
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.7Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Utterly uninspired. It feels like a shallow shell of a concept with zero heart, passion, or personality behind it.
Felt completely hollow. It relies on a super dry, repetitive cycle that grows incredibly boring before you even hit your stride.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #15, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
抽不到先手就拔線的人 應該要有罰則或短暫禁打積分
The format is almost always awful and Konami fails to address anything. Recently the gems have also started getting cut making the f2p experience worse.
活动杯赛玩个预组简直坐牢,这游戏谁爱玩谁玩吧。还有打上大师5给的钻石反而不如留在熊1?合着升段是陷阱呗
The first few hours were fun, then it started feeling repetitive
When this game is good, it's pretty fun. But when it's bad, it's really bad. The game is really not beginner friendly. And with the only way to get the in game currency, (That I know of, and that's not just spending IRL money), to get new card being to play Ranked, and most people in Ranked having decks that end the game turn 1, it's really difficult to actually make a good deck. And 90% of the time, you'll play against people with decks like that. It has gotten to the point where it's much more fun to play the solo mode than against actual people. But because solo mode rarely gives you the in game currency, you are forced to gamble away your time, hoping you fight against someone with a deck that doesn't end the game turn 1. And it's not as if the game is always like that, but it's rarely not like that. I've done dozens of battles at this point, and maybe 3 of them have been against people at around my skill level. And when that does happen, the game is really fun. But again, that almost never happens. And having to wait for what feels like entire minutes for your opponent to summon a card or two that wins them the game in the first turn is tiring. I wish I could recommend this game, but I can't look past all of that.
♥♥♥♥ this game ass as ♥♥♥♥, uno better
♥♥♥ this game,this game sucks ass
Boring and Fundamentally Broken
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 0 | 78% | Free |