
A fractured dream of a girl who tried to make something beautiful, and was silenced before she could finish it. Now, her voice resurfaces. A quiet story of memory, loss, and reclaimed authorship - told through fragmented exploration and stark, fragile spaces.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“This is how it was supposed to be. Before everything went wrong.”
Once, there was a small project - a game created by a quiet developer named Yunashi. It was meant to be strange, personal, not easy to explain. It was reworked. Polished. Changed. And eventually forgotten.
But now, for reasons unclear even to those involved, the original vision is being released - unfinished in places, messy in others, but true to what it was supposed to be.
Yunashi’s Dream is a single-player exploration of a quiet emotional landscape. There are no clear goals, no combat, no progression systems. Just space, memory, scattered interactions, and a fragile sense of presence.
This version was not made to be a product. It was meant to be a reflection. It was never supposed to sell.
We’re releasing it anyway.
Introspective 3D environments with strong atmosphere and minimal direction
Fragmented narrative structure: uncover memory fragments, notes, and impressions
Unconventional pacing: stillness and ambiguity are part of the texture
Subtle, emotionally layered soundtrack that blends with the landscape
Optional developer fragments and ghost logs from “Yunashi”
No “ending” in the traditional sense - more of a closing breath
This version of the game is a statement - not a patch. It can be played without knowing the original, but it carries with it the echoes of what once was.





Still here? There is nothing to find beyond this point.
Since you are already present… Join us in this offering we must make…
If it doesn’t make much sense, fear not - it’s not for you, it’s for Them.
Now repeat after me:
Endless desert hiding in darkness.
The sole descendant perished. Illustrious bloodlines fading away. Death without honor. The elders be damned. A mass exodus is sure to follow.
This epoch has concluded …and my journey ends.
Destiny perhaps, the traveler pondered.
First ray of light. The deep blue gently shifting to a crimson hue above the horizon.
A dawn for eternity.
Final rest under the watchful gleam of a million stellar eyes.
Bless his soul.
Very crude. But that’s how they wish it.
Let’s continue…
Shadow behind the pillars of the gate. A mystery. Concrete tower, wires of rust - rather dystopian.
A blurry shape in the corner of a strained eye.
Suddenly a war cry. Safe passage. All lies.
Foe pushed aside. Blade strikes. Rhythm of combat. Streak of red.
A shiny ring hits the ground. A flurry of severed fingers follows.
A grimace of shock. A strand of dark liquid flowing from the exposed vein.
Pandemonium. Until a final scream. Then nothing. Dead don’t speak.
A grim smile in the silence.
They are drawn to the vivid imagery, they favor raw grotesque drama over intricate meaning.
We are almost there…
Hyper drive quiet... system down. Thrusters zero. No protocol to be found. No god either.
Just three lost souls against the vast expanse of space. A dream of exploration.
Then they saw it. Thought to be a myth... a fantasy… but it was right there burning in their eyes.
A sense of divinity. Overwhelming.
Against the code... Strictly forbidden. Tried to stop them, begged them - yet his pleadings had no effect at all.
So it was decided. The breaker made a loud hiss. The last sound before they were swallowed by the black oblivion below.
It’s over.
We have fulfilled our duty.
Triumph in Tranquility

