
Take on Duelists around the world with "Yu-Gi-Oh! Duel Links"! Step into a world that crosses dimensions and connects all Duelists. In Duel World, any location transforms into a Duel Field where heated Duels unfold!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 45Kreviews | 83% | — | $0 |
| Free | 2.3Mratings | 88% | — | $134.8M |
Engagement
Reviews
Themes across 285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately this iteration of Yu-Gi-Oh! suffers similar issues affecting paper play and Master Duel, and some of its own. Modern gameplay across each of these three variations boils down to watching your opponent play solitaire or being a coin flip simulator. The biggest issue Duel links has above all, in my opinion, is how impactful character skills can be in producing blow out games. Skills cannot be interacted with, generate amazing card advantage, and enable layered boards that require answers gated behind substantial paywalls or gem grinds. Not wanting to be totally negative, as I enjoy Yu-Gi-Oh! in a variety of ways, I'd like to offer a few suggestions that may help the Duel Links experience. Split character skills between PvE and competitive variations, add staple modern game pieces to character level up rewards as a catch up mechanic, and allow players to curate a going first and a going second deck for competitive play with their favorite characters. One thing I'd like to see is allowing the player who won the coin flip to choose first or second, like in paper play and Master Duel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*, Japanese**languages with full audio support
| Free | 89.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to waste your time on, I had one issue with windows 11, it tried to say it it failed to find the source publisher. I went to the steam windows and selected properties and verified the files.
It's time to D-D-D-D-Duel Rush !!
gemas --> sobres y repites
I have spent unspeakable amounts of money on this game. Don't tell my loved ones.
play its ok
ich bin zwar schlecht aber egal
maneiraço joguei mt no celular apesar de antes ser melhor
- 절 대 들 어 가 지 말 것 - 게임을 접은 진 오래 되었으나 현재 운영되고 있는 상태를 전해 들은 바 애니 팬들을 인질잡아 상당히 악랄하게 운영하고 있는 코나미DNA 100% 미친 BM의 게임 일본 경품법 상 많은 가챠 게임들이 직접적인 가챠 상품(캐릭터)의 너프 패치를 지양하고 있는데 이 게임은 캐릭터의 스킬에 초점을 맞춰서 스킬 자체로 게임의 환경을 구축하고 스킬은 돈으로 뽑는 상품에 해당하지 않기 때문에 스킬을 너프하는 식으로 기존에 뽑은 UR카드들을 무용지물로 만들고 있음 스킬은 환급, 리콜의 대상이 안 되기 때문에 덱을 굴리기 위해 뽑은 UR카드들만 애물단지처럼 남고 마듀처럼 가루로 만들어서 다른 카드로 바꾸는 것도 불가능하기 때문에 유저들에게 불리한 구석만 있는 상태라고 할 수 있음 법의 허점을 기업이 각 잡고 뜯어먹으면 얼마나 잡아먹히는지 보여주는 대표적인 게임이라고 생각함 얼마 남지 않은 유희왕 애니 팬이라도 이 게임에 들어가는 건 절대 추천하지 않음 코나미가 어디까지 악독해질 수 있는지 보여주는 표상임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 65 | 72% | Free | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $638.2K | 7.2K | 83% | $3.99 | |
| $465K | 725 | 74% | $12.74 | |
| $463K | 585 | 81% | $24.99 | |
| — | 23.8K | 71% | — |