
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.6Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
傻逼东西只会让我硬币反面和卡手
sb一样的硬币系统与发牌机制,还有狗屎一般的卡组匹配机制,纯纯依托答辩,fkKonami!
从诞生之初就存在着极不平衡的先后手开局,十分暴力且无脑的排位机制。早期环境还没现在这么畸形,不平等的牌效,几年前的卡组已经称得上羸弱,主流互踢,bo1体验烂爆;抽不到几次的先手硬币,爆展的被迫说书,打几十局才能有一把说得上质量对局;没有给娱乐阴间卡组游玩的模式,在排位碰到玩阴间卡组的,我真的是想问侯,这些恶心到骨子里的卡组我个人是极其不想见到的,以恶心别人为乐,给个模式让他们自己玩去就是了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |
Latest in each market: best JP #11, worst AU #100 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.5Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从诞生之初就存在着极不平衡的先后手开局,十分暴力且无脑的排位机制。早期环境还没现在这么畸形,不平等的牌效,几年前的卡组已经称得上羸弱,主流互踢,bo1体验烂爆;抽不到几次的先手硬币,爆展的被迫说书,打几十局才能有一把说得上质量对局;没有给娱乐阴间卡组游玩的模式,在排位碰到玩阴间卡组的,我真的是想问侯,这些恶心到骨子里的卡组我个人是极其不想见到的,以恶心别人为乐,给个模式让他们自己玩去就是了。
科乐美你妈死了
とても楽しいゲームです。待ち時間が長いこと以外。 持ち時間が短い常設マッチメイクが実装されない限り、全てのプレイヤーは「壁とやってろ」の感想を抱くでしょう。 持ち時間が5分と長すぎる為、先行取れば大体勝ちです。 先行制圧で相手の手札すべて無効にしてターンを渡すか、相手にターンが渡る前にライフをすべて飛ばすか、相手のターン前にデッキをすべて墓地に送るか、相手のターンが来る前に特殊勝利するか。 好きな勝ち方を選んでください。相手は察してその前に降参ボタンを押すでしょう。 CPU戦が一番ストレスフリーですが、弱すぎてストレスです。デイリーも消化できないようになっているため、対人を強要されます。 フル展開できないぐらいの短さのマッチメイクが実装されるだけで、先行制圧の数が減り、後攻とのやりとりが生まれるのですが、稼ぐことしか考えてなさそうなこの運営では無理でしょう。
JUEGO DE RE MIERDA tengo el mejor wifi de argenchota y aun asi se cae la señal en competitivo (que es casi que el unico modo btw) y bajo de rango y no me cuentan las putas misiones que son el unico farmeo que hay sin meterle plata para poder comprar sobres y armarte tu mazo de mierda que se va powercreepeado o baneado la proxima temporada
オリジナルと同じカード群でオリカや安易なナーフ・アッパーもなく(禁止制限改訂はありますが)、DCGの中でもトップクラスに快適なUIや操作性のため、明確に遊戯王がやりたい、という人にはオススメです。 ただ、遊戯王を知らない・やったことはないけどとりあえず新しく何かカードゲームをやってみたい、という方にはオススメはできません、別のDCGをやりましょう。
If you like to waste time and money, Play this game :D
Lembro da nostalgia de assistir o anime e de jogar os jogos de ps2, baixo e jogo, vejo o cara rodar metade do baralho dele, fazer umas fusoes, links yxz sei la oq tudo no primeiro round e terminar o round com 4 monstros com tudo 3k de ataque no round inicial, desinstalo o jogo...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.