
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡太差
大分,补强白龙
为什么新人打排位,第一把遇到的是邪恶双子,第二把是红爹,就不能给我排同样的新人吗?一通左脚踩右脚,一个无限泡影,灰流丽我霍普歇逼了。太挫折了。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |
Latest in each market: best JP #14, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ KONAMI
Wenn Konami endlich mal den PC Port in den Griff bekommt ohne das ich "ERNEUT VERSUCHEN" Spamklicken muss und mich zum Teil nicht komplett aus dem Game gatekeeped gibts nen Daumen hoch. Ansonsten f**k Branded.
【相手に理不尽な気持ちを与えているだけ】 先行を取られたら盤面制圧されて無効効果で処理されて敗北 先行を取ったら盤面制圧して無効効果で処理して勝利 負けた時はなにもできずに理不尽に敗北 勝った時はその理不尽さを相手に押し付けただけの勝利 勝っても負けても気持ち良くない どこで阻害を入れるか等のテンプレも確立しており知識は頭打ちのため実力差など存在せずただただ【相手に理不尽な気持ちを与えているだけ】ということに気付いてしまった 勝っても申し訳ない気持ちになりモヤモヤする ゴブリン突撃部隊は2ターン後に攻撃表示に戻せるかどうか、で喧嘩したあの頃が懐かしい
No tiene sentido que te conectes para jugar y el objetivo del juego sea no dejarte jugar...
最近半年的环境变差了,这次的杯赛尤其值得诟病。我清晰地,一遍遍地意识到:倘若你没有把这款游戏当作一款需要持续支付的商品,或是被“游戏本体免费”而吸引,那么你从中得到的一切快乐都是厂商对你的施舍。为商业服务的对战环境(指各种杯赛和禁卡表)也好,莫名其妙的隐形机制(指游戏中先后手和elo机制)也罢,当喜欢游戏王的玩家把曾经的热爱作为货币支付,这款游戏还能走多远呢? 补充说明:关于先后手机制,我没有确切的数据来证实“系统对此会进行暗改”。但对于玩家而言,维持好的游戏体验需要长久而稳定的正向感受,但破坏这一点只需要寥寥几次出现在关键时间的“糟糕透顶的经历”就好了。比如:即使输了很多次,我也觉得只是这几场运气不好或者自己的技术弱于对方。我能用“偶然事件”来说服自己,而非让玩家对环境的先后手机制产生怀疑。我可以很明确地向你保证,这种由糟糕游戏体验而衍生出的“阴谋论”思想绝非个例,如果你尝试玩这个游戏,大概率也会有类似的感受。所以,这就是我拒绝向你推荐这款游戏的原因之一。
傻子游戏
先手赢一半这一块,匹配机制这一块,卡组平衡这一块
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.