
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.6Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
策略类卡牌的典范
bien
IT IS TIME TO DUEL.....GREAT GAME PLEASURE TO KICK SOME ASS HAHAHA
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 65 | 72% | Free | |
| $0 | 0 | 94% | Free | |
| $0 | 10 | 80% | Free |
Latest in each market: best JP #11, worst AU #100 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.5Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Both the most polished TCG simulator I've played but also a very accurate representation of everything great AND wrong with Yu-Gi-Oh! at the same time. Pros: + The boardstate, card setting, boss-summoning animations and effects/animations played for certain Spells/Traps are VERY polished, interactive and honestly really well-made. + Music is TOP tier. + Friendly for ALL control schemes; controls smoothly with controller, keyboard/mouse AND even mobile device/Steam Deck touchscreen. + Servers are very good. Most of the time, even if you're playing against global players, you won't often experience delays. No stutters nor rollback. + The Solo Play mode not only rewards you for the little time you spend with fair amounts of gems but also expands and introduces the lore for each different deck archetype and teaches you how to play each, making Solo Play very interactive and rewarding in healthy doses. Just... don't spend hours playing through every single one ONLY to get gems. Mid: +- Game is both VERY F2P friendly but also not. The game gives a LOT of currency, from Solo Play, ranking up every division in ranked every season (which refreshes very quickly so we have lots of seasons per year) and even the occasional events handing Gems like candy make obtaining cards super easy. However, they don't give you a lot of UR (Ultra Rare) and SR (Special/Secret Rare) tokens to dismantle and when they do, they only give 1/3rds of the tokens to generate 1 copy of a card. This becomes incredibly problematic if you want to build more than 2 decks as a F2P player with optimal card lines.| +- The lack of a Side-Deck makes for a Yu-Gi-Oh! experience thats unique, albeit at the cost of making for suboptimal practice for IRL games of TCG and OCG. Negative: - The Balancing: This isn't so much Master Duel's fault, but moreso just the way the card is designed that eventually translates to TCG or OCG IRL depending on where you live. The cards being balanced around 1-card combo starters and counter-play cards such as handtraps/negates, etc. is an unfortunate byproduct the game is unjustly chastised for. Blame the card designers, not Master Duel. - The frequent large updates when you boot up the game: granted, even with mobile data on a smartphone, these downloads are quick, but they happen so frequently its kind of annoying. - The rage-quitting from "Connection Errors" get really bad. However, if they implement a connection error punishment, that will unfairly punish people with actual connection problems so there's no realistic way to solve this issue. - The constant ranking decays, the amount of wins needed per rank division the higher the ELO, the volatility of matches all make the Rank and YCS ladder a brutal, punishing grind. Play this game for an incredibly F2P friendly, polished Yu-Gi-Oh! experience to teach yourself how cards interact and a more affordable way to play with otherwise-expensive-IRL staples and deck archetypes. If you hate keeping up with metas, don't.
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the beast way to play
gl hv :v
It's time to du-du-du-du-du-du-du-du-du...
decente, ma potevano fare meglio di cosi. continuo a preferire giocare for fun con gli amici a casa, con le carte vere visto che su telefono non funziona bene ( meglio il computer, ma non in estate)
Manque un mode VR
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.