
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.7Kreviews | 71% | — | $0 |
| Free | 259.4Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
紙でやっている方の精神力に脱帽するゲーム。 これならとっととスタコラサッサ出来るのに、 対面でやる方は何分も相手のソリティアを眺め続けるのか。 とても気になる。
Whenever you see a yu-gi-oh player, do the worst thing you can think off to them, and youd probably still be nicer to them than anybody has been their entire life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 0 | 78% | Free |
Latest in each market: best JP #22, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Llevo jugando a YGO muchos años pero siempre en pve, una pena que se me ocurriera probar el pvp. El meta consiste en tener una decena de cartas en la mano que bloqueen cuaquier acción de tu rival y ganará el que más mierda consiga esquivar. Desinstalo triste de ver cómo han masacrado un juego que tanto me gustaba.
this game is trash, man konami cannot maintain a good or "fun" format to save their life save your time and money, the digimon TCG is right there, play cardfight vanguard, even shadowverse is out there, just anything but this. going second is a "guaranteed" loss, sometimes even when you have interactions with hand traps, you are forced to endure watching your opponent going through an entire movie that you inevitably cannot beat at it's endpoint, furthermore, endboards are oppressively covered with floodgates and negates to the extent that every deck just ends up having effectively the same gameplan, some of them becoming their own version of slop (elfnote having no identity other than being a "synchro slop negate endboard spam" machine, with a number of decks having this same issue) planning ahead go to second regardless? you have like three deck choices, Sky Striker (the best one), Tenpai (bricky) and Gem Knight (really fun but rough to run in the format) monetization has become aggressive, decks require even more UR engine and non engine, and Konami has been creating an excess of "new special highlight banners" that cost alot of gems for low value, just go for the 1000 gem packs unless you REALLY want the decorations. (the expensive packs sometimes dont even guarantee URs) enjoy playing rogue decks? have a favorite archetype? it's already had it's time to shine, now it'll never see the light of day for 3 or 4 years until it sees support that makes it playable for a month max. If your fav is slightly more recent (maybe past 2 years?) you can probably make it into platinum+ but otherwise expect platinum to be the farthest rank you can go before losing patience with losing to the thousand hazards of this game i am very enthusiastic about being a new player getting into yugioh, but the new player experience is just a hazard disaster that's pure trial by fire, you basically require a video guide or a friend to teach you navigating the game if you're starting fresh, otherwise you are going to have a miserable confusing time with the game where you are vulnerable to making terrible investments that make it difficult to go up against people in ranked, the odds where you as a new player end up against a player with a fully built meta deck are far too high, and the ranked ladder has nothing to counteract this. Do not attempt to go into the "casual" ladder, it is also vulnerable to this same issue. DO NOT COME INTO THIS EXPECTING YUGIOH TO BE "LIKE THE ANIME" YOU WILL BE IMMEDIATELY HEARTBROKEN
ランクマでの降格した際に、再び4連勝を求められる所がゴ〇。あと1勝にすればいいのに、最下層に落とされるのはなぜ???相手のGSデッキでも初動が引けているのに、こっちは全然引けずに妨害食らってなんもできずにおわる運ゲー
良い所 ・遊戯王のデジタル版としては完成度はとんでもなく高くこのカード数で大したバグがない。 ・無課金でもそこそこ石が溜まる。1~2個の環境デッキなら無課金でも作成可能。 ・通常ランク戦のマッチング時間はド深夜でも数十秒ほどと人口が多い。 悪い所 ・先攻後攻を決めるコイントスの確率がイカれてる。 200戦ほど集計した際は100戦目まで先攻後攻(コイントス成功率)の割合が3:7とかなり偏った数値になりました。そこからじわじわ持ち直して200戦行く頃には5:5になりましたが、基本的に遊戯王は先攻超有利ゲームなのでコイントスが失敗する=負けです。それを増殖するGといった手札から発動できる妨害カードでどうにかバランスをギリギリ保ってるわけですが、このゲームでは明らかに初手を操作されてるとしか思えない手札になることも多々あります。こういったカードのプレイの上手さと関係ないレベルの所で勝ち負けが決まる場面が非常に多いにも関わらず、ランク戦のシステムは連勝しないと上がれないシステムとなり、また連敗すると降格もあります。必死に考えて考えて勝ってランクを1つ上げたのに。連続裏や手札事故で連敗してランクが落ちるなんてこともあります。 ・フリー対戦が終わっている ゲームをするにあたって無料石がもらえるミッションをこなしていきたいのですがランク戦では上記のストレス要素があるため行きたくないって人や気晴らしに~なんて時にフリー対戦というモードがあるのですが、全然気晴らしになりません。まず当たるデッキがランク戦と変わりません。なので気晴らしにもならずフリー対戦の人口が終わってるのでマッチングもこのモードだけ数分かかることもあり、やっとマッチングしても環境デッキです。 2つの改善案としてはまずはランク戦の昇降格システムの緩和、フリー対戦では遊戯王ニューロンやAI導入によってデッキレベル診断をして同レベル帯でマッチングできるようにする この辺りが実装されれば評価も持ち直すとおもいます。
Going to say no, I prefer old school yu-gi-oh there is not much of that in here, I launched into my first match and the first opponent I faced could summon a 7 star monster 2800 attack dmg without any sacrifices just one card that just made him win the game. Like what the f@ck am I supposed to do against that when I just started playing with these crappy premade decks? Just seems pay to win if I am being honest just like duel links, this is no better.
Cant transfer data since it says that it is linked to another steam account. I dont have other steam account.
this game sucks don't play it
most appalling user unfriendly game which made my life significantly worse i will keep playing it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.