
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩游戏王也有6年了,真心觉得狗k的设计越来越没意思。出一个逆天卡组,霸占饼图几个月,好了,这个卡组的任务结束了,然后安排进表,马上下一个超模卡组安排上,单论md而言,排位跟牢房一样,还有逆天的elo和正反面硬币。总之,对想要玩游戏王md的新手,这个游戏学习成本极高,而且极度不推荐往里冲一分钱
Apesar de eu ter ficado de fora do yugioh desde os tag force evolution, esse game ainda conseguiu me prender e me divertir. Aprender o meta atual não é fácil, mas se você tiver força de vontade, você consegue! Muito bom jogar com meus decks favoritos atualizados, como as bestas sagradas e outros clássicos.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |
Latest in each market: best JP #14, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡太差
遊戯王カードゲームのデジタル版であり、非常に完成された作品です。
it is very obvious that the game is controlling the cards you draw, many card that only put one in the deck could be draw at the same time for many duel. The game is try to force the player stay in the game in a annoying and wrong way. This is not about what deck you use, no matter meta or fun deck, if you do not stay in the game for enough time, you cannot draw cards without control from the game
【相手に理不尽な気持ちを与えているだけ】 先行を取られたら盤面制圧されて無効効果で処理されて敗北 先行を取ったら盤面制圧して無効効果で処理して勝利 負けた時はなにもできずに理不尽に敗北 勝った時はその理不尽さを相手に押し付けただけの勝利 勝っても負けても気持ち良くない どこで阻害を入れるか等のテンプレも確立しており知識は頭打ちのため実力差など存在せずただただ【相手に理不尽な気持ちを与えているだけ】ということに気付いてしまった 勝っても申し訳ない気持ちになりモヤモヤする ゴブリン突撃部隊は2ターン後に攻撃表示に戻せるかどうか、で喧嘩したあの頃が懐かしい
从诞生之初就存在着极不平衡的先后手开局,十分暴力且无脑的排位机制。早期环境还没现在这么畸形,不平等的牌效,几年前的卡组已经称得上羸弱,主流互踢,bo1体验烂爆;抽不到几次的先手硬币,爆展的被迫说书,打几十局才能有一把说得上质量对局;没有给娱乐阴间卡组游玩的模式,在排位碰到玩阴间卡组的,我真的是想问侯,这些恶心到骨子里的卡组我个人是极其不想见到的,以恶心别人为乐,给个模式让他们自己玩去就是了。
too many bots
Installed after 2,5 years and the first two online matches are metadeck players🖕 I like the Legacy Cards and offline duels with friends though
If you like to waste time and money, Play this game :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.