more if you like more surreal, ambiguous stories!
so moe. so denpa. i love you
Очень милая и хорошая игра, немного грустная. Понравилась.
A Story that makes you rethink ur existance as a whole. Amazing 9/10
我爱你,我爱你,我爱你
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