The house was silent, breathing shadows.
Out past the edge of known lands, where the borderlands shimmer with mirage and static, something waits.
Cats prowl the ruins of an abandoned simulator, chasing echoes through warped hallways and rooms that shift like memory.
Beneath a sacred tree, a bell rings once.
Its roots pulse, tangled with rusted metal, and a voice - not quite ghost, not quite daemon - hums lullabies in reverse.
He was called eater, but no one remembers what he consumed.
Only that he vanished beyond the maze, where no maps survive.
There is a battlefield, buried beneath solid glass.
Not from war, but from a dream that went too far.
A phantom idea, fractured across time, stitched with fragments from a lost tale.
Somewhere a snake slithers, trying to solve a puzzle, thinking it a game.
The stars above are too still, idle, as if watching.
A flicker - then silence. Silence of memories.
A vampire, or perhaps just a man in a mask, drifts through a corridor marked masquerade.
No blood, no horror. Just the scent of night and a question with no answer.
In the dust: a gear, still turning.
Some say it's part of the machina, some say it's nothing at all.
But the guardians never came back after that light broke the sky.
We seek escape, but not all doors lead up.
On this island, survival is not a test. It’s a memory.
One last edition of reality, glitched and fading.
They called it a world, but it was just a cracked screen showing a new adventure.
Maybe this is just life, or a bad build of it.
Either way, we’ve already pressed "Start."

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On the first glance, this game seems like a classical RPG game, but it has a different approach. It is not about beating hordes of enemies on every step and ending with a boss fight. It has more mystic atmosphere and it feels more like going through a dream (due to shades/mists, floating in the air etc) and that atmosphere is what I kinda enjoyed more in comparison with other games withing the same genre I tried. While it cannot be fully compared to the world's top games, as an indie studio is behind this game, it has something I liked about it (somebody would call it "spirit") and for me, it was worth trying it.
This doesn’t feel like a new game. It feels like something I would’ve seen screenshots of on some dead Tumblr blog in 2014 and obsessed over for a decade.The resolution is crunchy, the UI flickers like it’s scared of being remembered, and the voice acting is gone but somehow you still hear people.It’s like a game that doesn’t want to be real, but you’re playing it anyway. I love it. I hate it. I love it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really hard to recommend this. On one hand, I love my weird indie games that are trying something new and telling a story in a unique way. But the game just feels so overwhelmingly unfinished and buggy. Looking past the jank, I honestly don't think there's really a coherent story going on here. It feels like an idea board has just been thrown together and nothing actually works. I think that might be the point? Looking at the fact that this game was "re-released", previously as HyperXFantasy, and this is being presented as an early build of an original idea, with scrap files sort of just thrown together by a mysterious developer. I just don't think it really works. I think there was potential, and it missed the mark. Regardless, I hope the developers keep at it and i'd love to see what they do next with some more experience.
更新:是有的👍 //作者能重新表达是很好的,但是希望能把原版以dlc或者测试版的形式保留。
When I saw this game, I was like, hell yea, its looks like No Man sky, it will be so frking cool, but when I started to play, I was like damn.. For me, this game is quite streightforward going with no free will at hand. For indie game I think it has really nice graphic, sound effects and idea, but I don't appreciate this type of battle while with just LMB or RMB clicking. Also, it was quite laggy between cutscenes and long time loading, but yea, I have only i5 processor, so maybe that's why..
It has no bugs or issues. Recommended!
I can’t even tell you if this is a good game.\\\\ The menus are weird.. The pacing is uneven. I’m not sure what half the UI elements even do. But something about the quiet. The boy. The broken screens. The way text lingers just a beat too long. It makes me want to keep going.it’s like it’s trying to be forgotten. And something in me wants to remember it anyway.
have been waiting for the full release since the Demo. the mood of the game is brilliant, reminds me of exurb1a's stories. the vibe is surreal, supported by electronic musíc and the story is catching. I'm an hour deep, but do recommend 100%
Well, the dev clearly loves Nier Automata. I will keep this in my library but beware: it is not polished; it is very janky and is more or less an imprint of someone's artistic vision. I am not sure if I like that vision or not but it is fascinating for sure.
I wasn't sure what to expect at all but was pleasantly surprised with unexpected mechanics, really fun writing and overall a complex and wide world that I didn't think I'd find in an indie game. I guess the humour has to be your cup of tea to appreciate it but I certainly did. I love the style and the changes of mechanics that occur through the game. The fighting is more complicated than it looks and I honestly suck at it pretty bad. However, I can't wait to play more and uncover the story further.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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